From 1282fe6a2270bdc3ef3779d7afb4e179d9b059bf Mon Sep 17 00:00:00 2001 From: "Determe, Sebastien (sd378r)" Date: Mon, 2 Jul 2018 11:53:28 +0200 Subject: [PATCH] Remove angular-touch Remove useless library in the Clamp UI as min has been added Issue-ID: CLAMP-191 Change-Id: Ic57568aebb51a5de407bd631e8ec8d3b0c8e0e57 Signed-off-by: Determe, Sebastien (sd378r) --- .../resources/designer/lib/angular-touch.js | 584 --------------------- 1 file changed, 584 deletions(-) delete mode 100644 src/main/resources/META-INF/resources/designer/lib/angular-touch.js diff --git a/src/main/resources/META-INF/resources/designer/lib/angular-touch.js b/src/main/resources/META-INF/resources/designer/lib/angular-touch.js deleted file mode 100644 index 5b77dc62..00000000 --- a/src/main/resources/META-INF/resources/designer/lib/angular-touch.js +++ /dev/null @@ -1,584 +0,0 @@ -/** - * @license AngularJS v1.2.32 - * (c) 2010-2014 Google, Inc. http://angularjs.org - * License: MIT - */ -(function(window, angular, undefined) {'use strict'; - -/** - * @ngdoc module - * @name ngTouch - * @description - * - * # ngTouch - * - * The `ngTouch` module provides touch events and other helpers for touch-enabled devices. - * The implementation is based on jQuery Mobile touch event handling - * ([jquerymobile.com](http://jquerymobile.com/)). - * - * - * See {@link ngTouch.$swipe `$swipe`} for usage. - * - *
- * - */ - -// define ngTouch module -/* global -ngTouch */ -var ngTouch = angular.module('ngTouch', []); - -/* global ngTouch: false */ - - /** - * @ngdoc service - * @name $swipe - * - * @description - * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe - * behavior, to make implementing swipe-related directives more convenient. - * - * Requires the {@link ngTouch `ngTouch`} module to be installed. - * - * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by - * `ngCarousel` in a separate component. - * - * # Usage - * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element - * which is to be watched for swipes, and an object with four handler functions. See the - * documentation for `bind` below. - */ - -ngTouch.factory('$swipe', [function() { - // The total distance in any direction before we make the call on swipe vs. scroll. - var MOVE_BUFFER_RADIUS = 10; - - function getCoordinates(event) { - var touches = event.touches && event.touches.length ? event.touches : [event]; - var e = (event.changedTouches && event.changedTouches[0]) || - (event.originalEvent && event.originalEvent.changedTouches && - event.originalEvent.changedTouches[0]) || - touches[0].originalEvent || touches[0]; - - return { - x: e.clientX, - y: e.clientY - }; - } - - return { - /** - * @ngdoc method - * @name $swipe#bind - * - * @description - * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an - * object containing event handlers. - * - * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` - * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`. - * - * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is - * watching for `touchmove` or `mousemove` events. These events are ignored until the total - * distance moved in either dimension exceeds a small threshold. - * - * Once this threshold is exceeded, either the horizontal or vertical delta is greater. - * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. - * - If the vertical distance is greater, this is a scroll, and we let the browser take over. - * A `cancel` event is sent. - * - * `move` is called on `mousemove` and `touchmove` after the above logic has determined that - * a swipe is in progress. - * - * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`. - * - * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling - * as described above. - * - */ - bind: function(element, eventHandlers) { - // Absolute total movement, used to control swipe vs. scroll. - var totalX, totalY; - // Coordinates of the start position. - var startCoords; - // Last event's position. - var lastPos; - // Whether a swipe is active. - var active = false; - - element.on('touchstart mousedown', function(event) { - startCoords = getCoordinates(event); - active = true; - totalX = 0; - totalY = 0; - lastPos = startCoords; - eventHandlers['start'] && eventHandlers['start'](startCoords, event); - }); - - element.on('touchcancel', function(event) { - active = false; - eventHandlers['cancel'] && eventHandlers['cancel'](event); - }); - - element.on('touchmove mousemove', function(event) { - if (!active) return; - - // Android will send a touchcancel if it thinks we're starting to scroll. - // So when the total distance (+ or - or both) exceeds 10px in either direction, - // we either: - // - On totalX > totalY, we send preventDefault() and treat this as a swipe. - // - On totalY > totalX, we let the browser handle it as