/** * ============LICENSE_START==================================================== * org.onap.aaf * =========================================================================== * Copyright (c) 2018 AT&T Intellectual Property. All rights reserved. * =========================================================================== * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============LICENSE_END==================================================== * */ /* * Pool * * Author: Jonathan * 5/27/2011 */ package org.onap.aaf.cadi.util; import java.util.Iterator; import java.util.LinkedList; import org.onap.aaf.cadi.CadiException; /** * This Class pools on an As-Needed-Basis any particular kind of class, which is * quite suitable for expensive operations. * * The user calls "get" on a Pool, and if a waiting resource (T) is available, * it will be returned. Otherwise, one will be created with the "Creator" class * (must be defined for (T)). * * You can Prime the instances to avoid huge startup costs * * The returned "Pooled" object simply has to call "done()" and the object is * returned to the pool. If the developer does not return the object, a memory * leak does not occur. There are no references to the object once "get" is * called. However, the developer who does not return the object when done * obviates the point of the pool, as new Objects are created in place of the * Object not returned when another call to "get" is made. * * There is a cushion of extra objects, currently defaulted to MAX_RANGE. If the * items returned become higher than the MAX_RANGE, the object is allowed to go * out of scope, and be cleaned up. the default can be changed on a per-pool * basis. * * Class revamped for CadiExceptions and Access logging 10/4/2017 * * @author Jonathan * * @param */ public class Pool { /** * This is a constant which specified the default maximum number of unused * objects to be held at any given time. */ public static final int MAX_RANGE = 6; // safety /** * Maximum objects, in use or waiting */ public static final int MAX_OBJECTS = 20; // assumption for thread /** * only Simple List needed. * * NOTE TO MAINTAINERS: THIS OBJECT DOES IT'S OWN SYNCHRONIZATION. All * changes that touch list must account for correctly synchronizing list. */ private LinkedList> list; /** * keep track of how many elements are currently available to use, to avoid asking list. */ private int count; /** * how many objects have been asked for, but not returned or tossed */ private int used; /** * Actual MAX number of spares allowed to hang around. Can be set to * something besides the default MAX_RANGE. */ private int max_range = MAX_RANGE; /** * Actual MAX number of Objects both in use, or waiting. * This does not actually affect the Pool, because the objects, once they leave the pool, are not known until * they are put back with done (offer). It only affects the "overLimit()" function. * * Important... this information is only valid if PooledObjects call "done()" or "toss()". */ private int max_objects = MAX_OBJECTS; /** * The Creator for this particular pool. It must work for type T. */ private Creator creator; private Log logger; /** * Create a new Pool, given the implementation of Creator, which must be * able to create/destroy T objects at will. * * @param creator */ public Pool(Creator creator) { count = used = 0; this.creator = creator; list = new LinkedList<>(); logger = Log.NULL; } /** * Attach Pool Logging activities to any other Logging Mechanism. * @param logger */ public void setLogger(Log logger) { this.logger = logger; // Also reset existing Pooled objects for(Pooled p : list) { if(p.content instanceof LogAware) { ((LogAware)p.content).setLog(logger); } else { break; } } } public void log(Log.Type type, Object ...objects) { logger.log(type,objects); } /** * Preallocate a certain number of T Objects. Useful for services so that * the first transactions don't get hit with all the Object creation costs * * It is assumed that priming also means that it is the minimum desired available resources. Therefore, * max_range is set to prime, if less than current max_range, if it is default. * * @param lt * @param prime * @throws CadiException */ public Pool prime(int prime) throws CadiException { if(max_range == MAX_RANGE && prime pt = new Pooled(creator.create(), this); synchronized (list) { list.addFirst(pt); ++count; ++used; } } return this; } /** * Destroy and remove all remaining objects. This is valuable for closing * down all Allocated objects cleanly for exiting. It is also a good method * for removing objects when, for instance, all Objects are invalid because * of broken connections, etc. * * Use in conjunction with setMaxRange to no longer store objects, i.e. * * pool.setMaxRange(0).drain(); */ public synchronized void drain() { while(list.size()>0) { Pooled pt = list.remove(); --used; String name = pt.content.toString(); creator.destroy(pt.content); logger.log(Log.Type.debug,"Pool destroyed", name); } count = 0; } /** * This is the essential function for Pool. Get an Object "T" inside a * "Pooled" object. If there is a spare Object, then use it. If not, then * create and pass back. * * This one uses a Null LogTarget * * IMPORTANT: When the use of this object is done (and the object is still * in a valid state), then "done()" should be called immediately to allow * the object to be reused. That is the point of the Pool... * * If the Object is in an invalid state, then "toss()" should be used so the * Pool