var controlLoop = controlLoopMap.get(stateChangeMsg.getControlLoopId());
if (controlLoop == null) {
- var controlLoopAck = new ControlLoopAck(ParticipantMessageType.CONTROL_LOOP_STATE_CHANGE);
+ var controlLoopAck = new ControlLoopAck(ParticipantMessageType.CONTROLLOOP_STATECHANGE_ACK);
controlLoopAck.setParticipantId(participantId);
controlLoopAck.setParticipantType(participantType);
controlLoopAck.setMessage("Control loop " + stateChangeMsg.getControlLoopId()
private void handleStateChange(ControlLoop controlLoop, final ControlLoopOrderedState orderedState) {
if (orderedState.equals(controlLoop.getOrderedState())) {
- var controlLoopAck = new ControlLoopAck(ParticipantMessageType.CONTROL_LOOP_STATE_CHANGE);
+ var controlLoopAck = new ControlLoopAck(ParticipantMessageType.CONTROLLOOP_STATECHANGE_ACK);
controlLoopAck.setParticipantId(participantId);
controlLoopAck.setParticipantType(participantType);
controlLoopAck.setMessage("Control loop is already in state " + orderedState);