Delete icons w/o proper license (new icons will be created for Open-O),
authorXiuchao Wu <xiuchao.wu@huawei.com>
Fri, 23 Sep 2016 15:56:48 +0000 (16:56 +0100)
committerXiuchao Wu <xiuchao.wu@huawei.com>
Fri, 23 Sep 2016 15:56:48 +0000 (16:56 +0100)
clean up sigma code (remove unnecessary files and add license header), and
make slight changes the layout of overlay vpn topology.

Change-Id: Id6d34ffe9d54bbaf19b0076374aa24b0a07f3e3d
Signed-off-by: Xiuchao Wu <xiuchao.wu@huawei.com>
45 files changed:
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/Edge.js
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/Node.js
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/OverlayTopology.js [new file with mode: 0644]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/Topology.js [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NEDOWN.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NEDOWN_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NETWORK.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NETWORK_EDGE.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NETWORK_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NEUP.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/NEUP_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_0.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_0_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_1.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_1_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_2.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_2_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_3.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_3_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/OTHER_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/cloud.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/cloudroute.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/crossSubnet.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/delete_asbr.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/mark_sink.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/mark_source.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/networkdown.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/node_gray.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/node_green.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/node_red.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/router.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/router_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/site.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/siteIcon_feature.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/site_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/sitedown.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/sitedown_selected.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/u1963.png [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/LICENSE.txt [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/jquery-3.1.0.min.js [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/sigma.renderers.customShapes.min.js [moved from openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/plugins/sigma.renderers.customShapes.min.js with 96% similarity]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/sigma.renderers.edgeLabels.min.js [moved from openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/plugins/sigma.renderers.edgeLabels.min.js with 94% similarity]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/sigma.require.js [deleted file]
openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/overlayvpn_topo.html

index 615c8c0..620c703 100644 (file)
@@ -1,33 +1,33 @@
-/* Copyright 2016, Huawei Technologies Co., Ltd.\r
- *\r
- * Licensed under the Apache License, Version 2.0 (the "License");\r
- * you may not use this file except in compliance with the License.\r
- * You may obtain a copy of the License at\r
- *\r
- *    http://www.apache.org/licenses/LICENSE-2.0\r
- *\r
- * Unless required by applicable law or agreed to in writing, software\r
- * distributed under the License is distributed on an "AS IS" BASIS,\r
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
- * See the License for the specific language governing permissions and\r
- * limitations under the License.\r
- */\r
-\r
-var edgeColors = {\r
-    red: "#f00",\r
-    green: "#0f0",\r
-    blue: "#00f",\r
-    yellow: "#ff0",\r
-    grey: "#ddd",\r
-    black: "#000"\r
-}\r
-\r
-function Edge(id, label, source, target, size, color) {\r
-    this.id = id;\r
-    this.label = label;\r
-    this.source = source;\r
-    this.target = target;\r
-    this.type = 'line';\r
-    this.size = size;\r
-    this.color = edgeColors[color];\r
-}\r
+/* Copyright 2016, Huawei Technologies Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var edgeColors = {
+  red : "#f00",
+  green: "#0f0",
+  blue: "#00f",
+  yellow: "#ff0",
+  grey: "#555",
+  black: "#000"
+}
+
+function Edge(id, label, source, target, size, color) {
+  this.id = id;
+  this.label = label;
+  this.source = source;
+  this.target = target;
+  this.type = 'line';
+  this.size = size;
+  this.color = edgeColors[color];
+}
index 12d01f9..8215c3c 100644 (file)
@@ -1,35 +1,35 @@
-/* Copyright 2016, Huawei Technologies Co., Ltd.\r
- *\r
- * Licensed under the Apache License, Version 2.0 (the "License");\r
- * you may not use this file except in compliance with the License.\r
- * You may obtain a copy of the License at\r
- *\r
- *    http://www.apache.org/licenses/LICENSE-2.0\r
- *\r
- * Unless required by applicable law or agreed to in writing, software\r
- * distributed under the License is distributed on an "AS IS" BASIS,\r
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
- * See the License for the specific language governing permissions and\r
- * limitations under the License.\r
- */\r
-\r
-var icon = {\r
-    type1: "js/topo/img/NEUP.png",\r
-    type2: "js/topo/img/NETWORK.png",\r
-    type3: "js/topo/img/site.png"\r
-}\r
-function Node(id, label, size, type, x, y) {\r
-    this.id = id;\r
-    this.label = label;\r
-    this.type = "square";\r
-    this.x = x;\r
-    this.y = y;\r
-    this.size = size;\r
-    this.color = "white";\r
-    this.borderColor = "white";\r
-    this.image = {\r
-        url: icon[type],\r
-        scale: 1.0,\r
-        clip: 1.0\r
-    };\r
-}\r
+/* Copyright 2016, Huawei Technologies Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+var icon = {
+       device_icon : "images/topo/NEUP.png",
+  sfc_device_icon : "images/topo/OTHER_3.png",
+       network_icon : "images/topo/NETWORK.png"
+}
+function Node(id, label, size, type, x, y) {
+       this.id = id;
+       this.label = label;
+       this.type = "square";
+       this.x = x;
+       this.y = y;
+       this.size = size;
+       this.color = "white";
+       this.borderColor = "white";
+       this.image = {
+               url : icon[type],
+               scale : 1.0,
+               clip : 1.0
+       };
+}
diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/OverlayTopology.js b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/OverlayTopology.js
new file mode 100644 (file)
index 0000000..7c35c38
--- /dev/null
@@ -0,0 +1,118 @@
+/* Copyright 2016, Huawei Technologies Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+function extractOverlayVPNId()
+{
+  var parameters = location.search.substring(1).split("&");
+  var temp = parameters[0].split("=");
+  var id = unescape(temp[1]);
+  
+  return id;
+}
+
+function Topology(containerId) {
+
+       /**
+        * IMPORTANT: This only works with the canvas renderer. TBD in the future
+        * will also support the WebGL renderer.
+        */
+       sigma.utils.pkg('sigma.canvas.nodes');
+
+       this.s = new sigma({
+               graph : {
+                       nodes : [],
+                       edges : []
+               },
+               renderer : {
+                       // IMPORTANT:
+                       // This works only with the canvas renderer, so the
+                       // renderer type set as "canvas" is necessary here.
+                       container : document.getElementById(containerId),
+                       type : 'canvas'
+               },
+               settings : {
+                       minNodeSize : 8,
+                       maxNodeSize : 64,
+                       edgeLabelSize : 'proportional'
+               }
+       });
+       this.addNode = addNode;
+       this.addEdge = addEdge;
+}
+
+function addNode(node) {
+
+       this.s.graph.addNode(node);
+
+}
+
+function addEdge(edge) {
+       this.s.graph.addEdge(edge);
+}
+
+function init() {
+
+       var node1 = new Node("1", "ThinCPE", 16, "device_icon", 0.1, 0.5);
+  var node2 = new Node("2", "vCPE", 16, "device_icon", 0.4, 0.5);
+       var node3 = new Node("3", "GW", 16, "device_icon", 0.8, 0.5);
+
+  var node6 = new Node("6", "FW", 8, "sfc_device_icon", 0.85, 0.4);
+  var node7 = new Node("7", "LB", 8, "sfc_device_icon", 0.9, 0.3);
+  var node8 = new Node("8", "VPC", 48, "network_icon", 1.05, 0.4);
+  
+  var node4 = new Node("4", "vFW", 8, "sfc_device_icon", 0.32, 0.35);
+  var node5 = new Node("5", "vLB", 8, "sfc_device_icon", 0.48, 0.35);
+
+       var edge1 = new Edge("e1", "VxLAN", "1", "2", 0.5, "blue");
+       var edge2 = new Edge("e2", "IPSec", "2", "3", 0.5, "green");
+  
+  
+  var edge3 = new Edge("e3", "", "2", "4", 0.5, "grey");
+  var edge4 = new Edge("e4", "", "4", "5", 0.5, "grey");
+  var edge5 = new Edge("e5", "", "5", "2", 0.5, "grey");
+  
+  var edge6 = new Edge("e6", "", "3", "6", 0.5, "grey");
+  var edge7 = new Edge("e7", "", "6", "7", 0.5, "grey");
+  var edge8 = new Edge("e8", "", "7", "8", 0.5, "grey");
+  
+       var topology = new Topology("container");
+  
+       topology.addNode(node1);
+       topology.addNode(node2);
+       topology.addNode(node3);
+  topology.addNode(node4);
+       topology.addNode(node5);
+  topology.addNode(node6);
+  topology.addNode(node7);
+       topology.addNode(node8);
+
+       topology.addEdge(edge1);
+       topology.addEdge(edge2);
+  topology.addEdge(edge3);
+  topology.addEdge(edge4);
+       topology.addEdge(edge5);
+  
+  topology.addEdge(edge6);
+  topology.addEdge(edge7);
+       topology.addEdge(edge8);
+  
+  
+       CustomShapes.init(topology.s);
+       topology.s.refresh();
+}
+
+$(document).ready(function() {
+       init();
+});
\ No newline at end of file
diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/Topology.js b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/Topology.js
deleted file mode 100644 (file)
index 0505994..0000000
+++ /dev/null
@@ -1,113 +0,0 @@
-/* Copyright 2016, Huawei Technologies Co., Ltd.\r
- *\r
- * Licensed under the Apache License, Version 2.0 (the "License");\r
- * you may not use this file except in compliance with the License.\r
- * You may obtain a copy of the License at\r
- *\r
- *    http://www.apache.org/licenses/LICENSE-2.0\r
- *\r
- * Unless required by applicable law or agreed to in writing, software\r
- * distributed under the License is distributed on an "AS IS" BASIS,\r
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
- * See the License for the specific language governing permissions and\r
- * limitations under the License.\r
- */\r
-\r
-function Topology(containerId) {\r
-\r
-    /**\r
-     * IMPORTANT: This only works with the canvas renderer. TBD in the future\r
-     * will also support the WebGL renderer.\r
-     */\r
-    sigma.utils.pkg('sigma.canvas.nodes');\r
-\r
-    this.s = new sigma({\r
-        graph: {\r
-            nodes: [],\r
-            edges: []\r
-        },\r
-        renderer: {\r
-            // IMPORTANT:\r
-            // This works only with the canvas renderer, so the\r
-            // renderer type set as "canvas" is necessary here.\r
-            container: document.getElementById(containerId),\r
-            type: 'canvas'\r
-        },\r
-        settings: {\r
-            minNodeSize: 4,\r
-            maxNodeSize: 48,\r
-            edgeLabelSize: 'proportional'\r
-        }\r
-    });\r
-    this.addNode = addNode;\r
-    this.addEdge = addEdge;\r
-}\r
-\r
-function addNode(node) {\r
-\r
-    this.s.graph.addNode(node);\r
-\r
-}\r
-\r
-function addEdge(edge) {\r
-    this.s.graph.addEdge(edge);\r
-}\r
-\r
-function init() {\r
-\r
-    var node1 = new Node("1", "ThinCPE", 8, "type1", 0.2, 0.5);\r
-    var node2 = new Node("2", "vCPE", 8, "type1", 0.5, 0.5);\r
-    var node3 = new Node("3", "VPC", 16, "type2", 0.8, 0.5);\r
-\r
-    var node4 = new Node("4", "Site", 16, "type3", 0.2, 0.55);\r
-    var node5 = new Node("5", "POP", 24, "type3", 0.5, 0.55);\r
-    var node6 = new Node("6", "DC", 32, "type3", 0.8, 0.55);\r
-\r
-    var node7 = new Node("7", "vFW", 6, "type1", 0.45, 0.45);\r
-    var node8 = new Node("8", "vLB", 6, "type1", 0.55, 0.45);\r
-\r
-    var edge1 = new Edge("e1", "VxLAN", "1", "2", 0.5, "blue");\r
-    var edge2 = new Edge("e2", "IPSec", "2", "3", 0.5, "green");\r
-\r
-    var edge3 = new Edge("e3", "in", "1", "4", 0.5, "grey");\r
-    var edge4 = new Edge("e4", "in", "2", "5", 0.5, "grey");\r
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-\r
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-\r
-    var topology = new Topology("container");\r
-\r
-    topology.addNode(node1);\r
-    topology.addNode(node2);\r
-    topology.addNode(node3);\r
-    topology.addNode(node4);\r
-    topology.addNode(node5);\r
-    topology.addNode(node6);\r
-    topology.addNode(node7);\r
-    topology.addNode(node8);\r
-\r
-    topology.addEdge(edge1);\r
-    topology.addEdge(edge2);\r
-    topology.addEdge(edge3);\r
-    topology.addEdge(edge4);\r
-    topology.addEdge(edge5);\r
-\r
-\r
-    topology.addEdge(edge6);\r
-    topology.addEdge(edge7);\r
-    topology.addEdge(edge8);\r
-    topology.addEdge(edge9);\r
-    topology.addEdge(edge10);\r
-\r
-    CustomShapes.init(topology.s);\r
-    topology.s.refresh();\r
-}\r
-\r
-$(document).ready(function () {\r
-    init();\r
-});
\ No newline at end of file
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diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/u1963.png b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/img/u1963.png
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diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/LICENSE.txt b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/LICENSE.txt
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@@ -1,12 +0,0 @@
-Copyright (C) 2013-2014, Alexis Jacomy, http://sigmajs.org
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-IN THE SOFTWARE.
diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/jquery-3.1.0.min.js b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/jquery-3.1.0.min.js
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@@ -1 +1,2 @@
+/* sigma.renderers.customShapes.js - A sigma plugin for customized shape drawing. - Author: Ron Peleg  and Julian Bilcke - License: MIT */
 (function(){"use strict";var a=[],b=function(b,c,d){a.push({name:b,drawShape:c,drawBorder:d})},c=function(){return a},d=function(a){return function(b,c,d,e,f,g){g.fillStyle=f,g.beginPath(),a(b,c,d,e,g),g.closePath(),g.fill()}},e=function(a){return function(b,c,d,e,f,g){g.strokeStyle=f,g.lineWidth=e/5,g.beginPath(),a(b,c,d,e,g),g.closePath(),g.stroke()}},f=function(a,b,c,d,e){var f=45*Math.PI/180;e.moveTo(b+d*Math.sin(f),c-d*Math.cos(f));for(var g=1;4>g;g++)e.lineTo(b+Math.sin(f+2*Math.PI*g/4)*d,c-Math.cos(f+2*Math.PI*g/4)*d)};b("square",d(f),e(f));var g=function(a,b,c,d,e){e.arc(b,c,d,0,2*Math.PI,!0)};b("circle",d(g),e(g));var h=function(a,b,c,d,e){e.moveTo(b-d,c),e.lineTo(b,c-d),e.lineTo(b+d,c),e.lineTo(b,c+d)};b("diamond",d(h),e(h));var i=function(a,b,c,d,e){var f=a.cross&&a.cross.lineWeight||5;e.moveTo(b-d,c-f),e.lineTo(b-d,c+f),e.lineTo(b-f,c+f),e.lineTo(b-f,c+d),e.lineTo(b+f,c+d),e.lineTo(b+f,c+f),e.lineTo(b+d,c+f),e.lineTo(b+d,c-f),e.lineTo(b+f,c-f),e.lineTo(b+f,c-d),e.lineTo(b-f,c-d),e.lineTo(b-f,c-f)};b("cross",d(i),e(i));var j=function(a,b,c,d,e){var f=a.equilateral&&a.equilateral.numPoints||5,g=(a.equilateral&&a.equilateral.rotate||0)*Math.PI/180,h=d;e.moveTo(b+h*Math.sin(g),c-h*Math.cos(g));for(var i=1;f>i;i++)e.lineTo(b+Math.sin(g+2*Math.PI*i/f)*h,c-Math.cos(g+2*Math.PI*i/f)*h)};b("equilateral",d(j),e(j));var k=function(a,b,c,d,e){var f=a.star&&a.star.numPoints||5,g=a.star&&a.star.innerRatio||.5,h=d,i=d*g,j=Math.PI/f;e.moveTo(b,c-d);for(var k=0;f>k;k++)e.lineTo(b+Math.sin(j+2*Math.PI*k/f)*i,c-Math.cos(j+2*Math.PI*k/f)*i),e.lineTo(b+Math.sin(2*Math.PI*(k+1)/f)*h,c-Math.cos(2*Math.PI*(k+1)/f)*h)};b("star",d(k),e(k));var l=function(a,b,c,d,e,f){f.fillStyle="yellow",f.beginPath(),f.arc(b,c,d,1.25*Math.PI,0,!1),f.arc(b,c,d,0,.75*Math.PI,!1),f.lineTo(b,c),f.closePath(),f.fill(),f.fillStyle="white",f.strokeStyle="black",f.beginPath(),f.arc(b+d/3,c-d/3,d/4,0,2*Math.PI,!1),f.closePath(),f.fill(),f.stroke(),f.fillStyle="black",f.beginPath(),f.arc(b+4*d/9,c-d/3,d/8,0,2*Math.PI,!1),f.closePath(),f.fill()};b("pacman",l,null),this.ShapeLibrary={enumerate:c,version:"0.1"}}).call(this),function(a){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";if("undefined"==typeof ShapeLibrary)throw"ShapeLibrary is not declared";sigma.utils.pkg("sigma.canvas.nodes"),sigma.utils.pkg("sigma.svg.nodes");var b=a,c={},d=function(a){b=a},e=function(a,d,e,f,g){if(b&&a.image&&a.image.url){var h=a.image.url,i=a.image.h||1,j=a.image.w||1,k=a.image.scale||1,l=a.image.clip||1,m=c[h];m||(m=document.createElement("IMG"),m.src=h,m.status="loading",m.onerror=function(){console.log("error loading",h),m.status="error"},m.onload=function(){console.log("redraw on image load",h),m.status="ok",b.refresh()},c[h]=m);var n=i>j?j/i:1,o=j>i?i/j:1,p=f*k;g.save(),g.beginPath(),g.arc(d,e,f*l,0,2*Math.PI,!0),g.closePath(),g.clip(),"ok"===m.status&&g.drawImage(m,d+Math.sin(-0.7855)*p*n,e-Math.cos(-0.7855)*p*o,p*n*2*Math.sin(-0.7855)*-1,p*o*2*Math.cos(-0.7855)),g.restore()}},f=function(a,c,d){if(b&&a.image&&a.image.url){{var e=document.createElementNS(d("xmlns"),"circle"),f=document.createElementNS(d("xmlns"),"clipPath"),g=d("classPrefix")+"-clip-path-"+a.id,h=document.createElementNS(d("xmlns"),"defs"),i=document.createElementNS(d("xmlns"),"image");a.image.url}f.setAttributeNS(null,"id",g),f.appendChild(e),h.appendChild(f);var j=/MSIE [5-9]/.test(navigator.userAgent)?"":document.location.href;j=j.split("#")[0],i.setAttributeNS(null,"class",d("classPrefix")+"-node-image"),i.setAttributeNS(null,"clip-path","url("+j+"#"+g+")"),i.setAttributeNS(null,"pointer-events","none"),i.setAttributeNS("http://www.w3.org/1999/xlink","href",a.image.url),c.appendChild(h),c.appendChild(i)}},g=function(a,b,c){sigma.canvas.nodes[a]=function(a,d,f){var g=f("prefix")||"",h=a[g+"size"],i=a.color||f("defaultNodeColor"),j=a.borderColor||i,k=a[g+"x"],l=a[g+"y"];d.save(),b&&b(a,k,l,h,i,d),c&&c(a,k,l,h,j,d),e(a,k,l,h,d),d.restore()},sigma.svg.nodes[a]={create:function(a,b){var c=document.createElementNS(b("xmlns"),"g"),d=document.createElementNS(b("xmlns"),"circle");return c.setAttributeNS(null,"class",b("classPrefix")+"-node-group"),c.setAttributeNS(null,"data-node-id",a.id),d.setAttributeNS(null,"data-node-id",a.id),d.setAttributeNS(null,"class",b("classPrefix")+"-node"),d.setAttributeNS(null,"fill",a.color||b("defaultNodeColor")),c.appendChild(d),f(a,c,b),c},update:function(a,b,c){for(var d=c("classPrefix"),e=a.image.clip||1,f=a.image.h||1,g=a.image.w||1,h=c("prefix")||"",i=a.image.scale||1,j=a[h+"size"],k=a[h+"x"],l=a[h+"y"],m=i*j,n=f>g?g/f:1,o=g>f?f/g:1,p=0,q=b.childNodes;p<q.length;p++){var r=q[p].getAttribute("class");switch(r){case d+"-node":q[p].setAttributeNS(null,"cx",k),q[p].setAttributeNS(null,"cy",l),q[p].setAttributeNS(null,"r",j),c("freeStyle")||q[p].setAttributeNS(null,"fill",a.color||c("defaultNodeColor"));break;case d+"-node-image":q[p].setAttributeNS(null,"x",k+Math.sin(-0.7855)*m*n),q[p].setAttributeNS(null,"y",l-Math.cos(-0.7855)*m*o),q[p].setAttributeNS(null,"width",m*n*2*Math.sin(-0.7855)*-1),q[p].setAttributeNS(null,"height",m*o*2*Math.cos(-0.7855));break;default:var s=q[p].firstChild;if(null!=s){var t=d+"-clip-path-"+a.id;s.getAttribute("id")===t&&(s.firstChild.setAttributeNS(null,"cx",k),s.firstChild.setAttributeNS(null,"cy",l),s.firstChild.setAttributeNS(null,"r",e*j))}}}b.style.display=""}}};ShapeLibrary.enumerate().forEach(function(a){g(a.name,a.drawShape,a.drawBorder)}),this.CustomShapes={init:d,version:"0.1"}}.call(this);
\ No newline at end of file
@@ -1 +1,2 @@
+/* sigma.renderers.edgeLabels.js - A sigma plugin for edge drawing (with label, etc.). - Author: Sébastien Heymann - License: MIT */
 (function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.settings");var a={defaultEdgeLabelColor:"#000",defaultEdgeLabelActiveColor:"#000",defaultEdgeLabelSize:10,edgeLabelSize:"fixed",edgeLabelSizePowRatio:1,edgeLabelThreshold:1};sigma.settings=sigma.utils.extend(sigma.settings||{},a),sigma.settings.drawEdgeLabels=!0}).call(this),function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.canvas.edges.labels"),sigma.canvas.edges.labels.curve=function(a,b,c,d,e){if("string"==typeof a.label){var f=e("prefix")||"",g=a[f+"size"]||1;if(!(g<e("edgeLabelThreshold"))){var h,i,j,k=b[f+"size"],l=b[f+"x"],m=b[f+"y"],n=c[f+"x"],o=c[f+"y"],p=n-l,q=o-m,r=n>l?1:-1,s={},t=.5;b.id===c.id?(s=sigma.utils.getSelfLoopControlPoints(l,m,k),i=sigma.utils.getPointOnBezierCurve(t,l,m,n,o,s.x1,s.y1,s.x2,s.y2),j=Math.atan2(1,1)):(s=sigma.utils.getQuadraticControlPoint(l,m,n,o),i=sigma.utils.getPointOnQuadraticCurve(t,l,m,n,o,s.x,s.y),j=Math.atan2(q*r,p*r)),h="fixed"===e("edgeLabelSize")?e("defaultEdgeLabelSize"):e("defaultEdgeLabelSize")*g*Math.pow(g,-1/e("edgeLabelSizePowRatio")),d.save(),a.active?(d.font=[e("activeFontStyle"),h+"px",e("activeFont")||e("font")].join(" "),d.fillStyle="edge"===e("edgeActiveColor")?a.active_color||e("defaultEdgeActiveColor"):e("defaultEdgeLabelActiveColor")):(d.font=[e("fontStyle"),h+"px",e("font")].join(" "),d.fillStyle="edge"===e("edgeLabelColor")?a.color||e("defaultEdgeColor"):e("defaultEdgeLabelColor")),d.textAlign="center",d.textBaseline="alphabetic",d.translate(i.x,i.y),d.rotate(j),d.fillText(a.label,0,-g/2-3),d.restore()}}}}.call(this),function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.canvas.edges.labels"),sigma.canvas.edges.labels.curvedArrow=function(a,b,c,d,e){sigma.canvas.edges.labels.curve(a,b,c,d,e)}}.call(this),function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.canvas.edges.labels"),sigma.canvas.edges.labels.def=function(a,b,c,d,e){if("string"==typeof a.label&&b!=c){var f=e("prefix")||"",g=a[f+"size"]||1;if(!(g<e("edgeLabelThreshold"))){if(0===e("edgeLabelSizePowRatio"))throw'"edgeLabelSizePowRatio" must not be 0.';var h,i=(b[f+"x"]+c[f+"x"])/2,j=(b[f+"y"]+c[f+"y"])/2,k=c[f+"x"]-b[f+"x"],l=c[f+"y"]-b[f+"y"],m=b[f+"x"]<c[f+"x"]?1:-1,n=Math.atan2(l*m,k*m);h="fixed"===e("edgeLabelSize")?e("defaultEdgeLabelSize"):e("defaultEdgeLabelSize")*g*Math.pow(g,-1/e("edgeLabelSizePowRatio")),d.save(),a.active?(d.font=[e("activeFontStyle"),h+"px",e("activeFont")||e("font")].join(" "),d.fillStyle="edge"===e("edgeActiveColor")?a.active_color||e("defaultEdgeActiveColor"):e("defaultEdgeLabelActiveColor")):(d.font=[e("fontStyle"),h+"px",e("font")].join(" "),d.fillStyle="edge"===e("edgeLabelColor")?a.color||e("defaultEdgeColor"):e("defaultEdgeLabelColor")),d.textAlign="center",d.textBaseline="alphabetic",d.translate(i,j),d.rotate(n),d.fillText(a.label,0,-g/2-3),d.restore()}}}}.call(this);
\ No newline at end of file
diff --git a/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/sigma.require.js b/openo-portal/portal-lifecyclemgr/src/main/webapp/lifecyclemgr/js/topo/sigma/sigma.require.js
deleted file mode 100644 (file)
index a4ea76e..0000000
+++ /dev/null
@@ -1,12163 +0,0 @@
-;(function (undefined) {
-    'use strict';
-
-    var __instances = {};
-
-    /**
-     * This is the sigma instances constructor. One instance of sigma represent
-     * one graph. It is possible to represent this grapÄ¥ with several renderers
-     * at the same time. By default, the default renderer (WebGL + Canvas
-     * polyfill) will be used as the only renderer, with the container specified
-     * in the configuration.