doesn't pass on invalid objects to others. * * @param lt * @return * @throws CadiException */ public Pooled get() throws CadiException { Pooled pt; synchronized (list) { pt = list.pollLast(); } if (pt == null) { pt = new Pooled(creator.create(), this); ++used; } else { --count; creator.reuse(pt.content); } return pt; } /** * This function will validate whether the Objects are still in a usable * state. If not, they are tossed from the Pool. This is valuable to have * when Remote Connections go down, and there is a question on whether the * Pooled Objects are still functional. * * @return */ public boolean validate() { boolean rv = true; synchronized (list) { for (Iterator> iter = list.iterator(); iter.hasNext();) { Pooled t = iter.next(); if (!creator.isValid(t.content)) { rv = false; t.toss(); iter.remove(); } } } return rv; } /** * This is an internal method, used only by the Internal Pooled class. * * The Pooled class "offers" it's Object back after use. It is an * "offer", because Pool will simply destroy and remove the object if it has * more than enough spares. * * @param lt * @param used * @return */ // Used only by Pooled private boolean offer(Pooled usedP) { if (count < max_range) { synchronized (list) { list.addFirst(usedP); ++count; } logger.log(Log.Type.trace,"Pool recovered ", creator); } else { destroy(usedP.content); } return false; } /** * Destroy, using Creator's specific semantics, the Object, and decrement "used" * * @param t */ private void destroy(T t) { creator.destroy(t); synchronized (list) { --used; } logger.log(Log.Type.debug,"Pool destroyed ", creator); } /** * The Creator Interface give the Pool the ability to Create, Destroy and * Validate the Objects it is maintaining. Thus, it is a specially written * Implementation for each type. * * @author Jonathan * * @param */ public interface Creator { public T create() throws CadiException; public void destroy(T t); public boolean isValid(T t); public void reuse(T t); } /** * Pooled Classes can be "Log Aware", which means they can tie into the same * Logging element that the Pool is using. To do this, the Object must implement "LogAware" * * @author Jonathan * */ public interface LogAware { public void setLog(Log log); } /** * The "Pooled" class is the transient class that wraps the actual Object * T for API use/ It gives the ability to return ("done()", or "toss()") the * Object to the Pool when processing is finished. * * For Safety, i.e. to avoid memory leaks and invalid Object States, there * is a "finalize" method. It is strictly for when coder forgets to return * the object, or perhaps hasn't covered the case during Exceptions or * Runtime Exceptions with finally (preferred). This should not be * considered normal procedure, as finalize() is called at an undetermined * time during garbage collection, and is thus rather useless for a Pool. * However, we don't want Coding Mistakes to put the whole program in an * invalid state, so if something happened such that "done()" or "toss()" * were not called, the resource is still cleaned up as well as possible. * * @author Jonathan * * @param */ public static class Pooled { public final T content; private Pool pool; /** * Create the Wrapping Object Pooled. * * @param t * @param pool * @param logTarget */ public Pooled(T t, Pool pool) { content = t; if(t instanceof LogAware) { ((LogAware)t).setLog(pool.logger); } this.pool = pool; } /** * This is the key API for the Pool, as calling "done()" offers this * object back to the Pool for reuse. * * Do not use the Pooled object again after calling "done()". */ public void done() { if (pool != null) { pool.offer(this); } } /** * The user of the Object may discover that the Object t is no longer in * a valid state. Don't put Garbage back in the Refrigerator... Toss it, * if it's no longer valid. * * toss() is also used for draining the Pool, etc. * * toss() will attempt to destroy the Object by using the Creator * Interface. * */ public void toss() { if (pool != null) { pool.destroy(content); } // Don't allow finalize to put it back in. pool = null; } /** * Just in case someone neglected to offer back object... Do not rely on * this, as there is no specific time when finalize is called, which * rather defeats the purpose of a Pool. */ @Override protected void finalize() throws Throwable { if (pool != null) { done(); pool = null; } } @Override public String toString() { return content.toString(); } } /** * Set a Max Range for numbers of spare objects waiting to be used. * * No negative numbers are allowed * * Use in conjunction with drain to no longer store objects, i.e. * * pool.setMaxRange(0).drain(); * * @return */ public Pool setMaxRange(int max_range) { // Do not allow negative numbers this.max_range = Math.max(0, max_range); return this; } /** * Set a Max Range for numbers of spare objects waiting to be used. * * No negative numbers are allowed * * @return */ public Pool setMaxObjects(int max_objects) { // Do not allow negative numbers this.max_objects = Math.max(0, max_objects); return this; } /** * return whether objects in use or waiting are beyond max allowed * * Pool does not actually stop new creations, but allows this to be used by * other entities to limit number of creations of expensive Objects, like * Thread Pooling * */ public boolean tooManyObjects() { return used > max_objects; } public String toString() { return String.format("Pool: count(%d), used(%d), max_range(%d), max_objects(%d)", count, used,max_range,max_objects); } }