a scroll. - - if (!startCoords) return; - var coords = getCoordinates(event); - - totalX += Math.abs(coords.x - lastPos.x); - totalY += Math.abs(coords.y - lastPos.y); - - lastPos = coords; - - if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { - return; - } - - // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. - if (totalY > totalX) { - // Allow native scrolling to take over. - active = false; - eventHandlers['cancel'] && eventHandlers['cancel'](event); - return; - } else { - // Prevent the browser from scrolling. - event.preventDefault(); - eventHandlers['move'] && eventHandlers['move'](coords, event); - } - }); - - element.on('touchend mouseup', function(event) { - if (!active) return; - active = false; - eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event); - }); - } - }; -}]); - -/* global ngTouch: false */ - -/** - * @ngdoc directive - * @name ngClick - * - * @description - * A more powerful replacement for the default ngClick designed to be used on touchscreen - * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending - * the click event. This version handles them immediately, and then prevents the - * following click event from propagating. - * - * Requires the {@link ngTouch `ngTouch`} module to be installed. - * - * This directive can fall back to using an ordinary click event, and so works on desktop - * browsers as well as mobile. - * - * This directive also sets the CSS class `ng-click-active` while the element is being held - * down (by a mouse click or touch) so you can restyle the depressed element if you wish. - * - * @element ANY - * @param {expression} ngClick {@link guide/expression Expression} to evaluate - * upon tap. (Event object is available as `$event`) - * - * @example - - - - count: {{ count }} - - - angular.module('ngClickExample', ['ngTouch']); - - - */ - -ngTouch.config(['$provide', function($provide) { - $provide.decorator('ngClickDirective', ['$delegate', function($delegate) { - // drop the default ngClick directive - $delegate.shift(); - return $delegate; - }]); -}]); - -ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement', - function($parse, $timeout, $rootElement) { - var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag. - var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers. - var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click - var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks. - - var ACTIVE_CLASS_NAME = 'ng-click-active'; - var lastPreventedTime; - var touchCoordinates; - var lastLabelClickCoordinates; - - - // TAP EVENTS AND GHOST CLICKS - // - // Why tap events? - // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're - // double-tapping, and then fire a click event. - // - // This delay sucks and makes mobile apps feel unresponsive. - // So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when - // the user has tapped on something. - // - // What happens when the browser then generates a click event? - // The browser, of course, also detects the tap and fires a click after a delay. This results in - // tapping/clicking twice. We do "clickbusting" to prevent it. - // - // How does it work? - // We attach global touchstart and click handlers, that run during the capture (early) phase. - // So the sequence for a tap is: - // - global touchstart: Sets an "allowable region" at the point touched. - // - element's touchstart: Starts a touch - // (- touchmove or touchcancel ends the touch, no click follows) - // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold - // too long) and fires the user's tap handler. The touchend also calls preventGhostClick(). - // - preventGhostClick() removes the allowable region the global touchstart created. - // - The browser generates a click event. - // - The global click handler catches the click, and checks whether it was in an allowable region. - // - If preventGhostClick was called, the region will have been removed, the click is busted. - // - If the region is still there, the click proceeds normally. Therefore clicks on links and - // other elements without ngTap on them work normally. - // - // This is an ugly, terrible hack! - // Yeah, tell me about it. The alternatives are using the slow click events, or making our users - // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular - // encapsulates this ugly logic away from the user. - // - // Why not just put click handlers on the element? - // We do that too, just to be sure. If the tap event caused the DOM to change, - // it is possible another element is now in that position. To take account for these possibly - // distinct elements, the handlers are global and care only about coordinates. - - // Checks if the coordinates are close enough to be within the region. - function