-     *
-     * @param  {?*}    conf The configuration of the instance. There are a lot of
-     *                      different recognized forms to instantiate sigma, check
-     *                      example files, documentation in this file and unit
-     *                      tests to know more.
-     * @return {sigma}      The fresh new sigma instance.
-     *
-     * Instanciating sigma:
-     * ********************
-     * If no parameter is given to the constructor, the instance will be created
-     * without any renderer or camera. It will just instantiate the graph, and
-     * other modules will have to be instantiated through the public methods,
-     * like "addRenderer" etc:
-     *
-     *  > s0 = new sigma();
-     *  > s0.addRenderer({
-   *  >   type: 'canvas',
-   *  >   container: 'my-container-id'
-   *  > });
-     *
-     * In most of the cases, sigma will simply be used with the default renderer.
-     * Then, since the only required parameter is the DOM container, there are
-     * some simpler way to call the constructor. The four following calls do the
-     * exact same things:
-     *
-     *  > s1 = new sigma('my-container-id');
-     *  > s2 = new sigma(document.getElementById('my-container-id'));
-     *  > s3 = new sigma({
-   *  >   container: document.getElementById('my-container-id')
-   *  > });
-     *  > s4 = new sigma({
-   *  >   renderers: [{
-   *  >     container: document.getElementById('my-container-id')
-   *  >   }]
-   *  > });
-     *
-     * Recognized parameters:
-     * **********************
-     * Here is the exhaustive list of every accepted parameters, when calling the
-     * constructor with to top level configuration object (fourth case in the
-     * previous examples):
-     *
-     *   {?string} id        The id of the instance. It will be generated
-     *                       automatically if not specified.
-     *   {?array}  renderers An array containing objects describing renderers.
-     *   {?object} graph     An object containing an array of nodes and an array
-     *                       of edges, to avoid having to add them by hand later.
-     *   {?object} settings  An object containing instance specific settings that
-     *                       will override the default ones defined in the object
-     *                       sigma.settings.
-     */
-    var sigma = function (conf) {
-        // Local variables:
-        // ****************
-        var i,
-            l,
-            a,
-            c,
-            o,
-            id;
-
-        sigma.classes.dispatcher.extend(this);
-
-        // Private attributes:
-        // *******************
-        var _self = this,
-            _conf = conf || {};
-
-        // Little shortcut:
-        // ****************
-        // The configuration is supposed to have a list of the configuration
-        // objects for each renderer.
-        //  - If there are no configuration at all, then nothing is done.
-        //  - If there are no renderer list, the given configuration object will be
-        //    considered as describing the first and only renderer.
-        //  - If there are no renderer list nor "container" object, it will be
-        //    considered as the container itself (a DOM element).
-        //  - If the argument passed to sigma() is a string, it will be considered
-        //    as the ID of the DOM container.
-        if (
-            typeof _conf === 'string' ||
-            _conf instanceof HTMLElement
-        )
-            _conf = {
-                renderers: [_conf]
-            };
-        else if (Object.prototype.toString.call(_conf) === '[object Array]')
-            _conf = {
-                renderers: _conf
-            };
-
-        // Also check "renderer" and "container" keys:
-        o = _conf.renderers || _conf.renderer || _conf.container;
-        if (!_conf.renderers || _conf.renderers.length === 0)
-            if (
-                typeof o === 'string' ||
-                o instanceof HTMLElement ||
-                (typeof o === 'object' && 'container' in o)
-            )
-                _conf.renderers = [o];
-
-        // Recense the instance:
-        if (_conf.id) {
-            if (__instances[_conf.id])
-                throw 'sigma: Instance "' + _conf.id + '" already exists.';
-            Object.defineProperty(this, 'id', {
-                value: _conf.id
-            });
-        } else {
-            id = 0;
-            while (__instances[id])
-                id++;
-            Object.defineProperty(this, 'id', {
-                value: '' + id
-            });
-        }
-        __instances[this.id] = this;
-
-        // Initialize settings function:
-        this.settings = new sigma.classes.configurable(
-            sigma.settings,
-            _conf.settings || {}
-        );
-
-        // Initialize locked attributes:
-        Object.defineProperty(this, 'graph', {
-            value: new sigma.classes.graph(this.settings),
-            configurable: true
-        });
-        Object.defineProperty(this, 'middlewares', {
-            value: [],
-            configurable: true
-        });
-        Object.defineProperty(this, 'cameras', {
-            value: {},
-            configurable: true
-        });
-        Object.defineProperty(this, 'renderers', {
-            value: {},
-            configurable: true
-        });
-        Object.defineProperty(this, 'renderersPerCamera', {
-            value: {},
-            configurable: true
-        });
-        Object.defineProperty(this, 'cameraFrames', {
-            value: {},
-            configurable: true
-        });
-        Object.defineProperty(this, 'camera', {
-            get: function () {
-                return this.cameras[0];
-            }
-        });
-        Object.defineProperty(this, 'events', {
-            value: [
-                'click',
-                'rightClick',
-                'clickStage',
-                'doubleClickStage',
-                'rightClickStage',
-                'clickNode',
-                'clickNodes',
-                'doubleClickNode',
-                'doubleClickNodes',
-                'rightClickNode',
-                'rightClickNodes',
-                'overNode',
-                'overNodes',
-                'outNode',
-                'outNodes',
-                'downNode',
-                'downNodes',
-                'upNode',
-                'upNodes'
-            ],
-            configurable: true
-        });
-
-        // Add a custom handler, to redispatch events from renderers:
-        this._handler = (function (e) {
-            var k,
-                data = {};
-
-            for (k in e.data)
-                data[k] = e.data[k];
-
-            data.renderer = e.target;
-            this.dispatchEvent(e.type, data);
-        }).bind(this);
-
-        // Initialize renderers:
-        a = _conf.renderers || [];
-        for (i = 0, l = a.length; i < l; i++)
-            this.addRenderer(a[i]);
-
-        // Initialize middlewares:
-        a = _conf.middlewares || [];
-        for (i = 0, l = a.length; i < l; i++)
-            this.middlewares.push(
-                typeof a[i] === 'string' ?
-                    sigma.middlewares[a[i]] :
-                    a[i]
-            );
-
-        // Check if there is already a graph to fill in:
-        if (typeof _conf.graph === 'object' && _conf.graph) {
-            this.graph.read(_conf.graph);
-
-            // If a graph is given to the to the instance, the "refresh" method is
-            // directly called:
-            this.refresh();
-        }
-
-        // Deal with resize:
-        window.addEventListener('resize', function () {
-            if (_self.settings)
-                _self.refresh();
-        });
-    };
-
-
-    /**
-     * This methods will instantiate and reference a new camera. If no id is
-     * specified, then an automatic id will be generated.
-     *
-     * @param  {?string}              id Eventually the camera id.
-     * @return {sigma.classes.camera}    The fresh new camera instance.
-     */
-    sigma.prototype.addCamera = function (id) {
-        var self = this,
-            camera;
-
-        if (!arguments.length) {
-            id = 0;
-            while (this.cameras['' + id])
-                id++;
-            id = '' + id;
-        }
-
-        if (this.cameras[id])
-            throw 'sigma.addCamera: The camera "' + id + '" already exists.';
-
-        camera = new sigma.classes.camera(id, this.graph, this.settings);
-        this.cameras[id] = camera;
-
-        // Add a quadtree to the camera:
-        camera.quadtree = new sigma.classes.quad();
-
-        // Add an edgequadtree to the camera:
-        if (sigma.classes.edgequad !== undefined) {
-            camera.edgequadtree = new sigma.classes.edgequad();
-        }
-
-        camera.bind('coordinatesUpdated', function (e) {
-            self.renderCamera(camera, camera.isAnimated);
-        });
-
-        this.renderersPerCamera[id] = [];
-
-        return camera;
-    };
-
-    /**
-     * This method kills a camera, and every renderer attached to it.
-     *
-     * @param  {string|camera} v The camera to kill or its ID.
-     * @return {sigma}           Returns the instance.
-     */
-    sigma.prototype.killCamera = function (v) {
-        v = typeof v === 'string' ? this.cameras[v] : v;
-
-        if (!v)
-            throw 'sigma.killCamera: The camera is undefined.';
-
-        var i,
-            l,
-            a = this.renderersPerCamera[v.id];
-
-        for (l = a.length, i = l - 1; i >= 0; i--)
-            this.killRenderer(a[i]);
-
-        delete this.renderersPerCamera[v.id];
-        delete this.cameraFrames[v.id];
-        delete this.cameras[v.id];
-
-        if (v.kill)
-            v.kill();
-
-        return this;
-    };
-
-    /**
-     * This methods will instantiate and reference a new renderer. The "type"
-     * argument can be the constructor or its name in the "sigma.renderers"
-     * package. If no type is specified, then "sigma.renderers.def" will be used.
-     * If no id is specified, then an automatic id will be generated.
-     *
-     * @param  {?object}  options Eventually some options to give to the renderer
-     *                            constructor.
-     * @return {renderer}         The fresh new renderer instance.
-     *
-     * Recognized parameters:
-     * **********************
-     * Here is the exhaustive list of every accepted parameters in the "options"
-     * object:
-     *
-     *   {?string}            id     Eventually the renderer id.
-     *   {?(function|string)} type   Eventually the renderer constructor or its
-     *                               name in the "sigma.renderers" package.
-     *   {?(camera|string)}   camera Eventually the renderer camera or its
-     *                               id.
-     */
-    sigma.prototype.addRenderer = function (options) {
-        var id,
-            fn,
-            camera,
-            renderer,
-            o = options || {};
-
-        // Polymorphism:
-        if (typeof o === 'string')
-            o = {
-                container: document.getElementById(o)
-            };
-        else if (o instanceof HTMLElement)
-            o = {
-                container: o
-            };
-
-        // If the container still is a string, we get it by id
-        if (typeof o.container === 'string')
-            o.container = document.getElementById(o.container);
-
-        // Reference the new renderer:
-        if (!('id' in o)) {
-            id = 0;
-            while (this.renderers['' + id])
-                id++;
-            id = '' + id;
-        } else
-            id = o.id;
-
-        if (this.renderers[id])
-            throw 'sigma.addRenderer: The renderer "' + id + '" already exists.';
-
-        // Find the good constructor:
-        fn = typeof o.type === 'function' ? o.type : sigma.renderers[o.type];
-        fn = fn || sigma.renderers.def;
-
-        // Find the good camera:
-        camera = 'camera' in o ?
-            (
-                o.camera instanceof sigma.classes.camera ?
-                    o.camera :
-                this.cameras[o.camera] || this.addCamera(o.camera)
-            ) :
-            this.addCamera();
-
-        if (this.cameras[camera.id] !== camera)
-            throw 'sigma.addRenderer: The camera is not properly referenced.';
-
-        // Instantiate:
-        renderer = new fn(this.graph, camera, this.settings, o);
-        this.renderers[id] = renderer;
-        Object.defineProperty(renderer, 'id', {
-            value: id
-        });
-
-        // Bind events:
-        if (renderer.bind)
-            renderer.bind(
-                [
-                    'click',
-                    'rightClick',
-                    'clickStage',
-                    'doubleClickStage',
-                    'rightClickStage',
-                    'clickNode',
-                    'clickNodes',
-                    'clickEdge',
-                    'clickEdges',
-                    'doubleClickNode',
-                    'doubleClickNodes',
-                    'doubleClickEdge',
-                    'doubleClickEdges',
-                    'rightClickNode',
-                    'rightClickNodes',
-                    'rightClickEdge',
-                    'rightClickEdges',
-                    'overNode',
-                    'overNodes',
-                    'overEdge',
-                    'overEdges',
-                    'outNode',
-                    'outNodes',
-                    'outEdge',
-                    'outEdges',
-                    'downNode',
-                    'downNodes',
-                    'downEdge',
-                    'downEdges',
-                    'upNode',
-                    'upNodes',
-                    'upEdge',
-                    'upEdges'
-                ],
-                this._handler
-            );
-
-        // Reference the renderer by its camera:
-        this.renderersPerCamera[camera.id].push(renderer);
-
-        return renderer;
-    };
-
-    /**
-     * This method kills a renderer.
-     *
-     * @param  {string|renderer} v The renderer to kill or its ID.
-     * @return {sigma}             Returns the instance.
-     */
-    sigma.prototype.killRenderer = function (v) {
-        v = typeof v === 'string' ? this.renderers[v] : v;
-
-        if (!v)
-            throw 'sigma.killRenderer: The renderer is undefined.';
-
-        var a = this.renderersPerCamera[v.camera.id],
-            i = a.indexOf(v);
-
-        if (i >= 0)
-            a.splice(i, 1);
-
-        if (v.kill)
-            v.kill();
-
-        delete this.renderers[v.id];
-
-        return this;
-    };
-
-
-    /**
-     * This method calls the "render" method of each renderer, with the same
-     * arguments than the "render" method, but will also check if the renderer
-     * has a "process" method, and call it if it exists.
-     *
-     * It is useful for quadtrees or WebGL processing, for instance.
-     *
-     * @param  {?object}  options Eventually some options to give to the refresh
-     *                            method.
-     * @return {sigma}            Returns the instance itself.
-     *
-     * Recognized parameters:
-     * **********************
-     * Here is the exhaustive list of every accepted parameters in the "options"
-     * object:
-     *
-     *   {?boolean} skipIndexation A flag specifying wether or not the refresh
-     *                             function should reindex the graph in the
-     *                             quadtrees or not (default: false).
-     */
-    sigma.prototype.refresh = function (options) {
-        var i,
-            l,
-            k,
-            a,
-            c,
-            bounds,
-            prefix = 0;
-
-        options = options || {};
-
-        // Call each middleware:
-        a = this.middlewares || [];
-        for (i = 0, l = a.length; i < l; i++)
-            a[i].call(
-                this,
-                (i === 0) ? '' : 'tmp' + prefix + ':',
-                (i === l - 1) ? 'ready:' : ('tmp' + (++prefix) + ':')
-            );
-
-        // Then, for each camera, call the "rescale" middleware, unless the
-        // settings specify not to:
-        for (k in this.cameras) {
-            c = this.cameras[k];
-            if (
-                c.settings('autoRescale') &&
-                this.renderersPerCamera[c.id] &&
-                this.renderersPerCamera[c.id].length
-            )
-                sigma.middlewares.rescale.call(
-                    this,
-                    a.length ? 'ready:' : '',
-                    c.readPrefix,
-                    {
-                        width: this.renderersPerCamera[c.id][0].width,
-                        height: this.renderersPerCamera[c.id][0].height
-                    }
-                );
-            else
-                sigma.middlewares.copy.call(
-                    this,
-                    a.length ? 'ready:' : '',
-                    c.readPrefix
-                );
-
-            if (!options.skipIndexation) {
-                // Find graph boundaries:
-                bounds = sigma.utils.getBoundaries(
-                    this.graph,
-                    c.readPrefix
-                );
-
-                // Refresh quadtree:
-                c.quadtree.index(this.graph.nodes(), {
-                    prefix: c.readPrefix,
-                    bounds: {
-                        x: bounds.minX,
-                        y: bounds.minY,
-                        width: bounds.maxX - bounds.minX,
-                        height: bounds.maxY - bounds.minY
-                    }
-                });
-
-                // Refresh edgequadtree:
-                if (
-                    c.edgequadtree !== undefined &&
-                    c.settings('drawEdges') &&
-                    c.settings('enableEdgeHovering')
-                ) {
-                    c.edgequadtree.index(this.graph, {
-                        prefix: c.readPrefix,
-                        bounds: {
-                            x: bounds.minX,
-                            y: bounds.minY,
-                            width: bounds.maxX - bounds.minX,
-                            height: bounds.maxY - bounds.minY
-                        }
-                    });
-                }
-            }
-        }
-
-        // Call each renderer:
-        a = Object.keys(this.renderers);
-        for (i = 0, l = a.length; i < l; i++)
-            if (this.renderers[a[i]].process) {
-                if (this.settings('skipErrors'))
-                    try {
-                        this.renderers[a[i]].process();
-                    } catch (e) {
-                        console.log(
-                            'Warning: The renderer "' + a[i] + '" crashed on ".process()"'
-                        );
-                    }
-                else
-                    this.renderers[a[i]].process();
-            }
-
-        this.render();
-
-        return this;
-    };
-
-    /**
-     * This method calls the "render" method of each renderer.
-     *
-     * @return {sigma} Returns the instance itself.
-     */
-    sigma.prototype.render = function () {
-        var i,
-            l,
-            a,
-            prefix = 0;
-
-        // Call each renderer:
-        a = Object.keys(this.renderers);
-        for (i = 0, l = a.length; i < l; i++)
-            if (this.settings('skipErrors'))
-                try {
-                    this.renderers[a[i]].render();
-                } catch (e) {
-                    if (this.settings('verbose'))
-                        console.log(
-                            'Warning: The renderer "' + a[i] + '" crashed on ".render()"'
-                        );
-                }
-            else
-                this.renderers[a[i]].render();
-
-        return this;
-    };
-
-    /**
-     * This method calls the "render" method of each renderer that is bound to
-     * the specified camera. To improve the performances, if this method is
-     * called too often, the number of effective renderings is limitated to one
-     * per frame, unless you are using the "force" flag.
-     *
-     * @param  {sigma.classes.camera} camera The camera to render.
-     * @param  {?boolean}             force  If true, will render the camera
-     *                                       directly.
-     * @return {sigma}                       Returns the instance itself.
-     */
-    sigma.prototype.renderCamera = function (camera, force) {
-        var i,
-            l,
-            a,
-            self = this;
-
-        if (force) {
-            a = this.renderersPerCamera[camera.id];
-            for (i = 0, l = a.length; i < l; i++)
-                if (this.settings('skipErrors'))
-                    try {
-                        a[i].render();
-                    } catch (e) {
-                        if (this.settings('verbose'))
-                            console.log(
-                                'Warning: The renderer "' + a[i].id + '" crashed on ".render()"'
-                            );
-                    }
-                else
-                    a[i].render();
-        } else {
-            if (!this.cameraFrames[camera.id]) {
-                a = this.renderersPerCamera[camera.id];
-                for (i = 0, l = a.length; i < l; i++)
-                    if (this.settings('skipErrors'))
-                        try {
-                            a[i].render();
-                        } catch (e) {
-                            if (this.settings('verbose'))
-                                console.log(
-                                    'Warning: The renderer "' +
-                                    a[i].id +
-                                    '" crashed on ".render()"'
-                                );
-                        }
-                    else
-                        a[i].render();
-
-                this.cameraFrames[camera.id] = requestAnimationFrame(function () {
-                    delete self.cameraFrames[camera.id];
-                });
-            }
-        }
-
-        return this;
-    };
-
-    /**
-     * This method calls the "kill" method of each module and destroys any
-     * reference from the instance.
-     */
-    sigma.prototype.kill = function () {
-        var k;
-
-        // Dispatching event
-        this.dispatchEvent('kill');
-
-        // Kill graph:
-        this.graph.kill();
-
-        // Kill middlewares:
-        delete this.middlewares;
-
-        // Kill each renderer:
-        for (k in this.renderers)
-            this.killRenderer(this.renderers[k]);
-
-        // Kill each camera:
-        for (k in this.cameras)
-            this.killCamera(this.cameras[k]);
-
-        delete this.renderers;
-        delete this.cameras;
-
-        // Kill everything else:
-        for (k in this)
-            if (this.hasOwnProperty(k))
-                delete this[k];
-
-        delete __instances[this.id];
-    };
-
-
-    /**
-     * Returns a clone of the instances object or a specific running instance.
-     *
-     * @param  {?string} id Eventually an instance ID.
-     * @return {object}     The related instance or a clone of the instances
-     *                      object.
-     */
-    sigma.instances = function (id) {
-        return arguments.length ?
-            __instances[id] :
-            sigma.utils.extend({}, __instances);
-    };
-
-
-    /**
-     * The current version of sigma:
-     */
-    sigma.version = '1.1.0';
-
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof this.sigma !== 'undefined')
-        throw 'An object called sigma is already in the global scope.';
-
-    this.sigma = sigma;
-
-}).call(this);
-
-/**
- * conrad.js is a tiny JavaScript jobs scheduler,
- *
- * Version: 0.1.0
- * Sources: http://github.com/jacomyal/conrad.js
- * Doc:     http://github.com/jacomyal/conrad.js#readme
- *
- * License:
- * --------
- * Copyright Â© 2013 Alexis Jacomy, Sciences-Po médialab
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * The Software is provided "as is", without warranty of any kind, express or
- * implied, including but not limited to the warranties of merchantability,
- * fitness for a particular purpose and noninfringement. In no event shall the
- * authors or copyright holders be liable for any claim, damages or other
- * liability, whether in an action of contract, tort or otherwise, arising
- * from, out of or in connection with the software or the use or other dealings
- * in the Software.
- */
-(function (global) {
-    'use strict';
-
-    // Check that conrad.js has not been loaded yet:
-    if (global.conrad)
-        throw new Error('conrad already exists');
-
-
-    /**
-     * PRIVATE VARIABLES:
-     * ******************
-     */
-
-    /**
-     * A flag indicating whether conrad is running or not.
-     *
-     * @type {Number}
-     */
-    var _lastFrameTime;
-
-    /**
-     * A flag indicating whether conrad is running or not.
-     *
-     * @type {Boolean}
-     */
-    var _isRunning = false;
-
-    /**
-     * The hash of registered jobs. Each job must at least have a unique ID
-     * under the key "id" and a function under the key "job". This hash
-     * contains each running job and each waiting job.
-     *
-     * @type {Object}
-     */
-    var _jobs = {};
-
-    /**
-     * The hash of currently running jobs.
-     *
-     * @type {Object}
-     */
-    var _runningJobs = {};
-
-    /**
-     * The array of currently running jobs, sorted by priority.
-     *
-     * @type {Array}
-     */
-    var _sortedByPriorityJobs = [];
-
-    /**
-     * The array of currently waiting jobs.
-     *
-     * @type {Object}
-     */
-    var _waitingJobs = {};
-
-    /**
-     * The array of finished jobs. They are stored in an array, since two jobs
-     * with the same "id" can happen at two different times.
-     *
-     * @type {Array}
-     */
-    var _doneJobs = [];
-
-    /**
-     * A dirty flag to keep conrad from starting: Indeed, when addJob() is called
-     * with several jobs, conrad must be started only at the end. This flag keeps
-     * me from duplicating the code that effectively adds a job.
-     *
-     * @type {Boolean}
-     */
-    var _noStart = false;
-
-    /**
-     * An hash containing some global settings about how conrad.js should
-     * behave.
-     *
-     * @type {Object}
-     */
-    var _parameters = {
-        frameDuration: 20,
-        history: true
-    };
-
-    /**
-     * This object contains every handlers bound to conrad events. It does not
-     * requirea any DOM implementation, since the events are all JavaScript.
-     *
-     * @type {Object}
-     */
-    var _handlers = Object.create(null);
-
-
-    /**
-     * PRIVATE FUNCTIONS:
-     * ******************
-     */
-
-    /**
-     * Will execute the handler everytime that the indicated event (or the
-     * indicated events) will be triggered.
-     *
-     * @param  {string|array|object} events  The name of the event (or the events
-     *                                       separated by spaces).
-     * @param  {function(Object)}    handler The handler to bind.
-     * @return {Object}                      Returns conrad.
-     */
-    function _bind(events, handler) {
-        var i,
-            i_end,
-            event,
-            eArray;
-
-        if (!arguments.length)
-            return;
-        else if (
-            arguments.length === 1 &&
-            Object(arguments[0]) === arguments[0]
-        )
-            for (events in arguments[0])
-                _bind(events, arguments[0][events]);
-        else if (arguments.length > 1) {
-            eArray =
-                Array.isArray(events) ?
-                    events :
-                    events.split(/ /);
-
-            for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-                event = eArray[i];
-
-                if (!_handlers[event])
-                    _handlers[event] = [];
-
-                // Using an object instead of directly the handler will make possible
-                // later to add flags
-                _handlers[event].push({
-                    handler: handler
-                });
-            }
-        }
-    }
-
-    /**
-     * Removes the handler from a specified event (or specified events).
-     *
-     * @param  {?string}           events  The name of the event (or the events
-     *                                     separated by spaces). If undefined,
-     *                                     then all handlers are removed.
-     * @param  {?function(Object)} handler The handler to unbind. If undefined,
-     *                                     each handler bound to the event or the
-     *                                     events will be removed.
-     * @return {Object}            Returns conrad.
-     */
-    function _unbind(events, handler) {
-        var i,
-            i_end,
-            j,
-            j_end,
-            a,
-            event,
-            eArray = Array.isArray(events) ?
-                events :
-                events.split(/ /);
-
-        if (!arguments.length)
-            _handlers = Object.create(null);
-        else if (handler) {
-            for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-                event = eArray[i];
-                if (_handlers[event]) {
-                    a = [];
-                    for (j = 0, j_end = _handlers[event].length; j !== j_end; j += 1)
-                        if (_handlers[event][j].handler !== handler)
-                            a.push(_handlers[event][j]);
-
-                    _handlers[event] = a;
-                }
-
-                if (_handlers[event] && _handlers[event].length === 0)
-                    delete _handlers[event];
-            }
-        } else
-            for (i = 0, i_end = eArray.length; i !== i_end; i += 1)
-                delete _handlers[eArray[i]];
-    }
-
-    /**
-     * Executes each handler bound to the event.
-     *
-     * @param  {string}  events The name of the event (or the events separated
-     *                          by spaces).
-     * @param  {?Object} data   The content of the event (optional).
-     * @return {Object}         Returns conrad.
-     */
-    function _dispatch(events, data) {
-        var i,
-            j,
-            i_end,
-            j_end,
-            event,
-            eventName,
-            eArray = Array.isArray(events) ?
-                events :
-                events.split(/ /);
-
-        data = data === undefined ? {} : data;
-
-        for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-            eventName = eArray[i];
-
-            if (_handlers[eventName]) {
-                event = {
-                    type: eventName,
-                    data: data || {}
-                };
-
-                for (j = 0, j_end = _handlers[eventName].length; j !== j_end; j += 1)
-                    try {
-                        _handlers[eventName][j].handler(event);
-                    } catch (e) {
-                    }
-            }
-        }
-    }
-
-    /**
-     * Executes the most prioritary job once, and deals with filling the stats
-     * (done, time, averageTime, currentTime, etc...).
-     *
-     * @return {?Object} Returns the job object if it has to be killed, null else.
-     */
-    function _executeFirstJob() {
-        var i,
-            l,
-            test,
-            kill,
-            pushed = false,
-            time = __dateNow(),
-            job = _sortedByPriorityJobs.shift();
-
-        // Execute the job and look at the result:
-        test = job.job();
-
-        // Deal with stats:
-        time = __dateNow() - time;
-        job.done++;
-        job.time += time;
-        job.currentTime += time;
-        job.weightTime = job.currentTime / (job.weight || 1);
-        job.averageTime = job.time / job.done;
-
-        // Check if the job has to be killed:
-        kill = job.count ? (job.count <= job.done) : !test;
-
-        // Reset priorities:
-        if (!kill) {
-            for (i = 0, l = _sortedByPriorityJobs.length; i < l; i++)
-                if (_sortedByPriorityJobs[i].weightTime > job.weightTime) {
-                    _sortedByPriorityJobs.splice(i, 0, job);
-                    pushed = true;
-                    break;
-                }
-
-            if (!pushed)
-                _sortedByPriorityJobs.push(job);
-        }
-
-        return kill ? job : null;
-    }
-
-    /**
-     * Activates a job, by adding it to the _runningJobs object and the
-     * _sortedByPriorityJobs array. It also initializes its currentTime value.
-     *
-     * @param  {Object} job The job to activate.
-     */
-    function _activateJob(job) {
-        var l = _sortedByPriorityJobs.length;
-
-        // Add the job to the running jobs:
-        _runningJobs[job.id] = job;
-        job.status = 'running';
-
-        // Add the job to the priorities:
-        if (l) {
-            job.weightTime = _sortedByPriorityJobs[l - 1].weightTime;
-            job.currentTime = job.weightTime * (job.weight || 1);
-        }
-
-        // Initialize the job and dispatch:
-        job.startTime = __dateNow();
-        _dispatch('jobStarted', __clone(job));
-
-        _sortedByPriorityJobs.push(job);
-    }
-
-    /**
-     * The main loop of conrad.js:
-     *  . It executes job such that they all occupate the same processing time.
-     *  . It stops jobs that do not need to be executed anymore.
-     *  . It triggers callbacks when it is relevant.
-     *  . It starts waiting jobs when they need to be started.
-     *  . It injects frames to keep a constant frapes per second ratio.
-     *  . It stops itself when there are no more jobs to execute.
-     */
-    function _loop() {
-        var k,
-            o,
-            l,
-            job,
-            time,
-            deadJob;
-
-        // Deal with the newly added jobs (the _jobs object):
-        for (k in _jobs) {
-            job = _jobs[k];
-
-            if (job.after)
-                _waitingJobs[k] = job;
-            else
-                _activateJob(job);
-
-            delete _jobs[k];
-        }
-
-        // Set the _isRunning flag to false if there are no running job:
-        _isRunning = !!_sortedByPriorityJobs.length;
-
-        // Deal with the running jobs (the _runningJobs object):
-        while (
-        _sortedByPriorityJobs.length &&
-        __dateNow() - _lastFrameTime < _parameters.frameDuration
-            ) {
-            deadJob = _executeFirstJob();
-
-            // Deal with the case where the job has ended:
-            if (deadJob) {
-                _killJob(deadJob.id);
-
-                // Check for waiting jobs:
-                for (k in _waitingJobs)
-                    if (_waitingJobs[k].after === deadJob.id) {
-                        _activateJob(_waitingJobs[k]);
-                        delete _waitingJobs[k];
-                    }
-            }
-        }
-
-        // Check if conrad still has jobs to deal with, and kill it if not:
-        if (_isRunning) {
-            // Update the _lastFrameTime:
-            _lastFrameTime = __dateNow();
-
-            _dispatch('enterFrame');
-            setTimeout(_loop, 0);
-        } else
-            _dispatch('stop');
-    }
-
-    /**
-     * Adds one or more jobs, and starts the loop if no job was running before. A
-     * job is at least a unique string "id" and a function, and there are some
-     * parameters that you can specify for each job to modify the way conrad will
-     * execute it. If a job is added with the "id" of another job that is waiting
-     * or still running, an error will be thrown.
-     *
-     * When a job is added, it is referenced in the _jobs object, by its id.
-     * Then, if it has to be executed right now, it will be also referenced in
-     * the _runningJobs object. If it has to wait, then it will be added into the
-     * _waitingJobs object, until it can start.
-     *
-     * Keep reading this documentation to see how to call this method.
-     *
-     * @return {Object} Returns conrad.
-     *
-     * Adding one job:
-     * ***************
-     * Basically, a job is defined by its string id and a function (the job). It
-     * is also possible to add some parameters:
-     *
-     *  > conrad.addJob('myJobId', myJobFunction);
-     *  > conrad.addJob('myJobId', {
-   *  >   job: myJobFunction,
-   *  >   someParameter: someValue
-   *  > });
-     *  > conrad.addJob({
-   *  >   id: 'myJobId',
-   *  >   job: myJobFunction,
-   *  >   someParameter: someValue
-   *  > });
-     *
-     * Adding several jobs:
-     * ********************
-     * When adding several jobs at the same time, it is possible to specify
-     * parameters for each one individually or for all:
-     *
-     *  > conrad.addJob([
-     *  >   {
-   *  >     id: 'myJobId1',
-   *  >     job: myJobFunction1,
-   *  >     someParameter1: someValue1
-   *  >   },
-     *  >   {
-   *  >     id: 'myJobId2',
-   *  >     job: myJobFunction2,
-   *  >     someParameter2: someValue2
-   *  >   }
-     *  > ], {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-     *  > conrad.addJob({
-   *  >   myJobId1: {,
-   *  >     job: myJobFunction1,
-   *  >     someParameter1: someValue1
-   *  >   },
-   *  >   myJobId2: {,
-   *  >     job: myJobFunction2,
-   *  >     someParameter2: someValue2
-   *  >   }
-   *  > }, {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-     *  > conrad.addJob({
-   *  >   myJobId1: myJobFunction1,
-   *  >   myJobId2: myJobFunction2
-   *  > }, {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-     *
-     *  Recognized parameters:
-     *  **********************
-     *  Here is the exhaustive list of every accepted parameters:
-     *
-     *    {?Function} end      A callback to execute when the job is ended. It is
-     *                         not executed if the job is killed instead of ended
-     *                         "naturally".
-     *    {?Integer}  count    The number of time the job has to be executed.
-     *    {?Number}   weight   If specified, the job will be executed as it was
-     *                         added "weight" times.
-     *    {?String}   after    The id of another job (eventually not added yet).
-     *                         If specified, this job will start only when the
-     *                         specified "after" job is ended.
-     */
-    function _addJob(v1, v2) {
-        var i,
-            l,
-            o;
-
-        // Array of jobs:
-        if (Array.isArray(v1)) {
-            // Keep conrad to start until the last job is added:
-            _noStart = true;
-
-            for (i = 0, l = v1.length; i < l; i++)
-                _addJob(v1[i].id, __extend(v1[i], v2));
-
-            _noStart = false;
-            if (!_isRunning) {
-                // Update the _lastFrameTime:
-                _lastFrameTime = __dateNow();
-
-                _dispatch('start');
-                _loop();
-            }
-        } else if (typeof v1 === 'object') {
-            // One job (object):
-            if (typeof v1.id === 'string')
-                _addJob(v1.id, v1);
-
-            // Hash of jobs:
-            else {
-                // Keep conrad to start until the last job is added:
-                _noStart = true;
-
-                for (i in v1)
-                    if (typeof v1[i] === 'function')
-                        _addJob(i, __extend({
-                            job: v1[i]
-                        }, v2));
-                    else
-                        _addJob(i, __extend(v1[i], v2));
-
-                _noStart = false;
-                if (!_isRunning) {
-                    // Update the _lastFrameTime:
-                    _lastFrameTime = __dateNow();
-
-                    _dispatch('start');
-                    _loop();
-                }
-            }
-
-            // One job (string, *):
-        } else if (typeof v1 === 'string') {
-            if (_hasJob(v1))
-                throw new Error(
-                    '[conrad.addJob] Job with id "' + v1 + '" already exists.'
-                );
-
-            // One job (string, function):
-            if (typeof v2 === 'function') {
-                o = {
-                    id: v1,
-                    done: 0,
-                    time: 0,
-                    status: 'waiting',
-                    currentTime: 0,
-                    averageTime: 0,
-                    weightTime: 0,
-                    job: v2
-                };
-
-                // One job (string, object):
-            } else if (typeof v2 === 'object') {
-                o = __extend(
-                    {
-                        id: v1,
-                        done: 0,
-                        time: 0,
-                        status: 'waiting',
-                        currentTime: 0,
-                        averageTime: 0,
-                        weightTime: 0
-                    },
-                    v2
-                );
-
-                // If none of those cases, throw an error:
-            } else
-                throw new Error('[conrad.addJob] Wrong arguments.');
-
-            // Effectively add the job:
-            _jobs[v1] = o;
-            _dispatch('jobAdded', __clone(o));
-
-            // Check if the loop has to be started:
-            if (!_isRunning && !_noStart) {
-                // Update the _lastFrameTime:
-                _lastFrameTime = __dateNow();
-
-                _dispatch('start');
-                _loop();
-            }
-
-            // If none of those cases, throw an error:
-        } else
-            throw new Error('[conrad.addJob] Wrong arguments.');
-
-        return this;
-    }
-
-    /**
-     * Kills one or more jobs, indicated by their ids. It is only possible to
-     * kill running jobs or waiting jobs. If you try to kill a job that does not
-     * exist or that is already killed, a warning will be thrown.
-     *
-     * @param  {Array|String} v1 A string job id or an array of job ids.
-     * @return {Object}       Returns conrad.
-     */
-    function _killJob(v1) {
-        var i,
-            l,
-            k,
-            a,
-            job,
-            found = false;
-
-        // Array of job ids:
-        if (Array.isArray(v1))
-            for (i = 0, l = v1.length; i < l; i++)
-                _killJob(v1[i]);
-
-        // One job's id:
-        else if (typeof v1 === 'string') {
-            a = [_runningJobs, _waitingJobs, _jobs];
-
-            // Remove the job from the hashes:
-            for (i = 0, l = a.length; i < l; i++)
-                if (v1 in a[i]) {
-                    job = a[i][v1];
-
-                    if (_parameters.history) {
-                        job.status = 'done';
-                        _doneJobs.push(job);
-                    }
-
-                    _dispatch('jobEnded', __clone(job));
-                    delete a[i][v1];
-
-                    if (typeof job.end === 'function')
-                        job.end();
-
-                    found = true;
-                }
-
-            // Remove the priorities array:
-            a = _sortedByPriorityJobs;
-            for (i = 0, l = a.length; i < l; i++)
-                if (a[i].id === v1) {
-                    a.splice(i, 1);
-                    break;
-                }
-
-            if (!found)
-                throw new Error('[conrad.killJob] Job "' + v1 + '" not found.');
-
-            // If none of those cases, throw an error:
-        } else
-            throw new Error('[conrad.killJob] Wrong arguments.');
-
-        return this;
-    }
-
-    /**
-     * Kills every running, waiting, and just added jobs.
-     *
-     * @return {Object} Returns conrad.
-     */
-    function _killAll() {
-        var k,
-            jobs = __extend(_jobs, _runningJobs, _waitingJobs);
-
-        // Take every jobs and push them into the _doneJobs object:
-        if (_parameters.history)
-            for (k in jobs) {
-                jobs[k].status = 'done';
-                _doneJobs.push(jobs[k]);
-
-                if (typeof jobs[k].end === 'function')
-                    jobs[k].end();
-            }
-
-        // Reinitialize the different jobs lists:
-        _jobs = {};
-        _waitingJobs = {};
-        _runningJobs = {};
-        _sortedByPriorityJobs = [];
-
-        // In case some jobs are added right after the kill:
-        _isRunning = false;
-
-        return this;
-    }
-
-    /**
-     * Returns true if a job with the specified id is currently running or
-     * waiting, and false else.
-     *
-     * @param  {String}  id The id of the job.
-     * @return {?Object} Returns the job object if it exists.
-     */
-    function _hasJob(id) {
-        var job = _jobs[id] || _runningJobs[id] || _waitingJobs[id];
-        return job ? __extend(job) : null;
-    }
-
-    /**
-     * This method will set the setting specified by "v1" to the value specified
-     * by "v2" if both are given, and else return the current value of the
-     * settings "v1".
-     *
-     * @param  {String}   v1 The name of the property.
-     * @param  {?*}       v2 Eventually, a value to set to the specified
-     *                       property.
-     * @return {Object|*} Returns the specified settings value if "v2" is not
-     *                    given, and conrad else.
-     */
-    function _settings(v1, v2) {
-        var o;
-
-        if (typeof a1 === 'string' && arguments.length === 1)
-            return _parameters[a1];
-        else {
-            o = (typeof a1 === 'object' && arguments.length === 1) ?
-            a1 || {} :
-            {};
-            if (typeof a1 === 'string')
-                o[a1] = a2;
-
-            for (var k in o)
-                if (o[k] !== undefined)
-                    _parameters[k] = o[k];
-                else
-                    delete _parameters[k];
-
-            return this;
-        }
-    }
-
-    /**
-     * Returns true if conrad is currently running, and false else.
-     *
-     * @return {Boolean} Returns _isRunning.
-     */
-    function _getIsRunning() {
-        return _isRunning;
-    }
-
-    /**
-     * Unreference every job that is stored in the _doneJobs object. It will
-     * not be possible anymore to get stats about these jobs, but it will release
-     * the memory.
-     *
-     * @return {Object} Returns conrad.
-     */
-    function _clearHistory() {
-        _doneJobs = [];
-        return this;
-    }
-
-    /**
-     * Returns a snapshot of every data about jobs that wait to be started, are
-     * currently running or are done.
-     *
-     * It is possible to get only running, waiting or done jobs by giving
-     * "running", "waiting" or "done" as fist argument.
-     *
-     * It is also possible to get every job with a specified id by giving it as
-     * first argument. Also, using a RegExp instead of an id will return every
-     * jobs whose ids match the RegExp. And these two last use cases work as well
-     * by giving before "running", "waiting" or "done".
-     *
-     * @return {Array} The array of the matching jobs.
-     *
-     * Some call examples:
-     * *******************
-     *  > conrad.getStats('running')
-     *  > conrad.getStats('waiting')
-     *  > conrad.getStats('done')
-     *  > conrad.getStats('myJob')
-     *  > conrad.getStats(/test/)
-     *  > conrad.getStats('running', 'myRunningJob')
-     *  > conrad.getStats('running', /test/)
-     */
-    function _getStats(v1, v2) {
-        var a,
-            k,
-            i,
-            l,
-            stats,
-            pattern,
-            isPatternString;
-
-        if (!arguments.length) {
-            stats = [];
-
-            for (k in _jobs)
-                stats.push(_jobs[k]);
-
-            for (k in _waitingJobs)
-                stats.push(_waitingJobs[k]);
-
-            for (k in _runningJobs)
-                stats.push(_runningJobs[k]);
-
-            stats = stats.concat(_doneJobs);
-        }
-
-        if (typeof v1 === 'string')
-            switch (v1) {
-                case 'waiting':
-                    stats = __objectValues(_waitingJobs);
-                    break;
-                case 'running':
-                    stats = __objectValues(_runningJobs);
-                    break;
-                case 'done':
-                    stats = _doneJobs;
-                    break;
-                default:
-                    pattern = v1;
-            }
-
-        if (v1 instanceof RegExp)
-            pattern = v1;
-
-        if (!pattern && (typeof v2 === 'string' || v2 instanceof RegExp))
-            pattern = v2;
-
-        // Filter jobs if a pattern is given:
-        if (pattern) {
-            isPatternString = typeof pattern === 'string';
-
-            if (stats instanceof Array) {
-                a = stats;
-            } else if (typeof stats === 'object') {
-                a = [];
-
-                for (k in stats)
-                    a = a.concat(stats[k]);
-            } else {
-                a = [];
-
-                for (k in _jobs)
-                    a.push(_jobs[k]);
-
-                for (k in _waitingJobs)
-                    a.push(_waitingJobs[k]);
-
-                for (k in _runningJobs)
-                    a.push(_runningJobs[k]);
-
-                a = a.concat(_doneJobs);
-            }
-
-            stats = [];
-            for (i = 0, l = a.length; i < l; i++)
-                if (isPatternString ? a[i].id === pattern : a[i].id.match(pattern))
-                    stats.push(a[i]);
-        }
-
-        return __clone(stats);
-    }
-
-
-    /**
-     * TOOLS FUNCTIONS:
-     * ****************
-     */
-
-    /**
-     * This function takes any number of objects as arguments, copies from each
-     * of these objects each pair key/value into a new object, and finally
-     * returns this object.
-     *
-     * The arguments are parsed from the last one to the first one, such that
-     * when two objects have keys in common, the "earliest" object wins.
-     *
-     * Example:
-     * ********
-     *  > var o1 = {
-   *  >       a: 1,
-   *  >       b: 2,
-   *  >       c: '3'
-   *  >     },
-     *  >     o2 = {
-   *  >       c: '4',
-   *  >       d: [ 5 ]
-   *  >     };
-     *  > __extend(o1, o2);
-     *  > // Returns: {
-   *  > //   a: 1,
-   *  > //   b: 2,
-   *  > //   c: '3',
-   *  > //   d: [ 5 ]
-   *  > // };
-     *
-     * @param  {Object+} Any number of objects.
-     * @return {Object}  The merged object.
-     */
-    function __extend() {
-        var i,
-            k,
-            res = {},
-            l = arguments.length;
-
-        for (i = l - 1; i >= 0; i--)
-            for (k in arguments[i])
-                res[k] = arguments[i][k];
-
-        return res;
-    }
-
-    /**
-     * This function simply clones an object. This object must contain only
-     * objects, arrays and immutable values. Since it is not public, it does not
-     * deal with cyclic references, DOM elements and instantiated objects - so
-     * use it carefully.
-     *
-     * @param  {Object} The object to clone.
-     * @return {Object} The clone.
-     */
-    function __clone(item) {
-        var result, i, k, l;
-
-        if (!item)
-            return item;
-
-        if (Array.isArray(item)) {
-            result = [];
-            for (i = 0, l = item.length; i < l; i++)
-                result.push(__clone(item[i]));
-        } else if (typeof item === 'object') {
-            result = {};
-            for (i in item)
-                result[i] = __clone(item[i]);
-        } else
-            result = item;
-
-        return result;
-    }
-
-    /**
-     * Returns an array containing the values of an object.
-     *
-     * @param  {Object} The object.
-     * @return {Array}  The array of values.
-     */
-    function __objectValues(o) {
-        var k,
-            a = [];
-
-        for (k in o)
-            a.push(o[k]);
-
-        return a;
-    }
-
-    /**
-     * A short "Date.now()" polyfill.
-     *
-     * @return {Number} The current time (in ms).
-     */
-    function __dateNow() {
-        return Date.now ? Date.now() : new Date().getTime();
-    }
-
-    /**
-     * Polyfill for the Array.isArray function:
-     */
-    if (!Array.isArray)
-        Array.isArray = function (v) {
-            return Object.prototype.toString.call(v) === '[object Array]';
-        };
-
-
-    /**
-     * EXPORT PUBLIC API:
-     * ******************
-     */
-    var conrad = {
-        hasJob: _hasJob,
-        addJob: _addJob,
-        killJob: _killJob,
-        killAll: _killAll,
-        settings: _settings,
-        getStats: _getStats,
-        isRunning: _getIsRunning,
-        clearHistory: _clearHistory,
-
-        // Events management:
-        bind: _bind,
-        unbind: _unbind,
-
-        // Version:
-        version: '0.1.0'
-    };
-
-    if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = conrad;
-        exports.conrad = conrad;
-    }
-    global.conrad = conrad;
-})(this);
-
-// Hardcoded export for the node.js version:
-var sigma = this.sigma,
-    conrad = this.conrad;
-
-sigma.conrad = conrad;
-
-// Dirty polyfills to permit sigma usage in node
-if (HTMLElement === undefined)
-    var HTMLElement = function () {
-    };
-
-if (window === undefined)
-    var window = {
-        addEventListener: function () {
-        }
-    };
-
-if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-        exports = module.exports = sigma;
-    exports.sigma = sigma;
-}
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    var _root = this;
-
-    // Initialize packages:
-    sigma.utils = sigma.utils || {};
-
-    /**
-     * MISC UTILS:
-     */
-    /**
-     * This function takes any number of objects as arguments, copies from each
-     * of these objects each pair key/value into a new object, and finally
-     * returns this object.
-     *
-     * The arguments are parsed from the last one to the first one, such that
-     * when several objects have keys in common, the "earliest" object wins.