hit(x1, y1, x2, y2) { - return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD; - } - - // Checks a list of allowable regions against a click location. - // Returns true if the click should be allowed. - // Splices out the allowable region from the list after it has been used. - function checkAllowableRegions(touchCoordinates, x, y) { - for (var i = 0; i < touchCoordinates.length; i += 2) { - if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) { - touchCoordinates.splice(i, i + 2); - return true; // allowable region - } - } - return false; // No allowable region; bust it. - } - - // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick - // was called recently. - function onClick(event) { - if (Date.now() - lastPreventedTime > PREVENT_DURATION) { - return; // Too old. - } - - var touches = event.touches && event.touches.length ? event.touches : [event]; - var x = touches[0].clientX; - var y = touches[0].clientY; - // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label - // and on the input element). Depending on the exact browser, this second click we don't want - // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label - // click event - if (x < 1 && y < 1) { - return; // offscreen - } - if (lastLabelClickCoordinates && - lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) { - return; // input click triggered by label click - } - // reset label click coordinates on first subsequent click - if (lastLabelClickCoordinates) { - lastLabelClickCoordinates = null; - } - // remember label click coordinates to prevent click busting of trigger click event on input - if (event.target.tagName.toLowerCase() === 'label') { - lastLabelClickCoordinates = [x, y]; - } - - // Look for an allowable region containing this click. - // If we find one, that means it was created by touchstart and not removed by - // preventGhostClick, so we don't bust it. - if (checkAllowableRegions(touchCoordinates, x, y)) { - return; - } - - // If we didn't find an allowable region, bust the click. - event.stopPropagation(); - event.preventDefault(); - - // Blur focused form elements - event.target && event.target.blur(); - } - - - // Global touchstart handler that creates an allowable region for a click event. - // This allowable region can be removed by preventGhostClick if we want to bust it. - function onTouchStart(event) { - var touches = event.touches && event.touches.length ? event.touches : [event]; - var x = touches[0].clientX; - var y = touches[0].clientY; - touchCoordinates.push(x, y); - - $timeout(function() { - // Remove the allowable region. - for (var i = 0; i < touchCoordinates.length; i += 2) { - if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) { - touchCoordinates.splice(i, i + 2); - return; - } - } - }, PREVENT_DURATION, false); - } - - // On the first call, attaches some event handlers. Then whenever it gets called, it creates a - // zone around the touchstart where clicks will get busted. - function preventGhostClick(x, y) { - if (!touchCoordinates) { - $rootElement[0].addEventListener('click', onClick, true); - $rootElement[0].addEventListener('touchstart', onTouchStart, true); - touchCoordinates = []; - } - - lastPreventedTime = Date.now(); - - checkAllowableRegions(touchCoordinates, x, y); - } - - // Actual linking function. - return function(scope, element, attr) { - var clickHandler = $parse(attr.ngClick), - tapping = false, - tapElement, // Used to blur the element after a tap. - startTime, // Used to check if the tap was held too long. - touchStartX, - touchStartY; - - function resetState() { - tapping = false; - element.removeClass(ACTIVE_CLASS_NAME); - } - - element.on('touchstart', function(event) { - tapping = true; - tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement. - // Hack for Safari, which can target text nodes instead of containers. - if(tapElement.nodeType == 3) { - tapElement = tapElement.parentNode; - } - - element.addClass(ACTIVE_CLASS_NAME); - - startTime = Date.now(); - - var touches = event.touches && event.touches.length ? event.touches : [event]; - var e = touches[0].originalEvent || touches[0]; - touchStartX = e.clientX; - touchStartY = e.clientY; - }); - - element.on('touchmove', function(event) { - resetState(); - }); - - element.on('touchcancel', function(event) { - resetState(); - }); - - element.on('touchend', function(event) { - var diff = Date.now() - startTime; - - var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches : - ((event.touches && event.touches.length) ? event.touches : [event]); - var e = touches[0].originalEvent || touches[0]; - var x = e.clientX; - var y = e.clientY; - var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) ); - - if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) { - // Call preventGhostClick so the clickbuster will catch the corresponding click. - preventGhostClick(x, y); - - // Blur the focused element (the button, probably) before firing the callback. - // This doesn't work perfectly on Android Chrome, but seems to work elsewhere. - // I couldn't get anything to work reliably on Android Chrome. - if (tapElement) { - tapElement.blur(); - } - - if (!angular.isDefined(attr.disabled) || attr.disabled === false) { - element.triggerHandler('click', [event]); - } - } - - resetState(); - }); - - // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click - // something else nearby. - element.onclick = function(event) { }; - - // Actual click handler. - // There are three different kinds of clicks, only two of which reach this point. - // - On desktop browsers without touch events, their clicks will always come here. - // - On mobile browsers, the simulated "fast" click will call this. - // - But the browser's follow-up slow click will be "busted" before it reaches this handler. - // Therefore it's safe to use this directive on both mobile and desktop. - element.on('click', function(event, touchend) { - scope.$apply(function() { - clickHandler(scope, {$event: (touchend || event)}); - }); - }); - - element.on('mousedown', function(event) { - element.addClass(ACTIVE_CLASS_NAME); - }); - - element.on('mousemove mouseup', function(event) { - element.removeClass(ACTIVE_CLASS_NAME); - }); - - }; -}]); - -/* global ngTouch: false */ - -/** - * @ngdoc directive - * @name ngSwipeLeft - * - * @description - * Specify custom behavior when an element is swiped to the left on a touchscreen device. - * A leftward swipe is a quick, right-to-left slide of the finger. - * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag - * too. - * - * Requires the {@link ngTouch `ngTouch`} module to be installed. - * - * @element ANY - * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate - * upon left swipe. (Event object is available as `$event`) - * - * @example - - -
- Some list content, like an email in the inbox -
-
- - -
-
- - angular.module('ngSwipeLeftExample', ['ngTouch']); - -
- */ - -/** - * @ngdoc directive - * @name ngSwipeRight - * - * @description - * Specify custom behavior when an element is swiped to the right on a touchscreen device. - * A rightward swipe is a quick, left-to-right slide of the finger. - * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag - * too. - * - * Requires the {@link ngTouch `ngTouch`} module to be installed. - * - * @element ANY - * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate - * upon right swipe. (Event object is available as `$event`) - * - * @example - - -
- Some list content, like an email in the inbox -
-
- - -
-
- - angular.module('ngSwipeRightExample', ['ngTouch']); - -
- */ - -function makeSwipeDirective(directiveName, direction, eventName) { - ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { - // The maximum vertical delta for a swipe should be less than 75px. - var MAX_VERTICAL_DISTANCE = 75; - // Vertical distance should not be more than a fraction of the horizontal distance. - var MAX_VERTICAL_RATIO = 0.3; - // At least a 30px lateral motion is necessary for a swipe. - var MIN_HORIZONTAL_DISTANCE = 30; - - return function(scope, element, attr) { - var swipeHandler = $parse(attr[directiveName]); - - var startCoords, valid; - - function validSwipe(coords) { - // Check that it's within the coordinates. - // Absolute vertical distance must be within tolerances. - // Horizontal distance, we take the current X - the starting X. - // This is negative for leftward swipes and positive for rightward swipes. - // After multiplying by the direction (-1 for left, +1 for right), legal swipes - // (ie. same direction as the directive wants) will have a positive delta and - // illegal ones a negative delta. - // Therefore this delta must be positive, and larger than the minimum. - if (!startCoords) return false; - var deltaY = Math.abs(coords.y - startCoords.y); - var deltaX = (coords.x - startCoords.x) * direction; - return valid && // Short circuit for already-invalidated swipes. - deltaY < MAX_VERTICAL_DISTANCE && - deltaX > 0 && - deltaX > MIN_HORIZONTAL_DISTANCE && - deltaY / deltaX < MAX_VERTICAL_RATIO; - } - - $swipe.bind(element, { - 'start': function(coords, event) { - startCoords = coords; - valid = true; - }, - 'cancel': function(event) { - valid = false; - }, - 'end': function(coords, event) { - if (validSwipe(coords)) { - scope.$apply(function() { - element.triggerHandler(eventName); - swipeHandler(scope, {$event: event}); - }); - } - } - }); - }; - }]); -} - -// Left is negative X-coordinate, right is positive. -makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); -makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); - - - -})(window, window.angular); -- 2.16.6