-     *
-     * Example:
-     * ********
-     *  > var o1 = {
-   *  >       a: 1,
-   *  >       b: 2,
-   *  >       c: '3'
-   *  >     },
-     *  >     o2 = {
-   *  >       c: '4',
-   *  >       d: [ 5 ]
-   *  >     };
-     *  > sigma.utils.extend(o1, o2);
-     *  > // Returns: {
-   *  > //   a: 1,
-   *  > //   b: 2,
-   *  > //   c: '3',
-   *  > //   d: [ 5 ]
-   *  > // };
-     *
-     * @param  {object+} Any number of objects.
-     * @return {object}  The merged object.
-     */
-    sigma.utils.extend = function () {
-        var i,
-            k,
-            res = {},
-            l = arguments.length;
-
-        for (i = l - 1; i >= 0; i--)
-            for (k in arguments[i])
-                res[k] = arguments[i][k];
-
-        return res;
-    };
-
-    /**
-     * A short "Date.now()" polyfill.
-     *
-     * @return {Number} The current time (in ms).
-     */
-    sigma.utils.dateNow = function () {
-        return Date.now ? Date.now() : new Date().getTime();
-    };
-
-    /**
-     * Takes a package name as parameter and checks at each lebel if it exists,
-     * and if it does not, creates it.
-     *
-     * Example:
-     * ********
-     *  > sigma.utils.pkg('a.b.c');
-     *  > a.b.c;
-     *  > // Object {};
-     *  >
-     *  > sigma.utils.pkg('a.b.d');
-     *  > a.b;
-     *  > // Object { c: {}, d: {} };
-     *
-     * @param  {string} pkgName The name of the package to create/find.
-     * @return {object}         The related package.
-     */
-    sigma.utils.pkg = function (pkgName) {
-        return (pkgName || '').split('.').reduce(function (context, objName) {
-            return (objName in context) ?
-                context[objName] :
-                (context[objName] = {});
-        }, _root);
-    };
-
-    /**
-     * Returns a unique incremental number ID.
-     *
-     * Example:
-     * ********
-     *  > sigma.utils.id();
-     *  > // 1;
-     *  >
-     *  > sigma.utils.id();
-     *  > // 2;
-     *  >
-     *  > sigma.utils.id();
-     *  > // 3;
-     *
-     * @param  {string} pkgName The name of the package to create/find.
-     * @return {object}         The related package.
-     */
-    sigma.utils.id = (function () {
-        var i = 0;
-        return function () {
-            return ++i;
-        };
-    })();
-
-    /**
-     * This function takes an hexa color (for instance "#ffcc00" or "#fc0") or a
-     * rgb / rgba color (like "rgb(255,255,12)" or "rgba(255,255,12,1)") and
-     * returns an integer equal to "r * 255 * 255 + g * 255 + b", to gain some
-     * memory in the data given to WebGL shaders.
-     *
-     * Note that the function actually caches its results for better performance.
-     *
-     * @param  {string} val The hexa or rgba color.
-     * @return {number}     The number value.
-     */
-    var floatColorCache = {};
-
-    sigma.utils.floatColor = function (val) {
-
-        // Is the color already computed?
-        if (floatColorCache[val])
-            return floatColorCache[val];
-
-        var original = val,
-            r = 0,
-            g = 0,
-            b = 0;
-
-        if (val[0] === '#') {
-            val = val.slice(1);
-
-            if (val.length === 3) {
-                r = parseInt(val.charAt(0) + val.charAt(0), 16);
-                g = parseInt(val.charAt(1) + val.charAt(1), 16);
-                b = parseInt(val.charAt(2) + val.charAt(2), 16);
-            }
-            else {
-                r = parseInt(val.charAt(0) + val.charAt(1), 16);
-                g = parseInt(val.charAt(2) + val.charAt(3), 16);
-                b = parseInt(val.charAt(4) + val.charAt(5), 16);
-            }
-        } else if (val.match(/^ *rgba? *\(/)) {
-            val = val.match(
-                /^ *rgba? *\( *([0-9]*) *, *([0-9]*) *, *([0-9]*) *(,.*)?\) *$/
-            );
-            r = +val[1];
-            g = +val[2];
-            b = +val[3];
-        }
-
-        var color = (
-            r * 256 * 256 +
-            g * 256 +
-            b
-        );
-
-        // Caching the color
-        floatColorCache[original] = color;
-
-        return color;
-    };
-
-    /**
-     * Perform a zoom into a camera, with or without animation, to the
-     * coordinates indicated using a specified ratio.
-     *
-     * Recognized parameters:
-     * **********************
-     * Here is the exhaustive list of every accepted parameters in the animation
-     * object:
-     *
-     *   {?number} duration     An amount of time that means the duration of the
-     *                          animation. If this parameter doesn't exist the
-     *                          zoom will be performed without animation.
-     *   {?function} onComplete A function to perform it after the animation. It
-     *                          will be performed even if there is no duration.
-     *
-     * @param {camera}     The camera where perform the zoom.
-     * @param {x}          The X coordiantion where the zoom goes.
-     * @param {y}          The Y coordiantion where the zoom goes.
-     * @param {ratio}      The ratio to apply it to the current camera ratio.
-     * @param {?animation} A dictionary with options for a possible animation.
-     */
-    sigma.utils.zoomTo = function (camera, x, y, ratio, animation) {
-        var settings = camera.settings,
-            count,
-            newRatio,
-            animationSettings,
-            coordinates;
-
-        // Create the newRatio dealing with min / max:
-        newRatio = Math.max(
-            settings('zoomMin'),
-            Math.min(
-                settings('zoomMax'),
-                camera.ratio * ratio
-            )
-        );
-
-        // Check that the new ratio is different from the initial one:
-        if (newRatio !== camera.ratio) {
-            // Create the coordinates variable:
-            ratio = newRatio / camera.ratio;
-            coordinates = {
-                x: x * (1 - ratio) + camera.x,
-                y: y * (1 - ratio) + camera.y,
-                ratio: newRatio
-            };
-
-            if (animation && animation.duration) {
-                // Complete the animation setings:
-                count = sigma.misc.animation.killAll(camera);
-                animation = sigma.utils.extend(
-                    animation,
-                    {
-                        easing: count ? 'quadraticOut' : 'quadraticInOut'
-                    }
-                );
-
-                sigma.misc.animation.camera(camera, coordinates, animation);
-            } else {
-                camera.goTo(coordinates);
-                if (animation && animation.onComplete)
-                    animation.onComplete();
-            }
-        }
-    };
-
-    /**
-     * Return the control point coordinates for a quadratic bezier curve.
-     *
-     * @param  {number} x1  The X coordinate of the start point.
-     * @param  {number} y1  The Y coordinate of the start point.
-     * @param  {number} x2  The X coordinate of the end point.
-     * @param  {number} y2  The Y coordinate of the end point.
-     * @return {x,y}        The control point coordinates.
-     */
-    sigma.utils.getQuadraticControlPoint = function (x1, y1, x2, y2) {
-        return {
-            x: (x1 + x2) / 2 + (y2 - y1) / 4,
-            y: (y1 + y2) / 2 + (x1 - x2) / 4
-        };
-    };
-
-    /**
-     * Compute the coordinates of the point positioned
-     * at length t in the quadratic bezier curve.
-     *
-     * @param  {number} t  In [0,1] the step percentage to reach
-     *                     the point in the curve from the context point.
-     * @param  {number} x1 The X coordinate of the context point.
-     * @param  {number} y1 The Y coordinate of the context point.
-     * @param  {number} x2 The X coordinate of the ending point.
-     * @param  {number} y2 The Y coordinate of the ending point.
-     * @param  {number} xi The X coordinate of the control point.
-     * @param  {number} yi The Y coordinate of the control point.
-     * @return {object}    {x,y}.
-     */
-    sigma.utils.getPointOnQuadraticCurve = function (t, x1, y1, x2, y2, xi, yi) {
-        // http://stackoverflow.com/a/5634528
-        return {
-            x: Math.pow(1 - t, 2) * x1 + 2 * (1 - t) * t * xi + Math.pow(t, 2) * x2,
-            y: Math.pow(1 - t, 2) * y1 + 2 * (1 - t) * t * yi + Math.pow(t, 2) * y2
-        };
-    };
-
-    /**
-     * Compute the coordinates of the point positioned
-     * at length t in the cubic bezier curve.
-     *
-     * @param  {number} t  In [0,1] the step percentage to reach
-     *                     the point in the curve from the context point.
-     * @param  {number} x1 The X coordinate of the context point.
-     * @param  {number} y1 The Y coordinate of the context point.
-     * @param  {number} x2 The X coordinate of the end point.
-     * @param  {number} y2 The Y coordinate of the end point.
-     * @param  {number} cx The X coordinate of the first control point.
-     * @param  {number} cy The Y coordinate of the first control point.
-     * @param  {number} dx The X coordinate of the second control point.
-     * @param  {number} dy The Y coordinate of the second control point.
-     * @return {object}    {x,y} The point at t.
-     */
-    sigma.utils.getPointOnBezierCurve =
-        function (t, x1, y1, x2, y2, cx, cy, dx, dy) {
-            // http://stackoverflow.com/a/15397596
-            // Blending functions:
-            var B0_t = Math.pow(1 - t, 3),
-                B1_t = 3 * t * Math.pow(1 - t, 2),
-                B2_t = 3 * Math.pow(t, 2) * (1 - t),
-                B3_t = Math.pow(t, 3);
-
-            return {
-                x: (B0_t * x1) + (B1_t * cx) + (B2_t * dx) + (B3_t * x2),
-                y: (B0_t * y1) + (B1_t * cy) + (B2_t * dy) + (B3_t * y2)
-            };
-        };
-
-    /**
-     * Return the coordinates of the two control points for a self loop (i.e.
-     * where the start point is also the end point) computed as a cubic bezier
-     * curve.
-     *
-     * @param  {number} x    The X coordinate of the node.
-     * @param  {number} y    The Y coordinate of the node.
-     * @param  {number} size The node size.
-     * @return {x1,y1,x2,y2} The coordinates of the two control points.
-     */
-    sigma.utils.getSelfLoopControlPoints = function (x, y, size) {
-        return {
-            x1: x - size * 7,
-            y1: y,
-            x2: x,
-            y2: y + size * 7
-        };
-    };
-
-    /**
-     * Return the euclidian distance between two points of a plane
-     * with an orthonormal basis.
-     *
-     * @param  {number} x1  The X coordinate of the first point.
-     * @param  {number} y1  The Y coordinate of the first point.
-     * @param  {number} x2  The X coordinate of the second point.
-     * @param  {number} y2  The Y coordinate of the second point.
-     * @return {number}     The euclidian distance.
-     */
-    sigma.utils.getDistance = function (x0, y0, x1, y1) {
-        return Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
-    };
-
-    /**
-     * Return the coordinates of the intersection points of two circles.
-     *
-     * @param  {number} x0  The X coordinate of center location of the first
-     *                      circle.
-     * @param  {number} y0  The Y coordinate of center location of the first
-     *                      circle.
-     * @param  {number} r0  The radius of the first circle.
-     * @param  {number} x1  The X coordinate of center location of the second
-     *                      circle.
-     * @param  {number} y1  The Y coordinate of center location of the second
-     *                      circle.
-     * @param  {number} r1  The radius of the second circle.
-     * @return {xi,yi}      The coordinates of the intersection points.
-     */
-    sigma.utils.getCircleIntersection = function (x0, y0, r0, x1, y1, r1) {
-        // http://stackoverflow.com/a/12219802
-        var a, dx, dy, d, h, rx, ry, x2, y2;
-
-        // dx and dy are the vertical and horizontal distances between the circle
-        // centers:
-        dx = x1 - x0;
-        dy = y1 - y0;
-
-        // Determine the straight-line distance between the centers:
-        d = Math.sqrt((dy * dy) + (dx * dx));
-
-        // Check for solvability:
-        if (d > (r0 + r1)) {
-            // No solution. circles do not intersect.
-            return false;
-        }
-        if (d < Math.abs(r0 - r1)) {
-            // No solution. one circle is contained in the other.
-            return false;
-        }
-
-        //'point 2' is the point where the line through the circle intersection
-        // points crosses the line between the circle centers.
-
-        // Determine the distance from point 0 to point 2:
-        a = ((r0 * r0) - (r1 * r1) + (d * d)) / (2.0 * d);
-
-        // Determine the coordinates of point 2:
-        x2 = x0 + (dx * a / d);
-        y2 = y0 + (dy * a / d);
-
-        // Determine the distance from point 2 to either of the intersection
-        // points:
-        h = Math.sqrt((r0 * r0) - (a * a));
-
-        // Determine the offsets of the intersection points from point 2:
-        rx = -dy * (h / d);
-        ry = dx * (h / d);
-
-        // Determine the absolute intersection points:
-        var xi = x2 + rx;
-        var xi_prime = x2 - rx;
-        var yi = y2 + ry;
-        var yi_prime = y2 - ry;
-
-        return {xi: xi, xi_prime: xi_prime, yi: yi, yi_prime: yi_prime};
-    };
-
-    /**
-     * Check if a point is on a line segment.
-     *
-     * @param  {number} x       The X coordinate of the point to check.
-     * @param  {number} y       The Y coordinate of the point to check.
-     * @param  {number} x1      The X coordinate of the line start point.
-     * @param  {number} y1      The Y coordinate of the line start point.
-     * @param  {number} x2      The X coordinate of the line end point.
-     * @param  {number} y2      The Y coordinate of the line end point.
-     * @param  {number} epsilon The precision (consider the line thickness).
-     * @return {boolean}        True if point is "close to" the line
-     *                          segment, false otherwise.
-     */
-    sigma.utils.isPointOnSegment = function (x, y, x1, y1, x2, y2, epsilon) {
-        // http://stackoverflow.com/a/328122
-        var crossProduct = Math.abs((y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)),
-            d = sigma.utils.getDistance(x1, y1, x2, y2),
-            nCrossProduct = crossProduct / d; // normalized cross product
-
-        return (nCrossProduct < epsilon &&
-        Math.min(x1, x2) <= x && x <= Math.max(x1, x2) &&
-        Math.min(y1, y2) <= y && y <= Math.max(y1, y2));
-    };
-
-    /**
-     * Check if a point is on a quadratic bezier curve segment with a thickness.
-     *
-     * @param  {number} x       The X coordinate of the point to check.
-     * @param  {number} y       The Y coordinate of the point to check.
-     * @param  {number} x1      The X coordinate of the curve start point.
-     * @param  {number} y1      The Y coordinate of the curve start point.
-     * @param  {number} x2      The X coordinate of the curve end point.
-     * @param  {number} y2      The Y coordinate of the curve end point.
-     * @param  {number} cpx     The X coordinate of the curve control point.
-     * @param  {number} cpy     The Y coordinate of the curve control point.
-     * @param  {number} epsilon The precision (consider the line thickness).
-     * @return {boolean}        True if (x,y) is on the curve segment,
-     *                          false otherwise.
-     */
-    sigma.utils.isPointOnQuadraticCurve =
-        function (x, y, x1, y1, x2, y2, cpx, cpy, epsilon) {
-            // Fails if the point is too far from the extremities of the segment,
-            // preventing for more costly computation:
-            var dP1P2 = sigma.utils.getDistance(x1, y1, x2, y2);
-            if (Math.abs(x - x1) > dP1P2 || Math.abs(y - y1) > dP1P2) {
-                return false;
-            }
-
-            var dP1 = sigma.utils.getDistance(x, y, x1, y1),
-                dP2 = sigma.utils.getDistance(x, y, x2, y2),
-                t = 0.5,
-                r = (dP1 < dP2) ? -0.01 : 0.01,
-                rThreshold = 0.001,
-                i = 100,
-                pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy),
-                dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
-                old_dt;
-
-            // This algorithm minimizes the distance from the point to the curve. It
-            // find the optimal t value where t=0 is the start point and t=1 is the end
-            // point of the curve, starting from t=0.5.
-            // It terminates because it runs a maximum of i interations.
-            while (i-- > 0 &&
-            t >= 0 && t <= 1 &&
-            (dt > epsilon) &&
-            (r > rThreshold || r < -rThreshold)) {
-                old_dt = dt;
-                pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy);
-                dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
-                if (dt > old_dt) {
-                    // not the right direction:
-                    // halfstep in the opposite direction
-                    r = -r / 2;
-                    t += r;
-                }
-                else if (t + r < 0 || t + r > 1) {
-                    // oops, we've gone too far:
-                    // revert with a halfstep
-                    r = r / 2;
-                    dt = old_dt;
-                }
-                else {
-                    // progress:
-                    t += r;
-                }
-            }
-
-            return dt < epsilon;
-        };
-
-
-    /**
-     * Check if a point is on a cubic bezier curve segment with a thickness.
-     *
-     * @param  {number} x       The X coordinate of the point to check.
-     * @param  {number} y       The Y coordinate of the point to check.
-     * @param  {number} x1      The X coordinate of the curve start point.
-     * @param  {number} y1      The Y coordinate of the curve start point.
-     * @param  {number} x2      The X coordinate of the curve end point.
-     * @param  {number} y2      The Y coordinate of the curve end point.
-     * @param  {number} cpx1    The X coordinate of the 1st curve control point.
-     * @param  {number} cpy1    The Y coordinate of the 1st curve control point.
-     * @param  {number} cpx2    The X coordinate of the 2nd curve control point.
-     * @param  {number} cpy2    The Y coordinate of the 2nd curve control point.
-     * @param  {number} epsilon The precision (consider the line thickness).
-     * @return {boolean}        True if (x,y) is on the curve segment,
-     *                          false otherwise.
-     */
-    sigma.utils.isPointOnBezierCurve =
-        function (x, y, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2, epsilon) {
-            // Fails if the point is too far from the extremities of the segment,
-            // preventing for more costly computation:
-            var dP1CP1 = sigma.utils.getDistance(x1, y1, cpx1, cpy1);
-            if (Math.abs(x - x1) > dP1CP1 || Math.abs(y - y1) > dP1CP1) {
-                return false;
-            }
-
-            var dP1 = sigma.utils.getDistance(x, y, x1, y1),
-                dP2 = sigma.utils.getDistance(x, y, x2, y2),
-                t = 0.5,
-                r = (dP1 < dP2) ? -0.01 : 0.01,
-                rThreshold = 0.001,
-                i = 100,
-                pt = sigma.utils.getPointOnBezierCurve(
-                    t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2),
-                dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
-                old_dt;
-
-            // This algorithm minimizes the distance from the point to the curve. It
-            // find the optimal t value where t=0 is the start point and t=1 is the end
-            // point of the curve, starting from t=0.5.
-            // It terminates because it runs a maximum of i interations.
-            while (i-- > 0 &&
-            t >= 0 && t <= 1 &&
-            (dt > epsilon) &&
-            (r > rThreshold || r < -rThreshold)) {
-                old_dt = dt;
-                pt = sigma.utils.getPointOnBezierCurve(
-                    t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2);
-                dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
-                if (dt > old_dt) {
-                    // not the right direction:
-                    // halfstep in the opposite direction
-                    r = -r / 2;
-                    t += r;
-                }
-                else if (t + r < 0 || t + r > 1) {
-                    // oops, we've gone too far:
-                    // revert with a halfstep
-                    r = r / 2;
-                    dt = old_dt;
-                }
-                else {
-                    // progress:
-                    t += r;
-                }
-            }
-
-            return dt < epsilon;
-        };
-
-
-    /**
-     * ************
-     * EVENTS UTILS:
-     * ************
-     */
-    /**
-     * Here are some useful functions to unify extraction of the information we
-     * need with mouse events and touch events, from different browsers:
-     */
-
-    /**
-     * Extract the local X position from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {number}   The local X value of the mouse.
-     */
-    sigma.utils.getX = function (e) {
-        return (
-            (e.offsetX !== undefined && e.offsetX) ||
-            (e.layerX !== undefined && e.layerX) ||
-            (e.clientX !== undefined && e.clientX)
-        );
-    };
-
-    /**
-     * Extract the local Y position from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {number}   The local Y value of the mouse.
-     */
-    sigma.utils.getY = function (e) {
-        return (
-            (e.offsetY !== undefined && e.offsetY) ||
-            (e.layerY !== undefined && e.layerY) ||
-            (e.clientY !== undefined && e.clientY)
-        );
-    };
-
-    /**
-     * The pixel ratio of the screen. Taking zoom into account
-     *
-     * @return {number}        Pixel ratio of the screen
-     */
-    sigma.utils.getPixelRatio = function () {
-        var ratio = 1;
-        if (window.screen.deviceXDPI !== undefined &&
-            window.screen.logicalXDPI !== undefined &&
-            window.screen.deviceXDPI > window.screen.logicalXDPI) {
-            ratio = window.screen.systemXDPI / window.screen.logicalXDPI;
-        }
-        else if (window.devicePixelRatio !== undefined) {
-            ratio = window.devicePixelRatio;
-        }
-        return ratio;
-    };
-
-    /**
-     * Extract the width from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {number}   The width of the event's target.
-     */
-    sigma.utils.getWidth = function (e) {
-        var w = (!e.target.ownerSVGElement) ?
-            e.target.width :
-            e.target.ownerSVGElement.width;
-
-        return (
-            (typeof w === 'number' && w) ||
-            (w !== undefined && w.baseVal !== undefined && w.baseVal.value)
-        );
-    };
-
-    /**
-     * Extract the center from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {object}   The center of the event's target.
-     */
-    sigma.utils.getCenter = function (e) {
-        var ratio = e.target.namespaceURI.indexOf('svg') !== -1 ? 1 :
-            sigma.utils.getPixelRatio();
-        return {
-            x: sigma.utils.getWidth(e) / (2 * ratio),
-            y: sigma.utils.getHeight(e) / (2 * ratio),
-        };
-    };
-
-    /**
-     * Convert mouse coords to sigma coords
-     *
-     * @param  {event}   e A mouse or touch event.
-     * @param  {number?} x The x coord to convert
-     * @param  {number?} x The y coord to convert
-     *
-     * @return {object}    The standardized event
-     */
-    sigma.utils.mouseCoords = function (e, x, y) {
-        x = x || sigma.utils.getX(e);
-        y = y || sigma.utils.getY(e);
-        return {
-            x: x - sigma.utils.getCenter(e).x,
-            y: y - sigma.utils.getCenter(e).y,
-            clientX: e.clientX,
-            clientY: e.clientY,
-            ctrlKey: e.ctrlKey,
-            metaKey: e.metaKey,
-            altKey: e.altKey,
-            shiftKey: e.shiftKey
-        };
-    };
-
-    /**
-     * Extract the height from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {number}   The height of the event's target.
-     */
-    sigma.utils.getHeight = function (e) {
-        var h = (!e.target.ownerSVGElement) ?
-            e.target.height :
-            e.target.ownerSVGElement.height;
-
-        return (
-            (typeof h === 'number' && h) ||
-            (h !== undefined && h.baseVal !== undefined && h.baseVal.value)
-        );
-    };
-
-    /**
-     * Extract the wheel delta from a mouse or touch event.
-     *
-     * @param  {event}  e A mouse or touch event.
-     * @return {number}   The wheel delta of the mouse.
-     */
-    sigma.utils.getDelta = function (e) {
-        return (
-            (e.wheelDelta !== undefined && e.wheelDelta) ||
-            (e.detail !== undefined && -e.detail)
-        );
-    };
-
-    /**
-     * Returns the offset of a DOM element.
-     *
-     * @param  {DOMElement} dom The element to retrieve the position.
-     * @return {object}         The offset of the DOM element (top, left).
-     */
-    sigma.utils.getOffset = function (dom) {
-        var left = 0,
-            top = 0;
-
-        while (dom) {
-            top = top + parseInt(dom.offsetTop);
-            left = left + parseInt(dom.offsetLeft);
-            dom = dom.offsetParent;
-        }
-
-        return {
-            top: top,
-            left: left
-        };
-    };
-
-    /**
-     * Simulates a "double click" event.
-     *
-     * @param  {HTMLElement} target   The event target.
-     * @param  {string}      type     The event type.
-     * @param  {function}    callback The callback to execute.
-     */
-    sigma.utils.doubleClick = function (target, type, callback) {
-        var clicks = 0,
-            self = this,
-            handlers;
-
-        target._doubleClickHandler = target._doubleClickHandler || {};
-        target._doubleClickHandler[type] = target._doubleClickHandler[type] || [];
-        handlers = target._doubleClickHandler[type];
-
-        handlers.push(function (e) {
-            clicks++;
-
-            if (clicks === 2) {
-                clicks = 0;
-                return callback(e);
-            } else if (clicks === 1) {
-                setTimeout(function () {
-                    clicks = 0;
-                }, sigma.settings.doubleClickTimeout);
-            }
-        });
-
-        target.addEventListener(type, handlers[handlers.length - 1], false);
-    };
-
-    /**
-     * Unbind simulated "double click" events.
-     *
-     * @param  {HTMLElement} target   The event target.
-     * @param  {string}      type     The event type.
-     */
-    sigma.utils.unbindDoubleClick = function (target, type) {
-        var handler,
-            handlers = (target._doubleClickHandler || {})[type] || [];
-
-        while ((handler = handlers.pop())) {
-            target.removeEventListener(type, handler);
-        }
-
-        delete (target._doubleClickHandler || {})[type];
-    };
-
-
-    /**
-     * Here are just some of the most basic easing functions, used for the
-     * animated camera "goTo" calls.
-     *
-     * If you need some more easings functions, don't hesitate to add them to
-     * sigma.utils.easings. But I will not add some more here or merge PRs
-     * containing, because I do not want sigma sources full of overkill and never
-     * used stuff...
-     */
-    sigma.utils.easings = sigma.utils.easings || {};
-    sigma.utils.easings.linearNone = function (k) {
-        return k;
-    };
-    sigma.utils.easings.quadraticIn = function (k) {
-        return k * k;
-    };
-    sigma.utils.easings.quadraticOut = function (k) {
-        return k * (2 - k);
-    };
-    sigma.utils.easings.quadraticInOut = function (k) {
-        if ((k *= 2) < 1)
-            return 0.5 * k * k;
-        return -0.5 * (--k * (k - 2) - 1);
-    };
-    sigma.utils.easings.cubicIn = function (k) {
-        return k * k * k;
-    };
-    sigma.utils.easings.cubicOut = function (k) {
-        return --k * k * k + 1;
-    };
-    sigma.utils.easings.cubicInOut = function (k) {
-        if ((k *= 2) < 1)
-            return 0.5 * k * k * k;
-        return 0.5 * ((k -= 2) * k * k + 2);
-    };
-
-
-    /**
-     * ************
-     * WEBGL UTILS:
-     * ************
-     */
-    /**
-     * Loads a WebGL shader and returns it.
-     *
-     * @param  {WebGLContext}           gl           The WebGLContext to use.
-     * @param  {string}                 shaderSource The shader source.
-     * @param  {number}                 shaderType   The type of shader.
-     * @param  {function(string): void} error        Callback for errors.
-     * @return {WebGLShader}                         The created shader.
-     */
-    sigma.utils.loadShader = function (gl, shaderSource, shaderType, error) {
-        var compiled,
-            shader = gl.createShader(shaderType);
-
-        // Load the shader source
-        gl.shaderSource(shader, shaderSource);
-
-        // Compile the shader
-        gl.compileShader(shader);
-
-        // Check the compile status
-        compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
-
-        // If something went wrong:
-        if (!compiled) {
-            if (error) {
-                error(
-                    'Error compiling shader "' + shader + '":' +
-                    gl.getShaderInfoLog(shader)
-                );
-            }
-
-            gl.deleteShader(shader);
-            return null;
-        }
-
-        return shader;
-    };
-
-    /**
-     * Creates a program, attaches shaders, binds attrib locations, links the
-     * program and calls useProgram.
-     *
-     * @param  {Array.<WebGLShader>}    shaders   The shaders to attach.
-     * @param  {Array.<string>}         attribs   The attribs names.
-     * @param  {Array.<number>}         locations The locations for the attribs.
-     * @param  {function(string): void} error     Callback for errors.
-     * @return {WebGLProgram}                     The created program.
-     */
-    sigma.utils.loadProgram = function (gl, shaders, attribs, loc, error) {
-        var i,
-            linked,
-            program = gl.createProgram();
-
-        for (i = 0; i < shaders.length; ++i)
-            gl.attachShader(program, shaders[i]);
-
-        if (attribs)
-            for (i = 0; i < attribs.length; ++i)
-                gl.bindAttribLocation(
-                    program,
-                    locations ? locations[i] : i,
-                    opt_attribs[i]
-                );
-
-        gl.linkProgram(program);
-
-        // Check the link status
-        linked = gl.getProgramParameter(program, gl.LINK_STATUS);
-        if (!linked) {
-            if (error)
-                error('Error in program linking: ' + gl.getProgramInfoLog(program));
-
-            gl.deleteProgram(program);
-            return null;
-        }
-
-        return program;
-    };
-
-
-    /**
-     * *********
-     * MATRICES:
-     * *********
-     * The following utils are just here to help generating the transformation
-     * matrices for the WebGL renderers.
-     */
-    sigma.utils.pkg('sigma.utils.matrices');
-
-    /**
-     * The returns a 3x3 translation matrix.
-     *
-     * @param  {number} dx The X translation.
-     * @param  {number} dy The Y translation.
-     * @return {array}     Returns the matrix.
-     */
-    sigma.utils.matrices.translation = function (dx, dy) {
-        return [
-            1, 0, 0,
-            0, 1, 0,
-            dx, dy, 1
-        ];
-    };
-
-    /**
-     * The returns a 3x3 or 2x2 rotation matrix.
-     *
-     * @param  {number}  angle The rotation angle.
-     * @param  {boolean} m2    If true, the function will return a 2x2 matrix.
-     * @return {array}         Returns the matrix.
-     */
-    sigma.utils.matrices.rotation = function (angle, m2) {
-        var cos = Math.cos(angle),
-            sin = Math.sin(angle);
-
-        return m2 ? [
-            cos, -sin,
-            sin, cos
-        ] : [
-            cos, -sin, 0,
-            sin, cos, 0,
-            0, 0, 1
-        ];
-    };
-
-    /**
-     * The returns a 3x3 or 2x2 homothetic transformation matrix.
-     *
-     * @param  {number}  ratio The scaling ratio.
-     * @param  {boolean} m2    If true, the function will return a 2x2 matrix.
-     * @return {array}         Returns the matrix.
-     */
-    sigma.utils.matrices.scale = function (ratio, m2) {
-        return m2 ? [
-            ratio, 0,
-            0, ratio
-        ] : [
-            ratio, 0, 0,
-            0, ratio, 0,
-            0, 0, 1
-        ];
-    };
-
-    /**
-     * The returns a 3x3 or 2x2 homothetic transformation matrix.
-     *
-     * @param  {array}   a  The first matrix.
-     * @param  {array}   b  The second matrix.
-     * @param  {boolean} m2 If true, the function will assume both matrices are
-     *                      2x2.
-     * @return {array}      Returns the matrix.
-     */
-    sigma.utils.matrices.multiply = function (a, b, m2) {
-        var l = m2 ? 2 : 3,
-            a00 = a[0 * l + 0],
-            a01 = a[0 * l + 1],
-            a02 = a[0 * l + 2],
-            a10 = a[1 * l + 0],
-            a11 = a[1 * l + 1],
-            a12 = a[1 * l + 2],
-            a20 = a[2 * l + 0],
-            a21 = a[2 * l + 1],
-            a22 = a[2 * l + 2],
-            b00 = b[0 * l + 0],
-            b01 = b[0 * l + 1],
-            b02 = b[0 * l + 2],
-            b10 = b[1 * l + 0],
-            b11 = b[1 * l + 1],
-            b12 = b[1 * l + 2],
-            b20 = b[2 * l + 0],
-            b21 = b[2 * l + 1],
-            b22 = b[2 * l + 2];
-
-        return m2 ? [
-            a00 * b00 + a01 * b10,
-            a00 * b01 + a01 * b11,
-            a10 * b00 + a11 * b10,
-            a10 * b01 + a11 * b11
-        ] : [
-            a00 * b00 + a01 * b10 + a02 * b20,
-            a00 * b01 + a01 * b11 + a02 * b21,
-            a00 * b02 + a01 * b12 + a02 * b22,
-            a10 * b00 + a11 * b10 + a12 * b20,
-            a10 * b01 + a11 * b11 + a12 * b21,
-            a10 * b02 + a11 * b12 + a12 * b22,
-            a20 * b00 + a21 * b10 + a22 * b20,
-            a20 * b01 + a21 * b11 + a22 * b21,
-            a20 * b02 + a21 * b12 + a22 * b22
-        ];
-    };
-}).call(this);
-
-;(function (global) {
-    'use strict';
-
-    /**
-     * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
-     * http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-     * requestAnimationFrame polyfill by Erik Möller.
-     * fixes from Paul Irish and Tino Zijdel
-     * MIT license
-     */
-    var x,
-        lastTime = 0,
-        vendors = ['ms', 'moz', 'webkit', 'o'];
-
-    for (x = 0; x < vendors.length && !global.requestAnimationFrame; x++) {
-        global.requestAnimationFrame =
-            global[vendors[x] + 'RequestAnimationFrame'];
-        global.cancelAnimationFrame =
-            global[vendors[x] + 'CancelAnimationFrame'] ||
-            global[vendors[x] + 'CancelRequestAnimationFrame'];
-    }
-
-    if (!global.requestAnimationFrame)
-        global.requestAnimationFrame = function (callback, element) {
-            var currTime = new Date().getTime(),
-                timeToCall = Math.max(0, 16 - (currTime - lastTime)),
-                id = global.setTimeout(
-                    function () {
-                        callback(currTime + timeToCall);
-                    },
-                    timeToCall
-                );
-
-            lastTime = currTime + timeToCall;
-            return id;
-        };
-
-    if (!global.cancelAnimationFrame)
-        global.cancelAnimationFrame = function (id) {
-            clearTimeout(id);
-        };
-
-    /**
-     * Function.prototype.bind polyfill found on MDN.
-     * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind#Compatibility
-     * Public domain
-     */
-    if (!Function.prototype.bind)
-        Function.prototype.bind = function (oThis) {
-            if (typeof this !== 'function')
-            // Closest thing possible to the ECMAScript 5 internal IsCallable
-            // function:
-                throw new TypeError(
-                    'Function.prototype.bind - what is trying to be bound is not callable'
-                );
-
-            var aArgs = Array.prototype.slice.call(arguments, 1),
-                fToBind = this,
-                fNOP,
-                fBound;
-
-            fNOP = function () {
-            };
-            fBound = function () {
-                return fToBind.apply(
-                    this instanceof fNOP && oThis ?
-                        this :
-                        oThis,
-                    aArgs.concat(Array.prototype.slice.call(arguments))
-                );
-            };
-
-            fNOP.prototype = this.prototype;
-            fBound.prototype = new fNOP();
-
-            return fBound;
-        };
-})(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Packages initialization:
-    sigma.utils.pkg('sigma.settings');
-
-    var settings = {
-        /**
-         * GRAPH SETTINGS:
-         * ***************
-         */
-        // {boolean} Indicates if the data have to be cloned in methods to add
-        //           nodes or edges.
-        clone: true,
-        // {boolean} Indicates if nodes "id" values and edges "id", "source" and
-        //           "target" values must be set as immutable.
-        immutable: true,
-        // {boolean} Indicates if sigma can log its errors and warnings.
-        verbose: false,
-
-
-        /**
-         * RENDERERS SETTINGS:
-         * *******************
-         */
-        // {string}
-        classPrefix: 'sigma',
-        // {string}
-        defaultNodeType: 'def',
-        // {string}
-        defaultEdgeType: 'def',
-        // {string}
-        defaultLabelColor: '#000',
-        // {string}
-        defaultEdgeColor: '#000',
-        // {string}
-        defaultNodeColor: '#000',
-        // {string}
-        defaultLabelSize: 14,
-        // {string} Indicates how to choose the edges color. Available values:
-        //          "source", "target", "default"
-        edgeColor: 'source',
-        // {number} Defines the minimal edge's arrow display size.
-        minArrowSize: 0,
-        // {string}
-        font: 'arial',
-        // {string} Example: 'bold'
-        fontStyle: '',
-        // {string} Indicates how to choose the labels color. Available values:
-        //          "node", "default"
-        labelColor: 'default',
-        // {string} Indicates how to choose the labels size. Available values:
-        //          "fixed", "proportional"
-        labelSize: 'fixed',
-        // {string} The ratio between the font size of the label and the node size.
-        labelSizeRatio: 1,
-        // {number} The minimum size a node must have to see its label displayed.
-        labelThreshold: 8,
-        // {number} The oversampling factor used in WebGL renderer.
-        webglOversamplingRatio: 2,
-        // {number} The size of the border of hovered nodes.
-        borderSize: 0,
-        // {number} The default hovered node border's color.
-        defaultNodeBorderColor: '#000',
-        // {number} The hovered node's label font. If not specified, will heritate
-        //          the "font" value.
-        hoverFont: '',
-        // {boolean} If true, then only one node can be hovered at a time.
-        singleHover: true,
-        // {string} Example: 'bold'
-        hoverFontStyle: '',
-        // {string} Indicates how to choose the hovered nodes shadow color.
-        //          Available values: "node", "default"
-        labelHoverShadow: 'default',
-        // {string}
-        labelHoverShadowColor: '#000',
-        // {string} Indicates how to choose the hovered nodes color.
-        //          Available values: "node", "default"
-        nodeHoverColor: 'node',
-        // {string}
-        defaultNodeHoverColor: '#000',
-        // {string} Indicates how to choose the hovered nodes background color.
-        //          Available values: "node", "default"
-        labelHoverBGColor: 'default',
-        // {string}
-        defaultHoverLabelBGColor: '#fff',
-        // {string} Indicates how to choose the hovered labels color.
-        //          Available values: "node", "default"
-        labelHoverColor: 'default',
-        // {string}
-        defaultLabelHoverColor: '#000',
-        // {string} Indicates how to choose the edges hover color. Available values:
-        //          "edge", "default"
-        edgeHoverColor: 'edge',
-        // {number} The size multiplicator of hovered edges.
-        edgeHoverSizeRatio: 1,
-        // {string}
-        defaultEdgeHoverColor: '#000',
-        // {boolean} Indicates if the edge extremities must be hovered when the
-        //           edge is hovered.
-        edgeHoverExtremities: false,
-        // {booleans} The different drawing modes:
-        //           false: Layered not displayed.
-        //           true: Layered displayed.
-        drawEdges: true,
-        drawNodes: true,
-        drawLabels: true,
-        drawEdgeLabels: false,
-        // {boolean} Indicates if the edges must be drawn in several frames or in
-        //           one frame, as the nodes and labels are drawn.
-        batchEdgesDrawing: false,
-        // {boolean} Indicates if the edges must be hidden during dragging and
-        //           animations.
-        hideEdgesOnMove: false,
-        // {numbers} The different batch sizes, when elements are displayed in
-        //           several frames.
-        canvasEdgesBatchSize: 500,
-        webglEdgesBatchSize: 1000,
-
-
-        /**
-         * RESCALE SETTINGS:
-         * *****************
-         */
-        // {string} Indicates of to scale the graph relatively to its container.
-        //          Available values: "inside", "outside"
-        scalingMode: 'inside',
-        // {number} The margin to keep around the graph.
-        sideMargin: 0,
-        // {number} Determine the size of the smallest and the biggest node / edges
-        //          on the screen. This mapping makes easier to display the graph,
-        //          avoiding too big nodes that take half of the screen, or too
-        //          small ones that are not readable. If the two parameters are
-        //          equals, then the minimal display size will be 0. And if they
-        //          are both equal to 0, then there is no mapping, and the radius
-        //          of the nodes will be their size.
-        minEdgeSize: 0.5,
-        maxEdgeSize: 1,
-        minNodeSize: 1,
-        maxNodeSize: 8,
-
-
-        /**
-         * CAPTORS SETTINGS:
-         * *****************
-         */
-        // {boolean}
-        touchEnabled: true,
-        // {boolean}
-        mouseEnabled: true,
-        // {boolean}
-        mouseWheelEnabled: true,
-        // {boolean}
-        doubleClickEnabled: true,
-        // {boolean} Defines whether the custom events such as "clickNode" can be
-        //           used.
-        eventsEnabled: true,
-        // {number} Defines by how much multiplicating the zooming level when the
-        //          user zooms with the mouse-wheel.
-        zoomingRatio: 1.7,
-        // {number} Defines by how much multiplicating the zooming level when the
-        //          user zooms by double clicking.
-        doubleClickZoomingRatio: 2.2,
-        // {number} The minimum zooming level.
-        zoomMin: 0.0625,
-        // {number} The maximum zooming level.
-        zoomMax: 2,
-        // {number} The duration of animations following a mouse scrolling.
-        mouseZoomDuration: 200,
-        // {number} The duration of animations following a mouse double click.
-        doubleClickZoomDuration: 200,
-        // {number} The duration of animations following a mouse dropping.
-        mouseInertiaDuration: 200,
-        // {number} The inertia power (mouse captor).
-        mouseInertiaRatio: 3,
-        // {number} The duration of animations following a touch dropping.
-        touchInertiaDuration: 200,
-        // {number} The inertia power (touch captor).
-        touchInertiaRatio: 3,
-        // {number} The maximum time between two clicks to make it a double click.
-        doubleClickTimeout: 300,
-        // {number} The maximum time between two taps to make it a double tap.
-        doubleTapTimeout: 300,
-        // {number} The maximum time of dragging to trigger intertia.
-        dragTimeout: 200,
-
-
-        /**
-         * GLOBAL SETTINGS:
-         * ****************
-         */
-        // {boolean} Determines whether the instance has to refresh itself
-        //           automatically when a "resize" event is dispatched from the
-        //           window object.
-        autoResize: true,
-        // {boolean} Determines whether the "rescale" middleware has to be called
-        //           automatically for each camera on refresh.
-        autoRescale: true,
-        // {boolean} If set to false, the camera method "goTo" will basically do
-        //           nothing.
-        enableCamera: true,
-        // {boolean} If set to false, the nodes cannot be hovered.
-        enableHovering: true,
-        // {boolean} If set to true, the edges can be hovered.
-        enableEdgeHovering: false,
-        // {number} The size of the area around the edges to activate hovering.
-        edgeHoverPrecision: 5,
-        // {boolean} If set to true, the rescale middleware will ignore node sizes
-        //           to determine the graphs boundings.
-        rescaleIgnoreSize: false,
-        // {boolean} Determines if the core has to try to catch errors on
-        //           rendering.
-        skipErrors: false,
-
-
-        /**
-         * CAMERA SETTINGS:
-         * ****************
-         */
-        // {number} The power degrees applied to the nodes/edges size relatively to
-        //          the zooming level. Basically:
-        //           > onScreenR = Math.pow(zoom, nodesPowRatio) * R
-        //           > onScreenT = Math.pow(zoom, edgesPowRatio) * T
-        nodesPowRatio: 0.5,
-        edgesPowRatio: 0.5,
-
-
-        /**
-         * ANIMATIONS SETTINGS:
-         * ********************
-         */
-        // {number} The default animation time.
-        animationsTime: 200
-    };
-
-    // Export the previously designed settings:
-    sigma.settings = sigma.utils.extend(sigma.settings || {}, settings);
-}).call(this);
-
-;(function () {
-    'use strict';
-
-    /**
-     * Dispatcher constructor.
-     *
-     * @return {dispatcher} The new dispatcher instance.
-     */
-    var dispatcher = function () {
-        Object.defineProperty(this, '_handlers', {
-            value: {}
-        });
-    };
-
-
-    /**
-     * Will execute the handler everytime that the indicated event (or the
-     * indicated events) will be triggered.
-     *
-     * @param  {string}           events  The name of the event (or the events
-     *                                    separated by spaces).
-     * @param  {function(Object)} handler The handler to bind.
-     * @return {dispatcher}               Returns the instance itself.
-     */
-    dispatcher.prototype.bind = function (events, handler) {
-        var i,
-            l,
-            event,
-            eArray;
-
-        if (
-            arguments.length === 1 &&
-            typeof arguments[0] === 'object'
-        )
-            for (events in arguments[0])
-                this.bind(events, arguments[0][events]);
-        else if (
-            arguments.length === 2 &&
-            typeof arguments[1] === 'function'
-        ) {
-            eArray = typeof events === 'string' ? events.split(' ') : events;
-
-            for (i = 0, l = eArray.length; i !== l; i += 1) {
-                event = eArray[i];
-
-                // Check that event is not '':
-                if (!event)
-                    continue;
-
-                if (!this._handlers[event])
-                    this._handlers[event] = [];
-
-                // Using an object instead of directly the handler will make possible
-                // later to add flags
-                this._handlers[event].push({
-                    handler: handler
-                });
-            }
-        } else
-            throw 'bind: Wrong arguments.';
-
-        return this;
-    };
-
-    /**
-     * Removes the handler from a specified event (or specified events).
-     *
-     * @param  {?string}           events  The name of the event (or the events
-     *                                     separated by spaces). If undefined,
-     *                                     then all handlers are removed.
-     * @param  {?function(object)} handler The handler to unbind. If undefined,
-     *                                     each handler bound to the event or the
-     *                                     events will be removed.
-     * @return {dispatcher}                Returns the instance itself.
-     */
-    dispatcher.prototype.unbind = function (events, handler) {
-        var i,
-            n,
-            j,
-            m,
-            k,
-            a,
-            event,
-            eArray = typeof events === 'string' ? events.split(' ') : events;
-
-        if (!arguments.length) {
-            for (k in this._handlers)
-                delete this._handlers[k];
-            return this;
-        }
-
-        if (handler) {
-            for (i = 0, n = eArray.length; i !== n; i += 1) {
-                event = eArray[i];
-                if (this._handlers[event]) {
-                    a = [];
-                    for (j = 0, m = this._handlers[event].length; j !== m; j += 1)
-                        if (this._handlers[event][j].handler !== handler)
-                            a.push(this._handlers[event][j]);
-
-                    this._handlers[event] = a;
-                }
-
-                if (this._handlers[event] && this._handlers[event].length === 0)
-                    delete this._handlers[event];
-            }
-        } else
-            for (i = 0, n = eArray.length; i !== n; i += 1)
-                delete this._handlers[eArray[i]];
-
-        return this;
-    };
-
-    /**
-     * Executes each handler bound to the event
-     *
-     * @param  {string}     events The name of the event (or the events separated
-     *                             by spaces).
-     * @param  {?object}    data   The content of the event (optional).
-     * @return {dispatcher}        Returns the instance itself.
-     */
-    dispatcher.prototype.dispatchEvent = function (events, data) {
-        var i,
-            n,
-            j,
-            m,
-            a,
-            event,
-            eventName,
-            self = this,
-            eArray = typeof events === 'string' ? events.split(' ') : events;
-
-        data = data === undefined ? {} : data;
-
-        for (i = 0, n = eArray.length; i !== n; i += 1) {
-            eventName = eArray[i];
-
-            if (this._handlers[eventName]) {
-                event = self.getEvent(eventName, data);
-                a = [];
-
-                for (j = 0, m = this._handlers[eventName].length; j !== m; j += 1) {
-                    this._handlers[eventName][j].handler(event);
-                    if (!this._handlers[eventName][j].one)
-                        a.push(this._handlers[eventName][j]);
-                }
-
-                this._handlers[eventName] = a;
-            }
-        }
-
-        return this;
-    };
-
-    /**
-     * Return an event object.
-     *
-     * @param  {string}  events The name of the event.
-     * @param  {?object} data   The content of the event (optional).
-     * @return {object}         Returns the instance itself.
-     */
-    dispatcher.prototype.getEvent = function (event, data) {
-        return {
-            type: event,
-            data: data || {},
-            target: this
-        };
-    };
-
-    /**
-     * A useful function to deal with inheritance. It will make the target
-     * inherit the prototype of the class dispatcher as well as its constructor.
-     *
-     * @param {object} target The target.
-     */
-    dispatcher.extend = function (target, args) {
-        var k;
-
-        for (k in dispatcher.prototype)
-            if (dispatcher.prototype.hasOwnProperty(k))
-                target[k] = dispatcher.prototype[k];
-
-        dispatcher.apply(target, args);
-    };
-
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof this.sigma !== 'undefined') {
-        this.sigma.classes = this.sigma.classes || {};
-        this.sigma.classes.dispatcher = dispatcher;
-    } else if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = dispatcher;
-        exports.dispatcher = dispatcher;
-    } else
-        this.dispatcher = dispatcher;
-}).call(this);
-
-;(function () {
-    'use strict';
-
-    /**
-     * This utils aims to facilitate the manipulation of each instance setting.
-     * Using a function instead of an object brings two main advantages: First,
-     * it will be easier in the future to catch settings updates through a
-     * function than an object. Second, giving it a full object will "merge" it
-     * to the settings object properly, keeping us to have to always add a loop.
-     *
-     * @return {configurable} The "settings" function.
-     */
-    var configurable = function () {
-        var i,
-            l,
-            data = {},
-            datas = Array.prototype.slice.call(arguments, 0);
-
-        /**
-         * The method to use to set or get any property of this instance.
-         *
-         * @param  {string|object}    a1 If it is a string and if a2 is undefined,
-         *                               then it will return the corresponding
-         *                               property. If it is a string and if a2 is
-         *                               set, then it will set a2 as the property
-         *                               corresponding to a1, and return this. If
-         *                               it is an object, then each pair string +
-         *                               object(or any other type) will be set as a
-         *                               property.
-         * @param  {*?}               a2 The new property corresponding to a1 if a1
-         *                               is a string.
-         * @return {*|configurable}      Returns itself or the corresponding
-         *                               property.
-         *
-         * Polymorphism:
-         * *************
-         * Here are some basic use examples:
-         *
-         *  > settings = new configurable();
-         *  > settings('mySetting', 42);
-         *  > settings('mySetting'); // Logs: 42
-         *  > settings('mySetting', 123);
-         *  > settings('mySetting'); // Logs: 123
-         *  > settings({mySetting: 456});
-         *  > settings('mySetting'); // Logs: 456
-         *
-         * Also, it is possible to use the function as a fallback:
-         *  > settings({mySetting: 'abc'}, 'mySetting');  // Logs: 'abc'
-         *  > settings({hisSetting: 'abc'}, 'mySetting'); // Logs: 456
-         */
-        var settings = function (a1, a2) {
-            var o,
-                i,
-                l,
-                k;
-
-            if (arguments.length === 1 && typeof a1 === 'string') {
-                if (data[a1] !== undefined)
-                    return data[a1];
-                for (i = 0, l = datas.length; i < l; i++)
-                    if (datas[i][a1] !== undefined)
-                        return datas[i][a1];
-                return undefined;
-            } else if (typeof a1 === 'object' && typeof a2 === 'string') {
-                return (a1 || {})[a2] !== undefined ? a1[a2] : settings(a2);
-            } else {
-                o = (typeof a1 === 'object' && a2 === undefined) ? a1 : {};
-
-                if (typeof a1 === 'string')
-                    o[a1] = a2;
-
-                for (i = 0, k = Object.keys(o), l = k.length; i < l; i++)
-                    data[k[i]] = o[k[i]];
-
-                return this;
-            }
-        };
-
-        /**
-         * This method returns a new configurable function, with new objects
-         *
-         * @param  {object*}  Any number of objects to search in.
-         * @return {function} Returns the function. Check its documentation to know
-         *                    more about how it works.
-         */
-        settings.embedObjects = function () {
-            var args = datas.concat(
-                data
-            ).concat(
-                Array.prototype.splice.call(arguments, 0)
-            );
-
-            return configurable.apply({}, args);
-        };
-
-        // Initialize
-        for (i = 0, l = arguments.length; i < l; i++)
-            settings(arguments[i]);
-
-        return settings;
-    };
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof this.sigma !== 'undefined') {
-        this.sigma.classes = this.sigma.classes || {};
-        this.sigma.classes.configurable = configurable;
-    } else if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = configurable;
-        exports.configurable = configurable;
-    } else
-        this.configurable = configurable;
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    var _methods = Object.create(null),
-        _indexes = Object.create(null),
-        _initBindings = Object.create(null),
-        _methodBindings = Object.create(null),
-        _methodBeforeBindings = Object.create(null),
-        _defaultSettings = {
-            immutable: true,
-            clone: true
-        },
-        _defaultSettingsFunction = function (key) {
-            return _defaultSettings[key];
-        };
-
-    /**
-     * The graph constructor. It initializes the data and the indexes, and binds
-     * the custom indexes and methods to its own scope.
-     *
-     * Recognized parameters:
-     * **********************
-     * Here is the exhaustive list of every accepted parameters in the settings
-     * object:
-     *
-     *   {boolean} clone     Indicates if the data have to be cloned in methods
-     *                       to add nodes or edges.
-     *   {boolean} immutable Indicates if nodes "id" values and edges "id",
-     *                       "source" and "target" values must be set as
-     *                       immutable.
-     *
-     * @param  {?configurable} settings Eventually a settings function.
-     * @return {graph}                  The new graph instance.
-     */
-    var graph = function (settings) {
-        var k,
-            fn,
-            data;
-
-        /**
-         * DATA:
-         * *****
-         * Every data that is callable from graph methods are stored in this "data"
-         * object. This object will be served as context for all these methods,
-         * and it is possible to add other type of data in it.
-         */
-        data = {
-            /**
-             * SETTINGS FUNCTION:
-             * ******************
-             */
-            settings: settings || _defaultSettingsFunction,
-
-            /**
-             * MAIN DATA:
-             * **********
-             */
-            nodesArray: [],
-            edgesArray: [],
-
-            /**
-             * GLOBAL INDEXES:
-             * ***************
-             * These indexes just index data by ids.
-             */
-            nodesIndex: Object.create(null),
-            edgesIndex: Object.create(null),
-
-            /**
-             * LOCAL INDEXES:
-             * **************
-             * These indexes refer from node to nodes. Each key is an id, and each
-             * value is the array of the ids of related nodes.
-             */
-            inNeighborsIndex: Object.create(null),
-            outNeighborsIndex: Object.create(null),
-            allNeighborsIndex: Object.create(null),
-
-            inNeighborsCount: Object.create(null),
-            outNeighborsCount: Object.create(null),
-            allNeighborsCount: Object.create(null)
-        };
-
-        // Execute bindings:
-        for (k in _initBindings)
-            _initBindings[k].call(data);
-
-        // Add methods to both the scope and the data objects:
-        for (k in _methods) {
-            fn = __bindGraphMethod(k, data, _methods[k]);
-            this[k] = fn;
-            data[k] = fn;
-        }
-    };
-
-
-    /**
-     * A custom tool to bind methods such that function that are bound to it will
-     * be executed anytime the method is called.
-     *
-     * @param  {string}   methodName The name of the method to bind.
-     * @param  {object}   scope      The scope where the method must be executed.
-     * @param  {function} fn         The method itself.
-     * @return {function}            The new method.
-     */
-    function __bindGraphMethod(methodName, scope, fn) {
-        var result = function () {
-            var k,
-                res;
-
-            // Execute "before" bound functions:
-            for (k in _methodBeforeBindings[methodName])
-                _methodBeforeBindings[methodName][k].apply(scope, arguments);
-
-            // Apply the method:
-            res = fn.apply(scope, arguments);
-
-            // Execute bound functions:
-            for (k in _methodBindings[methodName])
-                _methodBindings[methodName][k].apply(scope, arguments);
-
-            // Return res:
-            return res;
-        };
-
-        return result;
-    }
-
-    /**
-     * This custom tool function removes every pair key/value from an hash. The
-     * goal is to avoid creating a new object while some other references are
-     * still hanging in some scopes...
-     *
-     * @param  {object} obj The object to empty.
-     * @return {object}     The empty object.
-     */
-    function __emptyObject(obj) {
-        var k;
-
-        for (k in obj)
-            if (!('hasOwnProperty' in obj) || obj.hasOwnProperty(k))
-                delete obj[k];
-
-        return obj;
-    }
-
-
-    /**
-     * This global method adds a method that will be bound to the futurly created
-     * graph instances.
-     *
-     * Since these methods will be bound to their scope when the instances are
-     * created, it does not use the prototype. Because of that, methods have to
-     * be added before instances are created to make them available.
-     *
-     * Here is an example:
-     *
-     *  > graph.addMethod('getNodesCount', function() {
-   *  >   return this.nodesArray.length;
-   *  > });
-     *  >
-     *  > var myGraph = new graph();
-     *  > console.log(myGraph.getNodesCount()); // outputs 0
-     *
-     * @param  {string}   methodName The name of the method.
-     * @param  {function} fn         The method itself.
-     * @return {object}              The global graph constructor.
-     */
-    graph.addMethod = function (methodName, fn) {
-        if (
-            typeof methodName !== 'string' ||
-            typeof fn !== 'function' ||
-            arguments.length !== 2
-        )
-            throw 'addMethod: Wrong arguments.';
-
-        if (_methods[methodName] || graph[methodName])
-            throw 'The method "' + methodName + '" already exists.';
-
-        _methods[methodName] = fn;
-        _methodBindings[methodName] = Object.create(null);
-        _methodBeforeBindings[methodName] = Object.create(null);
-
-        return this;
-    };
-
-    /**
-     * This global method returns true if the method has already been added, and
-     * false else.
-     *
-     * Here are some examples:
-     *
-     *  > graph.hasMethod('addNode'); // returns true
-     *  > graph.hasMethod('hasMethod'); // returns true
-     *  > graph.hasMethod('unexistingMethod'); // returns false
-     *
-     * @param  {string}  methodName The name of the method.
-     * @return {boolean}            The result.
-     */
-    graph.hasMethod = function (methodName) {
-        return !!(_methods[methodName] || graph[methodName]);
-    };
-
-    /**
-     * This global methods attaches a function to a method. Anytime the specified
-     * method is called, the attached function is called right after, with the
-     * same arguments and in the same scope. The attached function is called
-     * right before if the last argument is true, unless the method is the graph
-     * constructor.
-     *
-     * To attach a function to the graph constructor, use 'constructor' as the
-     * method name (first argument).
-     *
-     * The main idea is to have a clean way to keep custom indexes up to date,
-     * for instance:
-     *
-     *  > var timesAddNodeCalled = 0;
-     *  > graph.attach('addNode', 'timesAddNodeCalledInc', function() {
-   *  >   timesAddNodeCalled++;
-   *  > });
-     *  >
-     *  > var myGraph = new graph();
-     *  > console.log(timesAddNodeCalled); // outputs 0
-     *  >
-     *  > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
-     *  > console.log(timesAddNodeCalled); // outputs 2
-     *
-     * The idea for calling a function before is to provide pre-processors, for
-     * instance:
-     *
-     *  > var colorPalette = { Person: '#C3CBE1', Place: '#9BDEBD' };
-     *  > graph.attach('addNode', 'applyNodeColorPalette', function(n) {
-   *  >   n.color = colorPalette[n.category];
-   *  > }, true);
-     *  >
-     *  > var myGraph = new graph();
-     *  > myGraph.addNode({ id: 'n0', category: 'Person' });
-     *  > console.log(myGraph.nodes('n0').color); // outputs '#C3CBE1'
-     *
-     * @param  {string}   methodName The name of the related method or
-     *                               "constructor".
-     * @param  {string}   key        The key to identify the function to attach.
-     * @param  {function} fn         The function to bind.
-     * @param  {boolean}  before     If true the function is called right before.
-     * @return {object}              The global graph constructor.
-     */
-    graph.attach = function (methodName, key, fn, before) {
-        if (
-            typeof methodName !== 'string' ||
-            typeof key !== 'string' ||
-            typeof fn !== 'function' ||
-            arguments.length < 3 ||
-            arguments.length > 4
-        )
-            throw 'attach: Wrong arguments.';
-
-        var bindings;
-
-        if (methodName === 'constructor')
-            bindings = _initBindings;
-        else {
-            if (before) {
-                if (!_methodBeforeBindings[methodName])
-                    throw 'The method "' + methodName + '" does not exist.';
-
-                bindings = _methodBeforeBindings[methodName];
-            }
-            else {
-                if (!_methodBindings[methodName])
-                    throw 'The method "' + methodName + '" does not exist.';
-
-                bindings = _methodBindings[methodName];
-            }
-        }
-
-        if (bindings[key])
-            throw 'A function "' + key + '" is already attached ' +
-            'to the method "' + methodName + '".';
-
-        bindings[key] = fn;
-
-        return this;
-    };
-
-    /**
-     * Alias of attach(methodName, key, fn, true).
-     */
-    graph.attachBefore = function (methodName, key, fn) {
-        return this.attach(methodName, key, fn, true);
-    };
-
-    /**
-     * This methods is just an helper to deal with custom indexes. It takes as
-     * arguments the name of the index and an object containing all the different
-     * functions to bind to the methods.
-     *
-     * Here is a basic example, that creates an index to keep the number of nodes
-     * in the current graph. It also adds a method to provide a getter on that
-     * new index:
-     *
-     *  > sigma.classes.graph.addIndex('nodesCount', {
-   *  >   constructor: function() {
-   *  >     this.nodesCount = 0;
-   *  >   },
-   *  >   addNode: function() {
-   *  >     this.nodesCount++;
-   *  >   },
-   *  >   dropNode: function() {
-   *  >     this.nodesCount--;
-   *  >   }
-   *  > });
-     *  >
-     *  > sigma.classes.graph.addMethod('getNodesCount', function() {
-   *  >   return this.nodesCount;
-   *  > });
-     *  >
-     *  > var myGraph = new sigma.classes.graph();
-     *  > console.log(myGraph.getNodesCount()); // outputs 0
-     *  >
-     *  > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
-     *  > console.log(myGraph.getNodesCount()); // outputs 2
-     *
-     * @param  {string} name     The name of the index.
-     * @param  {object} bindings The object containing the functions to bind.
-     * @return {object}          The global graph constructor.
-     */
-    graph.addIndex = function (name, bindings) {
-        if (
-            typeof name !== 'string' ||
-            Object(bindings) !== bindings ||
-            arguments.length !== 2
-        )
-            throw 'addIndex: Wrong arguments.';
-
-        if (_indexes[name])
-            throw 'The index "' + name + '" already exists.';
-
-        var k;
-
-        // Store the bindings:
-        _indexes[name] = bindings;
-
-        // Attach the bindings:
-        for (k in bindings)
-            if (typeof bindings[k] !== 'function')
-                throw 'The bindings must be functions.';
-            else
-                graph.attach(k, name, bindings[k]);
-
-        return this;
-    };
-
-
-    /**
-     * This method adds a node to the graph. The node must be an object, with a
-     * string under the key "id". Except for this, it is possible to add any
-     * other attribute, that will be preserved all along the manipulations.
-     *
-     * If the graph option "clone" has a truthy value, the node will be cloned
-     * when added to the graph. Also, if the graph option "immutable" has a
-     * truthy value, its id will be defined as immutable.
-     *
-     * @param  {object} node The node to add.
-     * @return {object}      The graph instance.
-     */
-    graph.addMethod('addNode', function (node) {
-        // Check that the node is an object and has an id:
-        if (Object(node) !== node || arguments.length !== 1)
-            throw 'addNode: Wrong arguments.';
-
-        if (typeof node.id !== 'string' && typeof node.id !== 'number')
-            throw 'The node must have a string or number id.';
-
-        if (this.nodesIndex[node.id])
-            throw 'The node "' + node.id + '" already exists.';
-
-        var k,
-            id = node.id,
-            validNode = Object.create(null);
-
-        // Check the "clone" option:
-        if (this.settings('clone')) {
-            for (k in node)
-                if (k !== 'id')
-                    validNode[k] = node[k];
-        } else
-            validNode = node;
-
-        // Check the "immutable" option:
-        if (this.settings('immutable'))
-            Object.defineProperty(validNode, 'id', {
-                value: id,
-                enumerable: true
-            });
-        else
-            validNode.id = id;
-
-        // Add empty containers for edges indexes:
-        this.inNeighborsIndex[id] = Object.create(null);
-        this.outNeighborsIndex[id] = Object.create(null);
-        this.allNeighborsIndex[id] = Object.create(null);
-
-        this.inNeighborsCount[id] = 0;
-        this.outNeighborsCount[id] = 0;
-        this.allNeighborsCount[id] = 0;
-
-        // Add the node to indexes:
-        this.nodesArray.push(validNode);
-        this.nodesIndex[validNode.id] = validNode;
-
-        // Return the current instance:
-        return this;
-    });
-
-    /**
-     * This method adds an edge to the graph. The edge must be an object, with a
-     * string under the key "id", and strings under the keys "source" and
-     * "target" that design existing nodes. Except for this, it is possible to
-     * add any other attribute, that will be preserved all along the
-     * manipulations.
-     *
-     * If the graph option "clone" has a truthy value, the edge will be cloned
-     * when added to the graph. Also, if the graph option "immutable" has a
-     * truthy value, its id, source and target will be defined as immutable.
-     *
-     * @param  {object} edge The edge to add.
-     * @return {object}      The graph instance.
-     */
-    graph.addMethod('addEdge', function (edge) {
-        // Check that the edge is an object and has an id:
-        if (Object(edge) !== edge || arguments.length !== 1)
-            throw 'addEdge: Wrong arguments.';
-
-        if (typeof edge.id !== 'string' && typeof edge.id !== 'number')
-            throw 'The edge must have a string or number id.';
-
-        if ((typeof edge.source !== 'string' && typeof edge.source !== 'number') || !this.nodesIndex[edge.source])
-            throw 'The edge source must have an existing node id.';
-
-        if ((typeof edge.target !== 'string' && typeof edge.target !== 'number') || !this.nodesIndex[edge.target])
-            throw 'The edge target must have an existing node id.';
-
-        if (this.edgesIndex[edge.id])
-            throw 'The edge "' + edge.id + '" already exists.';
-
-        var k,
-            validEdge = Object.create(null);
-
-        // Check the "clone" option:
-        if (this.settings('clone')) {
-            for (k in edge)
-                if (k !== 'id' && k !== 'source' && k !== 'target')
-                    validEdge[k] = edge[k];
-        } else
-            validEdge = edge;
-
-        // Check the "immutable" option:
-        if (this.settings('immutable')) {
-            Object.defineProperty(validEdge, 'id', {
-                value: edge.id,
-                enumerable: true
-            });
-
-            Object.defineProperty(validEdge, 'source', {
-                value: edge.source,
-                enumerable: true
-            });
-
-            Object.defineProperty(validEdge, 'target', {
-                value: edge.target,
-                enumerable: true
-            });
-        } else {
-            validEdge.id = edge.id;
-            validEdge.source = edge.source;
-            validEdge.target = edge.target;
-        }
-
-        // Add the edge to indexes:
-        this.edgesArray.push(validEdge);
-        this.edgesIndex[validEdge.id] = validEdge;
-
-        if (!this.inNeighborsIndex[validEdge.target][validEdge.source])
-            this.inNeighborsIndex[validEdge.target][validEdge.source] =
-                Object.create(null);
-        this.inNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
-            validEdge;
-
-        if (!this.outNeighborsIndex[validEdge.source][validEdge.target])
-            this.outNeighborsIndex[validEdge.source][validEdge.target] =
-                Object.create(null);
-        this.outNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
-            validEdge;
-
-        if (!this.allNeighborsIndex[validEdge.source][validEdge.target])
-            this.allNeighborsIndex[validEdge.source][validEdge.target] =
-                Object.create(null);
-        this.allNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
-            validEdge;
-
-        if (validEdge.target !== validEdge.source) {
-            if (!this.allNeighborsIndex[validEdge.target][validEdge.source])
-                this.allNeighborsIndex[validEdge.target][validEdge.source] =
-                    Object.create(null);
-            this.allNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
-                validEdge;
-        }
-
-        // Keep counts up to date:
-        this.inNeighborsCount[validEdge.target]++;
-        this.outNeighborsCount[validEdge.source]++;
-        this.allNeighborsCount[validEdge.target]++;
-        this.allNeighborsCount[validEdge.source]++;
-
-        return this;
-    });
-
-    /**
-     * This method drops a node from the graph. It also removes each edge that is
-     * bound to it, through the dropEdge method. An error is thrown if the node
-     * does not exist.
-     *
-     * @param  {string} id The node id.
-     * @return {object}    The graph instance.
-     */
-    graph.addMethod('dropNode', function (id) {
-        // Check that the arguments are valid:
-        if ((typeof id !== 'string' && typeof id !== 'number') ||
-            arguments.length !== 1)
-            throw 'dropNode: Wrong arguments.';
-
-        if (!this.nodesIndex[id])
-            throw 'The node "' + id + '" does not exist.';
-
-        var i, k, l;
-
-        // Remove the node from indexes:
-        delete this.nodesIndex[id];
-        for (i = 0, l = this.nodesArray.length; i < l; i++)
-            if (this.nodesArray[i].id === id) {
-                this.nodesArray.splice(i, 1);
-                break;
-            }
-
-        // Remove related edges:
-        for (i = this.edgesArray.length - 1; i >= 0; i--)
-            if (this.edgesArray[i].source === id || this.edgesArray[i].target === id)
-                this.dropEdge(this.edgesArray[i].id);
-
-        // Remove related edge indexes:
-        delete this.inNeighborsIndex[id];
-        delete this.outNeighborsIndex[id];
-        delete this.allNeighborsIndex[id];
-
-        delete this.inNeighborsCount[id];
-        delete this.outNeighborsCount[id];
-        delete this.allNeighborsCount[id];
-
-        for (k in this.nodesIndex) {
-            delete this.inNeighborsIndex[k][id];
-            delete this.outNeighborsIndex[k][id];
-            delete this.allNeighborsIndex[k][id];
-        }
-
-        return this;
-    });
-
-    /**
-     * This method drops an edge from the graph. An error is thrown if the edge
-     * does not exist.
-     *
-     * @param  {string} id The edge id.
-     * @return {object}    The graph instance.
-     */
-    graph.addMethod('dropEdge', function (id) {
-        // Check that the arguments are valid:
-        if ((typeof id !== 'string' && typeof id !== 'number') ||
-            arguments.length !== 1)
-            throw 'dropEdge: Wrong arguments.';
-
-        if (!this.edgesIndex[id])
-            throw 'The edge "' + id + '" does not exist.';
-
-        var i, l, edge;
-
-        // Remove the edge from indexes:
-        edge = this.edgesIndex[id];
-        delete this.edgesIndex[id];
-        for (i = 0, l = this.edgesArray.length; i < l; i++)
-            if (this.edgesArray[i].id === id) {
-                this.edgesArray.splice(i, 1);
-                break;
-            }
-
-        delete this.inNeighborsIndex[edge.target][edge.source][edge.id];
-        if (!Object.keys(this.inNeighborsIndex[edge.target][edge.source]).length)
-            delete this.inNeighborsIndex[edge.target][edge.source];
-
-        delete this.outNeighborsIndex[edge.source][edge.target][edge.id];
-        if (!Object.keys(this.outNeighborsIndex[edge.source][edge.target]).length)
-            delete this.outNeighborsIndex[edge.source][edge.target];
-
-        delete this.allNeighborsIndex[edge.source][edge.target][edge.id];
-        if (!Object.keys(this.allNeighborsIndex[edge.source][edge.target]).length)
-            delete this.allNeighborsIndex[edge.source][edge.target];
-
-        if (edge.target !== edge.source) {
-            delete this.allNeighborsIndex[edge.target][edge.source][edge.id];
-            if (!Object.keys(this.allNeighborsIndex[edge.target][edge.source]).length)
-                delete this.allNeighborsIndex[edge.target][edge.source];
-        }
-
-        this.inNeighborsCount[edge.target]--;
-        this.outNeighborsCount[edge.source]--;
-        this.allNeighborsCount[edge.source]--;
-        this.allNeighborsCount[edge.target]--;
-
-        return this;
-    });
-
-    /**
-     * This method destroys the current instance. It basically empties each index
-     * and methods attached to the graph.
-     */
-    graph.addMethod('kill', function () {
-        // Delete arrays:
-        this.nodesArray.length = 0;
-        this.edgesArray.length = 0;
-        delete this.nodesArray;
-        delete this.edgesArray;
-
-        // Delete indexes:
-        delete this.nodesIndex;
-        delete this.edgesIndex;
-        delete this.inNeighborsIndex;
-        delete this.outNeighborsIndex;
-        delete this.allNeighborsIndex;
-        delete this.inNeighborsCount;
-        delete this.outNeighborsCount;
-        delete this.allNeighborsCount;
-    });
-
-    /**
-     * This method empties the nodes and edges arrays, as well as the different
-     * indexes.
-     *
-     * @return {object} The graph instance.
-     */
-    graph.addMethod('clear', function () {
-        this.nodesArray.length = 0;
-        this.edgesArray.length = 0;
-
-        // Due to GC issues, I prefer not to create new object. These objects are
-        // only available from the methods and attached functions, but still, it is
-        // better to prevent ghost references to unrelevant data...
-        __emptyObject(this.nodesIndex);
-        __emptyObject(this.edgesIndex);
-        __emptyObject(this.nodesIndex);
-        __emptyObject(this.inNeighborsIndex);
-        __emptyObject(this.outNeighborsIndex);
-        __emptyObject(this.allNeighborsIndex);
-        __emptyObject(this.inNeighborsCount);
-        __emptyObject(this.outNeighborsCount);
-        __emptyObject(this.allNeighborsCount);
-
-        return this;
-    });
-
-    /**
-     * This method reads an object and adds the nodes and edges, through the
-     * proper methods "addNode" and "addEdge".
-     *
-     * Here is an example:
-     *
-     *  > var myGraph = new graph();
-     *  > myGraph.read({
-   *  >   nodes: [
-   *  >     { id: 'n0' },
-   *  >     { id: 'n1' }
-   *  >   ],
-   *  >   edges: [
-   *  >     {
-   *  >       id: 'e0',
-   *  >       source: 'n0',
-   *  >       target: 'n1'
-   *  >     }
-   *  >   ]
-   *  > });
-     *  >
-     *  > console.log(
-     *  >   myGraph.nodes().length,
-     *  >   myGraph.edges().length
-     *  > ); // outputs 2 1
-     *
-     * @param  {object} g The graph object.
-     * @return {object}   The graph instance.
-     */
-    graph.addMethod('read', function (g) {
-        var i,
-            a,
-            l;
-
-        a = g.nodes || [];
-        for (i = 0, l = a.length; i < l; i++)
-            this.addNode(a[i]);
-
-        a = g.edges || [];
-        for (i = 0, l = a.length; i < l; i++)
-            this.addEdge(a[i]);
-
-        return this;
-    });
-
-    /**
-     * This methods returns one or several nodes, depending on how it is called.
-     *
-     * To get the array of nodes, call "nodes" without argument. To get a
-     * specific node, call it with the id of the node. The get multiple node,
-     * call it with an array of ids, and it will return the array of nodes, in
-     * the same order.
-     *
-     * @param  {?(string|array)} v Eventually one id, an array of ids.
-     * @return {object|array}      The related node or array of nodes.
-     */
-    graph.addMethod('nodes', function (v) {
-        // Clone the array of nodes and return it:
-        if (!arguments.length)
-            return this.nodesArray.slice(0);
-
-        // Return the related node:
-        if (arguments.length === 1 &&
-            (typeof v === 'string' || typeof v === 'number'))
-            return this.nodesIndex[v];
-
-        // Return an array of the related node:
-        if (
-            arguments.length === 1 &&
-            Object.prototype.toString.call(v) === '[object Array]'
-        ) {
-            var i,
-                l,
-                a = [];
-
-            for (i = 0, l = v.length; i < l; i++)
-                if (typeof v[i] === 'string' || typeof v[i] === 'number')
-                    a.push(this.nodesIndex[v[i]]);
-                else
-                    throw 'nodes: Wrong arguments.';
-
-            return a;
-        }
-
-        throw 'nodes: Wrong arguments.';
-    });
-
-    /**
-     * This methods returns the degree of one or several nodes, depending on how
-     * it is called. It is also possible to get incoming or outcoming degrees
-     * instead by specifying 'in' or 'out' as a second argument.
-     *
-     * @param  {string|array} v     One id, an array of ids.
-     * @param  {?string}      which Which degree is required. Values are 'in',
-     *                              'out', and by default the normal degree.
-     * @return {number|array}       The related degree or array of degrees.
-     */
-    graph.addMethod('degree', function (v, which) {
-        // Check which degree is required:
-        which = {
-                'in': this.inNeighborsCount,
-                'out': this.outNeighborsCount
-            }[which || ''] || this.allNeighborsCount;
-
-        // Return the related node:
-        if (typeof v === 'string' || typeof v === 'number')
-            return which[v];
-
-        // Return an array of the related node:
-        if (Object.prototype.toString.call(v) === '[object Array]') {
-            var i,
-                l,
-                a = [];
-
-            for (i = 0, l = v.length; i < l; i++)
-                if (typeof v[i] === 'string' || typeof v[i] === 'number')
-                    a.push(which[v[i]]);
-                else
-                    throw 'degree: Wrong arguments.';
-
-            return a;
-        }
-
-        throw 'degree: Wrong arguments.';
-    });
-
-    /**
-     * This methods returns one or several edges, depending on how it is called.
-     *
-     * To get the array of edges, call "edges" without argument. To get a
-     * specific edge, call it with the id of the edge. The get multiple edge,
-     * call it with an array of ids, and it will return the array of edges, in
-     * the same order.
-     *
-     * @param  {?(string|array)} v Eventually one id, an array of ids.
-     * @return {object|array}      The related edge or array of edges.
-     */
-    graph.addMethod('edges', function (v) {
-        // Clone the array of edges and return it:
-        if (!arguments.length)
-            return this.edgesArray.slice(0);
-
-        // Return the related edge:
-        if (arguments.length === 1 &&
-            (typeof v === 'string' || typeof v === 'number'))
-            return this.edgesIndex[v];
-
-        // Return an array of the related edge:
-        if (
-            arguments.length === 1 &&
-            Object.prototype.toString.call(v) === '[object Array]'
-        ) {
-            var i,
-                l,
-                a = [];
-
-            for (i = 0, l = v.length; i < l; i++)
-                if (typeof v[i] === 'string' || typeof v[i] === 'number')
-                    a.push(this.edgesIndex[v[i]]);
-                else
-                    throw 'edges: Wrong arguments.';
-
-            return a;
-        }
-
-        throw 'edges: Wrong arguments.';
-    });
-
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof sigma !== 'undefined') {
-        sigma.classes = sigma.classes || Object.create(null);
-        sigma.classes.graph = graph;
-    } else if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = graph;
-        exports.graph = graph;
-    } else
-        this.graph = graph;
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    sigma.utils.pkg('sigma.classes');
-
-    /**
-     * The camera constructor. It just initializes its attributes and methods.
-     *
-     * @param  {string}       id       The id.
-     * @param  {sigma.classes.graph}  graph    The graph.
-     * @param  {configurable} settings The settings function.
-     * @param  {?object}      options  Eventually some overriding options.
-     * @return {camera}                Returns the fresh new camera instance.
-     */
-    sigma.classes.camera = function (id, graph, settings, options) {
-        sigma.classes.dispatcher.extend(this);
-
-        Object.defineProperty(this, 'graph', {
-            value: graph
-        });
-        Object.defineProperty(this, 'id', {
-            value: id
-        });
-        Object.defineProperty(this, 'readPrefix', {
-            value: 'read_cam' + id + ':'
-        });
-        Object.defineProperty(this, 'prefix', {
-            value: 'cam' + id + ':'
-        });
-
-        this.x = 0;
-        this.y = 0;
-        this.ratio = 1;
-        this.angle = 0;
-        this.isAnimated = false;
-        this.settings = (typeof options === 'object' && options) ?
-            settings.embedObject(options) :
-            settings;
-    };
-
-    /**
-     * Updates the camera position.
-     *
-     * @param  {object} coordinates The new coordinates object.
-     * @return {camera}             Returns the camera.
-     */
-    sigma.classes.camera.prototype.goTo = function (coordinates) {
-        if (!this.settings('enableCamera'))
-            return this;
-
-        var i,
-            l,
-            c = coordinates || {},
-            keys = ['x', 'y', 'ratio', 'angle'];
-
-        for (i = 0, l = keys.length; i < l; i++)
-            if (c[keys[i]] !== undefined) {
-                if (typeof c[keys[i]] === 'number' && !isNaN(c[keys[i]]))
-                    this[keys[i]] = c[keys[i]];
-                else
-                    throw 'Value for "' + keys[i] + '" is not a number.';
-            }
-
-        this.dispatchEvent('coordinatesUpdated');
-        return this;
-    };
-
-    /**
-     * This method takes a graph and computes for each node and edges its
-     * coordinates relatively to the center of the camera. Basically, it will
-     * compute the coordinates that will be used by the graphic renderers.
-     *
-     * Since it should be possible to use different cameras and different
-     * renderers, it is possible to specify a prefix to put before the new
-     * coordinates (to get something like "node.camera1_x")
-     *
-     * @param  {?string} read    The prefix of the coordinates to read.
-     * @param  {?string} write   The prefix of the coordinates to write.
-     * @param  {?object} options Eventually an object of options. Those can be:
-     *                           - A restricted nodes array.
-     *                           - A restricted edges array.
-     *                           - A width.
-     *                           - A height.
-     * @return {camera}        Returns the camera.
-     */
-    sigma.classes.camera.prototype.applyView = function (read, write, options) {
-        options = options || {};
-        write = write !== undefined ? write : this.prefix;
-        read = read !== undefined ? read : this.readPrefix;
-
-        var nodes = options.nodes || this.graph.nodes(),
-            edges = options.edges || this.graph.edges();
-
-        var i,
-            l,
-            node,
-            cos = Math.cos(this.angle),
-            sin = Math.sin(this.angle),
-            nodeRatio = Math.pow(this.ratio, this.settings('nodesPowRatio')),
-            edgeRatio = Math.pow(this.ratio, this.settings('edgesPowRatio')),
-            xOffset = (options.width || 0) / 2,
-            yOffset = (options.height || 0) / 2;
-
-        for (i = 0, l = nodes.length; i < l; i++) {
-            node = nodes[i];
-            node[write + 'x'] =
-                (
-                    ((node[read + 'x'] || 0) - this.x) * cos +
-                    ((node[read + 'y'] || 0) - this.y) * sin
-                ) / this.ratio + xOffset;
-            node[write + 'y'] =
-                (
-                    ((node[read + 'y'] || 0) - this.y) * cos -
-                    ((node[read + 'x'] || 0) - this.x) * sin
-                ) / this.ratio + yOffset;
-            node[write + 'size'] =
-                (node[read + 'size'] || 0) /
-                nodeRatio;
-        }
-
-        for (i = 0, l = edges.length; i < l; i++) {
-            edges[i][write + 'size'] =
-                (edges[i][read + 'size'] || 0) /
-                edgeRatio;
-        }
-
-        return this;
-    };
-
-    /**
-     * This function converts the coordinates of a point from the frame of the
-     * camera to the frame of the graph.
-     *
-     * @param  {number} x The X coordinate of the point in the frame of the
-     *                    camera.
-     * @param  {number} y The Y coordinate of the point in the frame of the
-     *                    camera.
-     * @return {object}   The point coordinates in the frame of the graph.
-     */
-    sigma.classes.camera.prototype.graphPosition = function (x, y, vector) {
-        var X = 0,
-            Y = 0,
-            cos = Math.cos(this.angle),
-            sin = Math.sin(this.angle);
-
-        // Revert the origin differential vector:
-        if (!vector) {
-            X = -(this.x * cos + this.y * sin) / this.ratio;
-            Y = -(this.y * cos - this.x * sin) / this.ratio;
-        }
-
-        return {
-            x: (x * cos + y * sin) / this.ratio + X,
-            y: (y * cos - x * sin) / this.ratio + Y
-        };
-    };
-
-    /**
-     * This function converts the coordinates of a point from the frame of the
-     * graph to the frame of the camera.
-     *
-     * @param  {number} x The X coordinate of the point in the frame of the
-     *                    graph.
-     * @param  {number} y The Y coordinate of the point in the frame of the
-     *                    graph.
-     * @return {object}   The point coordinates in the frame of the camera.
-     */
-    sigma.classes.camera.prototype.cameraPosition = function (x, y, vector) {
-        var X = 0,
-            Y = 0,
-            cos = Math.cos(this.angle),
-            sin = Math.sin(this.angle);
-
-        // Revert the origin differential vector:
-        if (!vector) {
-            X = -(this.x * cos + this.y * sin) / this.ratio;
-            Y = -(this.y * cos - this.x * sin) / this.ratio;
-        }
-
-        return {
-            x: ((x - X) * cos - (y - Y) * sin) * this.ratio,
-            y: ((y - Y) * cos + (x - X) * sin) * this.ratio
-        };
-    };
-
-    /**
-     * This method returns the transformation matrix of the camera. This is
-     * especially useful to apply the camera view directly in shaders, in case of
-     * WebGL rendering.
-     *
-     * @return {array} The transformation matrix.
-     */
-    sigma.classes.camera.prototype.getMatrix = function () {
-        var scale = sigma.utils.matrices.scale(1 / this.ratio),
-            rotation = sigma.utils.matrices.rotation(this.angle),
-            translation = sigma.utils.matrices.translation(-this.x, -this.y),
-            matrix = sigma.utils.matrices.multiply(
-                translation,
-                sigma.utils.matrices.multiply(
-                    rotation,
-                    scale
-                )
-            );
-
-        return matrix;
-    };
-
-    /**
-     * Taking a width and a height as parameters, this method returns the
-     * coordinates of the rectangle representing the camera on screen, in the
-     * graph's referentiel.
-     *
-     * To keep displaying labels of nodes going out of the screen, the method
-     * keeps a margin around the screen in the returned rectangle.
-     *
-     * @param  {number} width  The width of the screen.
-     * @param  {number} height The height of the screen.
-     * @return {object}        The rectangle as x1, y1, x2 and y2, representing
-     *                         two opposite points.
-     */
-    sigma.classes.camera.prototype.getRectangle = function (width, height) {
-        var widthVect = this.cameraPosition(width, 0, true),
-            heightVect = this.cameraPosition(0, height, true),
-            centerVect = this.cameraPosition(width / 2, height / 2, true),
-            marginX = this.cameraPosition(width / 4, 0, true).x,
-            marginY = this.cameraPosition(0, height / 4, true).y;
-
-        return {
-            x1: this.x - centerVect.x - marginX,
-            y1: this.y - centerVect.y - marginY,
-            x2: this.x - centerVect.x + marginX + widthVect.x,
-            y2: this.y - centerVect.y - marginY + widthVect.y,
-            height: Math.sqrt(
-                Math.pow(heightVect.x, 2) +
-                Math.pow(heightVect.y + 2 * marginY, 2)
-            )
-        };
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    /**
-     * Sigma Quadtree Module
-     * =====================
-     *
-     * Author: Guillaume Plique (Yomguithereal)
-     * Version: 0.2
-     */
-
-
-    /**
-     * Quad Geometric Operations
-     * -------------------------
-     *
-     * A useful batch of geometric operations used by the quadtree.
-     */
-
-    var _geom = {
-
-        /**
-         * Transforms a graph node with x, y and size into an
-         * axis-aligned square.
-         *
-         * @param  {object} A graph node with at least a point (x, y) and a size.
-         * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-         */
-        pointToSquare: function (n) {
-            return {
-                x1: n.x - n.size,
-                y1: n.y - n.size,
-                x2: n.x + n.size,
-                y2: n.y - n.size,
-                height: n.size * 2
-            };
-        },
-
-        /**
-         * Checks whether a rectangle is axis-aligned.
-         *
-         * @param  {object}  A rectangle defined by two points
-         *                   (x1, y1) and (x2, y2).
-         * @return {boolean} True if the rectangle is axis-aligned.
-         */
-        isAxisAligned: function (r) {
-            return r.x1 === r.x2 || r.y1 === r.y2;
-        },
-
-        /**
-         * Compute top points of an axis-aligned rectangle. This is useful in
-         * cases when the rectangle has been rotated (left, right or bottom up) and
-         * later operations need to know the top points.
-         *
-         * @param  {object} An axis-aligned rectangle defined by two points
-         *                  (x1, y1), (x2, y2) and height.
-         * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
-         */
-        axisAlignedTopPoints: function (r) {
-
-            // Basic
-            if (r.y1 === r.y2 && r.x1 < r.x2)
-                return r;
-
-            // Rotated to right
-            if (r.x1 === r.x2 && r.y2 > r.y1)
-                return {
-                    x1: r.x1 - r.height, y1: r.y1,
-                    x2: r.x1, y2: r.y1,
-                    height: r.height
-                };
-
-            // Rotated to left
-            if (r.x1 === r.x2 && r.y2 < r.y1)
-                return {
-                    x1: r.x1, y1: r.y2,
-                    x2: r.x2 + r.height, y2: r.y2,
-                    height: r.height
-                };
-
-            // Bottom's up
-            return {
-                x1: r.x2, y1: r.y1 - r.height,
-                x2: r.x1, y2: r.y1 - r.height,
-                height: r.height
-            };
-        },
-
-        /**
-         * Get coordinates of a rectangle's lower left corner from its top points.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @return {object} Coordinates of the corner (x, y).
-         */
-        lowerLeftCoor: function (r) {
-            var width = (
-                Math.sqrt(
-                    Math.pow(r.x2 - r.x1, 2) +
-                    Math.pow(r.y2 - r.y1, 2)
-                )
-            );
-
-            return {
-                x: r.x1 - (r.y2 - r.y1) * r.height / width,
-                y: r.y1 + (r.x2 - r.x1) * r.height / width
-            };
-        },
-
-        /**
-         * Get coordinates of a rectangle's lower right corner from its top points
-         * and its lower left corner.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @param  {object} A corner's coordinates (x, y).
-         * @return {object} Coordinates of the corner (x, y).
-         */
-        lowerRightCoor: function (r, llc) {
-            return {
-                x: llc.x - r.x1 + r.x2,
-                y: llc.y - r.y1 + r.y2
-            };
-        },
-
-        /**
-         * Get the coordinates of all the corners of a rectangle from its top point.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @return {array}  An array of the four corners' coordinates (x, y).
-         */
-        rectangleCorners: function (r) {
-            var llc = this.lowerLeftCoor(r),
-                lrc = this.lowerRightCoor(r, llc);
-
-            return [
-                {x: r.x1, y: r.y1},
-                {x: r.x2, y: r.y2},
-                {x: llc.x, y: llc.y},
-                {x: lrc.x, y: lrc.y}
-            ];
-        },
-
-        /**
-         * Split a square defined by its boundaries into four.
-         *
-         * @param  {object} Boundaries of the square (x, y, width, height).
-         * @return {array}  An array containing the four new squares, themselves
-         *                  defined by an array of their four corners (x, y).
-         */
-        splitSquare: function (b) {
-            return [
-                [
-                    {x: b.x, y: b.y},
-                    {x: b.x + b.width / 2, y: b.y},
-                    {x: b.x, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2}
-                ],
-                [
-                    {x: b.x + b.width / 2, y: b.y},
-                    {x: b.x + b.width, y: b.y},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x + b.width, y: b.y + b.height / 2}
-                ],
-                [
-                    {x: b.x, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x, y: b.y + b.height},
-                    {x: b.x + b.width / 2, y: b.y + b.height}
-                ],
-                [
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x + b.width, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height},
-                    {x: b.x + b.width, y: b.y + b.height}
-                ]
-            ];
-        },
-
-        /**
-         * Compute the four axis between corners of rectangle A and corners of
-         * rectangle B. This is needed later to check an eventual collision.
-         *
-         * @param  {array} An array of rectangle A's four corners (x, y).
-         * @param  {array} An array of rectangle B's four corners (x, y).
-         * @return {array} An array of four axis defined by their coordinates (x,y).
-         */
-        axis: function (c1, c2) {
-            return [
-                {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
-                {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
-                {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
-                {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
-            ];
-        },
-
-        /**
-         * Project a rectangle's corner on an axis.
-         *
-         * @param  {object} Coordinates of a corner (x, y).
-         * @param  {object} Coordinates of an axis (x, y).
-         * @return {object} The projection defined by coordinates (x, y).
-         */
-        projection: function (c, a) {
-            var l = (
-                (c.x * a.x + c.y * a.y) /
-                (Math.pow(a.x, 2) + Math.pow(a.y, 2))
-            );
-
-            return {
-                x: l * a.x,
-                y: l * a.y
-            };
-        },
-
-        /**
-         * Check whether two rectangles collide on one particular axis.
-         *
-         * @param  {object}   An axis' coordinates (x, y).
-         * @param  {array}    Rectangle A's corners.
-         * @param  {array}    Rectangle B's corners.
-         * @return {boolean}  True if the rectangles collide on the axis.
-         */
-        axisCollision: function (a, c1, c2) {
-            var sc1 = [],
-                sc2 = [];
-
-            for (var ci = 0; ci < 4; ci++) {
-                var p1 = this.projection(c1[ci], a),
-                    p2 = this.projection(c2[ci], a);
-
-                sc1.push(p1.x * a.x + p1.y * a.y);
-                sc2.push(p2.x * a.x + p2.y * a.y);
-            }
-
-            var maxc1 = Math.max.apply(Math, sc1),
-                maxc2 = Math.max.apply(Math, sc2),
-                minc1 = Math.min.apply(Math, sc1),
-                minc2 = Math.min.apply(Math, sc2);
-
-            return (minc2 <= maxc1 && maxc2 >= minc1);
-        },
-
-        /**
-         * Check whether two rectangles collide on each one of their four axis. If
-         * all axis collide, then the two rectangles do collide on the plane.
-         *
-         * @param  {array}    Rectangle A's corners.
-         * @param  {array}    Rectangle B's corners.
-         * @return {boolean}  True if the rectangles collide.
-         */
-        collision: function (c1, c2) {
-            var axis = this.axis(c1, c2),
-                col = true;
-
-            for (var i = 0; i < 4; i++)
-                col = col && this.axisCollision(axis[i], c1, c2);
-
-            return col;
-        }
-    };
-
-
-    /**
-     * Quad Functions
-     * ------------
-     *
-     * The Quadtree functions themselves.
-     * For each of those functions, we consider that in a splitted quad, the
-     * index of each node is the following:
-     * 0: top left
-     * 1: top right
-     * 2: bottom left
-     * 3: bottom right
-     *
-     * Moreover, the hereafter quad's philosophy is to consider that if an element
-     * collides with more than one nodes, this element belongs to each of the
-     * nodes it collides with where other would let it lie on a higher node.
-     */
-
-    /**
-     * Get the index of the node containing the point in the quad
-     *
-     * @param  {object}  point      A point defined by coordinates (x, y).
-     * @param  {object}  quadBounds Boundaries of the quad (x, y, width, heigth).
-     * @return {integer}            The index of the node containing the point.
-     */
-    function _quadIndex(point, quadBounds) {
-        var xmp = quadBounds.x + quadBounds.width / 2,
-            ymp = quadBounds.y + quadBounds.height / 2,
-            top = (point.y < ymp),
-            left = (point.x < xmp);
-
-        if (top) {
-            if (left)
-                return 0;
-            else
-                return 1;
-        }
-        else {
-            if (left)
-                return 2;
-            else
-                return 3;
-        }
-    }
-
-    /**
-     * Get a list of indexes of nodes containing an axis-aligned rectangle
-     *
-     * @param  {object}  rectangle   A rectangle defined by two points (x1, y1),
-     *                               (x2, y2) and height.
-     * @param  {array}   quadCorners An array of the quad nodes' corners.
-     * @return {array}               An array of indexes containing one to
-     *                               four integers.
-     */
-    function _quadIndexes(rectangle, quadCorners) {
-        var indexes = [];
-
-        // Iterating through quads
-        for (var i = 0; i < 4; i++)
-            if ((rectangle.x2 >= quadCorners[i][0].x) &&
-                (rectangle.x1 <= quadCorners[i][1].x) &&
-                (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
-                (rectangle.y1 <= quadCorners[i][2].y))
-                indexes.push(i);
-
-        return indexes;
-    }
-
-    /**
-     * Get a list of indexes of nodes containing a non-axis-aligned rectangle
-     *
-     * @param  {array}  corners      An array containing each corner of the
-     *                               rectangle defined by its coordinates (x, y).
-     * @param  {array}  quadCorners  An array of the quad nodes' corners.
-     * @return {array}               An array of indexes containing one to
-     *                               four integers.
-     */
-    function _quadCollision(corners, quadCorners) {
-        var indexes = [];
-
-        // Iterating through quads
-        for (var i = 0; i < 4; i++)
-            if (_geom.collision(corners, quadCorners[i]))
-                indexes.push(i);
-
-        return indexes;
-    }
-
-    /**
-     * Subdivide a quad by creating a node at a precise index. The function does
-     * not generate all four nodes not to potentially create unused nodes.
-     *
-     * @param  {integer}  index The index of the node to create.
-     * @param  {object}   quad  The quad object to subdivide.
-     * @return {object}         A new quad representing the node created.
-     */
-    function _quadSubdivide(index, quad) {
-        var next = quad.level + 1,
-            subw = Math.round(quad.bounds.width / 2),
-            subh = Math.round(quad.bounds.height / 2),
-            qx = Math.round(quad.bounds.x),
-            qy = Math.round(quad.bounds.y),
-            x,
-            y;
-
-        switch (index) {
-            case 0:
-                x = qx;
-                y = qy;
-                break;
-            case 1:
-                x = qx + subw;
-                y = qy;
-                break;
-            case 2:
-                x = qx;
-                y = qy + subh;
-                break;
-            case 3:
-                x = qx + subw;
-                y = qy + subh;
-                break;
-        }
-
-        return _quadTree(
-            {x: x, y: y, width: subw, height: subh},
-            next,
-            quad.maxElements,
-            quad.maxLevel
-        );
-    }
-
-    /**
-     * Recursively insert an element into the quadtree. Only points
-     * with size, i.e. axis-aligned squares, may be inserted with this
-     * method.
-     *
-     * @param  {object}  el         The element to insert in the quadtree.
-     * @param  {object}  sizedPoint A sized point defined by two top points
-     *                              (x1, y1), (x2, y2) and height.
-     * @param  {object}  quad       The quad in which to insert the element.
-     * @return {undefined}          The function does not return anything.
-     */
-    function _quadInsert(el, sizedPoint, quad) {
-        if (quad.level < quad.maxLevel) {
-
-            // Searching appropriate quads
-            var indexes = _quadIndexes(sizedPoint, quad.corners);
-
-            // Iterating
-            for (var i = 0, l = indexes.length; i < l; i++) {
-
-                // Subdividing if necessary
-                if (quad.nodes[indexes[i]] === undefined)
-                    quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
-                // Recursion
-                _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
-            }
-        }
-        else {
-
-            // Pushing the element in a leaf node
-            quad.elements.push(el);
-        }
-    }
-
-    /**
-     * Recursively retrieve every elements held by the node containing the
-     * searched point.
-     *
-     * @param  {object}  point The searched point (x, y).
-     * @param  {object}  quad  The searched quad.
-     * @return {array}         An array of elements contained in the relevant
-     *                         node.
-     */
-    function _quadRetrievePoint(point, quad) {
-        if (quad.level < quad.maxLevel) {
-            var index = _quadIndex(point, quad.bounds);
-
-            // If node does not exist we return an empty list
-            if (quad.nodes[index] !== undefined) {
-                return _quadRetrievePoint(point, quad.nodes[index]);
-            }
-            else {
-                return [];
-            }
-        }
-        else {
-            return quad.elements;
-        }
-    }
-
-    /**
-     * Recursively retrieve every elements contained within an rectangular area
-     * that may or may not be axis-aligned.
-     *
-     * @param  {object|array} rectData       The searched area defined either by
-     *                                       an array of four corners (x, y) in
-     *                                       the case of a non-axis-aligned
-     *                                       rectangle or an object with two top
-     *                                       points (x1, y1), (x2, y2) and height.
-     * @param  {object}       quad           The searched quad.
-     * @param  {function}     collisionFunc  The collision function used to search
-     *                                       for node indexes.
-     * @param  {array?}       els            The retrieved elements.
-     * @return {array}                       An array of elements contained in the
-     *                                       area.
-     */
-    function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
-        els = els || {};
-
-        if (quad.level < quad.maxLevel) {
-            var indexes = collisionFunc(rectData, quad.corners);
-
-            for (var i = 0, l = indexes.length; i < l; i++)
-                if (quad.nodes[indexes[i]] !== undefined)
-                    _quadRetrieveArea(
-                        rectData,
-                        quad.nodes[indexes[i]],
-                        collisionFunc,
-                        els
-                    );
-        } else
-            for (var j = 0, m = quad.elements.length; j < m; j++)
-                if (els[quad.elements[j].id] === undefined)
-                    els[quad.elements[j].id] = quad.elements[j];
-
-        return els;
-    }
-
-    /**
-     * Creates the quadtree object itself.
-     *
-     * @param  {object}   bounds       The boundaries of the quad defined by an
-     *                                 origin (x, y), width and heigth.
-     * @param  {integer}  level        The level of the quad in the tree.
-     * @param  {integer}  maxElements  The max number of element in a leaf node.
-     * @param  {integer}  maxLevel     The max recursion level of the tree.
-     * @return {object}                The quadtree object.
-     */
-    function _quadTree(bounds, level, maxElements, maxLevel) {
-        return {
-            level: level || 0,
-            bounds: bounds,
-            corners: _geom.splitSquare(bounds),
-            maxElements: maxElements || 20,
-            maxLevel: maxLevel || 4,
-            elements: [],
-            nodes: []
-        };
-    }
-
-
-    /**
-     * Sigma Quad Constructor
-     * ----------------------
-     *
-     * The quad API as exposed to sigma.
-     */
-
-    /**
-     * The quad core that will become the sigma interface with the quadtree.
-     *
-     * property {object} _tree  Property holding the quadtree object.
-     * property {object} _geom  Exposition of the _geom namespace for testing.
-     * property {object} _cache Cache for the area method.
-     */
-    var quad = function () {
-        this._geom = _geom;
-        this._tree = null;
-        this._cache = {
-            query: false,
-            result: false
-        };
-    };
-
-    /**
-     * Index a graph by inserting its nodes into the quadtree.
-     *
-     * @param  {array}  nodes   An array of nodes to index.
-     * @param  {object} params  An object of parameters with at least the quad
-     *                          bounds.
-     * @return {object}         The quadtree object.
-     *
-     * Parameters:
-     * ----------
-     * bounds:      {object}   boundaries of the quad defined by its origin (x, y)
-     *                         width and heigth.
-     * prefix:      {string?}  a prefix for node geometric attributes.
-     * maxElements: {integer?} the max number of elements in a leaf node.
-     * maxLevel:    {integer?} the max recursion level of the tree.
-     */
-    quad.prototype.index = function (nodes, params) {
-
-        // Enforcing presence of boundaries
-        if (!params.bounds)
-            throw 'sigma.classes.quad.index: bounds information not given.';
-
-        // Prefix
-        var prefix = params.prefix || '';
-
-        // Building the tree
-        this._tree = _quadTree(
-            params.bounds,
-            0,
-            params.maxElements,
-            params.maxLevel
-        );
-
-        // Inserting graph nodes into the tree
-        for (var i = 0, l = nodes.length; i < l; i++) {
-
-            // Inserting node
-            _quadInsert(
-                nodes[i],
-                _geom.pointToSquare({
-                    x: nodes[i][prefix + 'x'],
-                    y: nodes[i][prefix + 'y'],
-                    size: nodes[i][prefix + 'size']
-                }),
-                this._tree
-            );
-        }
-
-        // Reset cache:
-        this._cache = {
-            query: false,
-            result: false
-        };
-
-        // remove?
-        return this._tree;
-    };
-
-    /**
-     * Retrieve every graph nodes held by the quadtree node containing the
-     * searched point.
-     *
-     * @param  {number} x of the point.
-     * @param  {number} y of the point.
-     * @return {array}  An array of nodes retrieved.
-     */
-    quad.prototype.point = function (x, y) {
-        return this._tree ?
-        _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
-            [];
-    };
-
-    /**
-     * Retrieve every graph nodes within a rectangular area. The methods keep the
-     * last area queried in cache for optimization reason and will act differently
-     * for the same reason if the area is axis-aligned or not.
-     *
-     * @param  {object} A rectangle defined by two top points (x1, y1), (x2, y2)
-     *                  and height.
-     * @return {array}  An array of nodes retrieved.
-     */
-    quad.prototype.area = function (rect) {
-        var serialized = JSON.stringify(rect),
-            collisionFunc,
-            rectData;
-
-        // Returning cache?
-        if (this._cache.query === serialized)
-            return this._cache.result;
-
-        // Axis aligned ?
-        if (_geom.isAxisAligned(rect)) {
-            collisionFunc = _quadIndexes;
-            rectData = _geom.axisAlignedTopPoints(rect);
-        }
-        else {
-            collisionFunc = _quadCollision;
-            rectData = _geom.rectangleCorners(rect);
-        }
-
-        // Retrieving nodes
-        var nodes = this._tree ?
-            _quadRetrieveArea(
-                rectData,
-                this._tree,
-                collisionFunc
-            ) :
-            [];
-
-        // Object to array
-        var nodesArray = [];
-        for (var i in nodes)
-            nodesArray.push(nodes[i]);
-
-        // Caching
-        this._cache.query = serialized;
-        this._cache.result = nodesArray;
-
-        return nodesArray;
-    };
-
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof this.sigma !== 'undefined') {
-        this.sigma.classes = this.sigma.classes || {};
-        this.sigma.classes.quad = quad;
-    } else if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = quad;
-        exports.quad = quad;
-    } else
-        this.quad = quad;
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    /**
-     * Sigma Quadtree Module for edges
-     * ===============================
-     *
-     * Author: Sébastien Heymann,
-     *   from the quad of Guillaume Plique (Yomguithereal)
-     * Version: 0.2
-     */
-
-
-    /**
-     * Quad Geometric Operations
-     * -------------------------
-     *
-     * A useful batch of geometric operations used by the quadtree.
-     */
-
-    var _geom = {
-
-        /**
-         * Transforms a graph node with x, y and size into an
-         * axis-aligned square.
-         *
-         * @param  {object} A graph node with at least a point (x, y) and a size.
-         * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-         */
-        pointToSquare: function (n) {
-            return {
-                x1: n.x - n.size,
-                y1: n.y - n.size,
-                x2: n.x + n.size,
-                y2: n.y - n.size,
-                height: n.size * 2
-            };
-        },
-
-        /**
-         * Transforms a graph edge with x1, y1, x2, y2 and size into an
-         * axis-aligned square.
-         *
-         * @param  {object} A graph edge with at least two points
-         *                  (x1, y1), (x2, y2) and a size.
-         * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-         */
-        lineToSquare: function (e) {
-            if (e.y1 < e.y2) {
-                // (e.x1, e.y1) on top
-                if (e.x1 < e.x2) {
-                    // (e.x1, e.y1) on left
-                    return {
-                        x1: e.x1 - e.size,
-                        y1: e.y1 - e.size,
-                        x2: e.x2 + e.size,
-                        y2: e.y1 - e.size,
-                        height: e.y2 - e.y1 + e.size * 2
-                    };
-                }
-                // (e.x1, e.y1) on right
-                return {
-                    x1: e.x2 - e.size,
-                    y1: e.y1 - e.size,
-                    x2: e.x1 + e.size,
-                    y2: e.y1 - e.size,
-                    height: e.y2 - e.y1 + e.size * 2
-                };
-            }
-
-            // (e.x2, e.y2) on top
-            if (e.x1 < e.x2) {
-                // (e.x1, e.y1) on left
-                return {
-                    x1: e.x1 - e.size,
-                    y1: e.y2 - e.size,
-                    x2: e.x2 + e.size,
-                    y2: e.y2 - e.size,
-                    height: e.y1 - e.y2 + e.size * 2
-                };
-            }
-            // (e.x2, e.y2) on right
-            return {
-                x1: e.x2 - e.size,
-                y1: e.y2 - e.size,
-                x2: e.x1 + e.size,
-                y2: e.y2 - e.size,
-                height: e.y1 - e.y2 + e.size * 2
-            };
-        },
-
-        /**
-         * Transforms a graph edge of type 'curve' with x1, y1, x2, y2,
-         * control point and size into an axis-aligned square.
-         *
-         * @param  {object} e  A graph edge with at least two points
-         *                     (x1, y1), (x2, y2) and a size.
-         * @param  {object} cp A control point (x,y).
-         * @return {object}    A square: two points (x1, y1), (x2, y2) and height.
-         */
-        quadraticCurveToSquare: function (e, cp) {
-            var pt = sigma.utils.getPointOnQuadraticCurve(
-                0.5,
-                e.x1,
-                e.y1,
-                e.x2,
-                e.y2,
-                cp.x,
-                cp.y
-            );
-
-            // Bounding box of the two points and the point at the middle of the
-            // curve:
-            var minX = Math.min(e.x1, e.x2, pt.x),
-                maxX = Math.max(e.x1, e.x2, pt.x),
-                minY = Math.min(e.y1, e.y2, pt.y),
-                maxY = Math.max(e.y1, e.y2, pt.y);
-
-            return {
-                x1: minX - e.size,
-                y1: minY - e.size,
-                x2: maxX + e.size,
-                y2: minY - e.size,
-                height: maxY - minY + e.size * 2
-            };
-        },
-
-        /**
-         * Transforms a graph self loop into an axis-aligned square.
-         *
-         * @param  {object} n A graph node with a point (x, y) and a size.
-         * @return {object}   A square: two points (x1, y1), (x2, y2) and height.
-         */
-        selfLoopToSquare: function (n) {
-            // Fitting to the curve is too costly, we compute a larger bounding box
-            // using the control points:
-            var cp = sigma.utils.getSelfLoopControlPoints(n.x, n.y, n.size);
-
-            // Bounding box of the point and the two control points:
-            var minX = Math.min(n.x, cp.x1, cp.x2),
-                maxX = Math.max(n.x, cp.x1, cp.x2),
-                minY = Math.min(n.y, cp.y1, cp.y2),
-                maxY = Math.max(n.y, cp.y1, cp.y2);
-
-            return {
-                x1: minX - n.size,
-                y1: minY - n.size,
-                x2: maxX + n.size,
-                y2: minY - n.size,
-                height: maxY - minY + n.size * 2
-            };
-        },
-
-        /**
-         * Checks whether a rectangle is axis-aligned.
-         *
-         * @param  {object}  A rectangle defined by two points
-         *                   (x1, y1) and (x2, y2).
-         * @return {boolean} True if the rectangle is axis-aligned.
-         */
-        isAxisAligned: function (r) {
-            return r.x1 === r.x2 || r.y1 === r.y2;
-        },
-
-        /**
-         * Compute top points of an axis-aligned rectangle. This is useful in
-         * cases when the rectangle has been rotated (left, right or bottom up) and
-         * later operations need to know the top points.
-         *
-         * @param  {object} An axis-aligned rectangle defined by two points
-         *                  (x1, y1), (x2, y2) and height.
-         * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
-         */
-        axisAlignedTopPoints: function (r) {
-
-            // Basic
-            if (r.y1 === r.y2 && r.x1 < r.x2)
-                return r;
-
-            // Rotated to right
-            if (r.x1 === r.x2 && r.y2 > r.y1)
-                return {
-                    x1: r.x1 - r.height, y1: r.y1,
-                    x2: r.x1, y2: r.y1,
-                    height: r.height
-                };
-
-            // Rotated to left
-            if (r.x1 === r.x2 && r.y2 < r.y1)
-                return {
-                    x1: r.x1, y1: r.y2,
-                    x2: r.x2 + r.height, y2: r.y2,
-                    height: r.height
-                };
-
-            // Bottom's up
-            return {
-                x1: r.x2, y1: r.y1 - r.height,
-                x2: r.x1, y2: r.y1 - r.height,
-                height: r.height
-            };
-        },
-
-        /**
-         * Get coordinates of a rectangle's lower left corner from its top points.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @return {object} Coordinates of the corner (x, y).
-         */
-        lowerLeftCoor: function (r) {
-            var width = (
-                Math.sqrt(
-                    Math.pow(r.x2 - r.x1, 2) +
-                    Math.pow(r.y2 - r.y1, 2)
-                )
-            );
-
-            return {
-                x: r.x1 - (r.y2 - r.y1) * r.height / width,
-                y: r.y1 + (r.x2 - r.x1) * r.height / width
-            };
-        },
-
-        /**
-         * Get coordinates of a rectangle's lower right corner from its top points
-         * and its lower left corner.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @param  {object} A corner's coordinates (x, y).
-         * @return {object} Coordinates of the corner (x, y).
-         */
-        lowerRightCoor: function (r, llc) {
-            return {
-                x: llc.x - r.x1 + r.x2,
-                y: llc.y - r.y1 + r.y2
-            };
-        },
-
-        /**
-         * Get the coordinates of all the corners of a rectangle from its top point.
-         *
-         * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-         * @return {array}  An array of the four corners' coordinates (x, y).
-         */
-        rectangleCorners: function (r) {
-            var llc = this.lowerLeftCoor(r),
-                lrc = this.lowerRightCoor(r, llc);
-
-            return [
-                {x: r.x1, y: r.y1},
-                {x: r.x2, y: r.y2},
-                {x: llc.x, y: llc.y},
-                {x: lrc.x, y: lrc.y}
-            ];
-        },
-
-        /**
-         * Split a square defined by its boundaries into four.
-         *
-         * @param  {object} Boundaries of the square (x, y, width, height).
-         * @return {array}  An array containing the four new squares, themselves
-         *                  defined by an array of their four corners (x, y).
-         */
-        splitSquare: function (b) {
-            return [
-                [
-                    {x: b.x, y: b.y},
-                    {x: b.x + b.width / 2, y: b.y},
-                    {x: b.x, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2}
-                ],
-                [
-                    {x: b.x + b.width / 2, y: b.y},
-                    {x: b.x + b.width, y: b.y},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x + b.width, y: b.y + b.height / 2}
-                ],
-                [
-                    {x: b.x, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x, y: b.y + b.height},
-                    {x: b.x + b.width / 2, y: b.y + b.height}
-                ],
-                [
-                    {x: b.x + b.width / 2, y: b.y + b.height / 2},
-                    {x: b.x + b.width, y: b.y + b.height / 2},
-                    {x: b.x + b.width / 2, y: b.y + b.height},
-                    {x: b.x + b.width, y: b.y + b.height}
-                ]
-            ];
-        },
-
-        /**
-         * Compute the four axis between corners of rectangle A and corners of
-         * rectangle B. This is needed later to check an eventual collision.
-         *
-         * @param  {array} An array of rectangle A's four corners (x, y).
-         * @param  {array} An array of rectangle B's four corners (x, y).
-         * @return {array} An array of four axis defined by their coordinates (x,y).
-         */
-        axis: function (c1, c2) {
-            return [
-                {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
-                {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
-                {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
-                {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
-            ];
-        },
-
-        /**
-         * Project a rectangle's corner on an axis.
-         *
-         * @param  {object} Coordinates of a corner (x, y).
-         * @param  {object} Coordinates of an axis (x, y).
-         * @return {object} The projection defined by coordinates (x, y).
-         */
-        projection: function (c, a) {
-            var l = (
-                (c.x * a.x + c.y * a.y) /
-                (Math.pow(a.x, 2) + Math.pow(a.y, 2))
-            );
-
-            return {
-                x: l * a.x,
-                y: l * a.y
-            };
-        },
-
-        /**
-         * Check whether two rectangles collide on one particular axis.
-         *
-         * @param  {object}   An axis' coordinates (x, y).
-         * @param  {array}    Rectangle A's corners.
-         * @param  {array}    Rectangle B's corners.
-         * @return {boolean}  True if the rectangles collide on the axis.
-         */
-        axisCollision: function (a, c1, c2) {
-            var sc1 = [],
-                sc2 = [];
-
-            for (var ci = 0; ci < 4; ci++) {
-                var p1 = this.projection(c1[ci], a),
-                    p2 = this.projection(c2[ci], a);
-
-                sc1.push(p1.x * a.x + p1.y * a.y);
-                sc2.push(p2.x * a.x + p2.y * a.y);
-            }
-
-            var maxc1 = Math.max.apply(Math, sc1),
-                maxc2 = Math.max.apply(Math, sc2),
-                minc1 = Math.min.apply(Math, sc1),
-                minc2 = Math.min.apply(Math, sc2);
-
-            return (minc2 <= maxc1 && maxc2 >= minc1);
-        },
-
-        /**
-         * Check whether two rectangles collide on each one of their four axis. If
-         * all axis collide, then the two rectangles do collide on the plane.
-         *
-         * @param  {array}    Rectangle A's corners.
-         * @param  {array}    Rectangle B's corners.
-         * @return {boolean}  True if the rectangles collide.
-         */
-        collision: function (c1, c2) {
-            var axis = this.axis(c1, c2),
-                col = true;
-
-            for (var i = 0; i < 4; i++)
-                col = col && this.axisCollision(axis[i], c1, c2);
-
-            return col;
-        }
-    };
-
-
-    /**
-     * Quad Functions
-     * ------------
-     *
-     * The Quadtree functions themselves.
-     * For each of those functions, we consider that in a splitted quad, the
-     * index of each node is the following:
-     * 0: top left
-     * 1: top right
-     * 2: bottom left
-     * 3: bottom right
-     *
-     * Moreover, the hereafter quad's philosophy is to consider that if an element
-     * collides with more than one nodes, this element belongs to each of the
-     * nodes it collides with where other would let it lie on a higher node.
-     */
-
-    /**
-     * Get the index of the node containing the point in the quad
-     *
-     * @param  {object}  point      A point defined by coordinates (x, y).
-     * @param  {object}  quadBounds Boundaries of the quad (x, y, width, heigth).
-     * @return {integer}            The index of the node containing the point.
-     */
-    function _quadIndex(point, quadBounds) {
-        var xmp = quadBounds.x + quadBounds.width / 2,
-            ymp = quadBounds.y + quadBounds.height / 2,
-            top = (point.y < ymp),
-            left = (point.x < xmp);
-
-        if (top) {
-            if (left)
-                return 0;
-            else
-                return 1;
-        }
-        else {
-            if (left)
-                return 2;
-            else
-                return 3;
-        }
-    }
-
-    /**
-     * Get a list of indexes of nodes containing an axis-aligned rectangle
-     *
-     * @param  {object}  rectangle   A rectangle defined by two points (x1, y1),
-     *                               (x2, y2) and height.
-     * @param  {array}   quadCorners An array of the quad nodes' corners.
-     * @return {array}               An array of indexes containing one to
-     *                               four integers.
-     */
-    function _quadIndexes(rectangle, quadCorners) {
-        var indexes = [];
-
-        // Iterating through quads
-        for (var i = 0; i < 4; i++)
-            if ((rectangle.x2 >= quadCorners[i][0].x) &&
-                (rectangle.x1 <= quadCorners[i][1].x) &&
-                (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
-                (rectangle.y1 <= quadCorners[i][2].y))
-                indexes.push(i);
-
-        return indexes;
-    }
-
-    /**
-     * Get a list of indexes of nodes containing a non-axis-aligned rectangle
-     *
-     * @param  {array}  corners      An array containing each corner of the
-     *                               rectangle defined by its coordinates (x, y).
-     * @param  {array}  quadCorners  An array of the quad nodes' corners.
-     * @return {array}               An array of indexes containing one to
-     *                               four integers.
-     */
-    function _quadCollision(corners, quadCorners) {
-        var indexes = [];
-
-        // Iterating through quads
-        for (var i = 0; i < 4; i++)
-            if (_geom.collision(corners, quadCorners[i]))
-                indexes.push(i);
-
-        return indexes;
-    }
-
-    /**
-     * Subdivide a quad by creating a node at a precise index. The function does
-     * not generate all four nodes not to potentially create unused nodes.
-     *
-     * @param  {integer}  index The index of the node to create.
-     * @param  {object}   quad  The quad object to subdivide.
-     * @return {object}         A new quad representing the node created.
-     */
-    function _quadSubdivide(index, quad) {
-        var next = quad.level + 1,
-            subw = Math.round(quad.bounds.width / 2),
-            subh = Math.round(quad.bounds.height / 2),
-            qx = Math.round(quad.bounds.x),
-            qy = Math.round(quad.bounds.y),
-            x,
-            y;
-
-        switch (index) {
-            case 0:
-                x = qx;
-                y = qy;
-                break;
-            case 1:
-                x = qx + subw;
-                y = qy;
-                break;
-            case 2:
-                x = qx;
-                y = qy + subh;
-                break;
-            case 3:
-                x = qx + subw;
-                y = qy + subh;
-                break;
-        }
-
-        return _quadTree(
-            {x: x, y: y, width: subw, height: subh},
-            next,
-            quad.maxElements,
-            quad.maxLevel
-        );
-    }
-
-    /**
-     * Recursively insert an element into the quadtree. Only points
-     * with size, i.e. axis-aligned squares, may be inserted with this
-     * method.
-     *
-     * @param  {object}  el         The element to insert in the quadtree.
-     * @param  {object}  sizedPoint A sized point defined by two top points
-     *                              (x1, y1), (x2, y2) and height.
-     * @param  {object}  quad       The quad in which to insert the element.
-     * @return {undefined}          The function does not return anything.
-     */
-    function _quadInsert(el, sizedPoint, quad) {
-        if (quad.level < quad.maxLevel) {
-
-            // Searching appropriate quads
-            var indexes = _quadIndexes(sizedPoint, quad.corners);
-
-            // Iterating
-            for (var i = 0, l = indexes.length; i < l; i++) {
-
-                // Subdividing if necessary
-                if (quad.nodes[indexes[i]] === undefined)
-                    quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
-                // Recursion
-                _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
-            }
-        }
-        else {
-
-            // Pushing the element in a leaf node
-            quad.elements.push(el);
-        }
-    }
-
-    /**
-     * Recursively retrieve every elements held by the node containing the
-     * searched point.
-     *
-     * @param  {object}  point The searched point (x, y).
-     * @param  {object}  quad  The searched quad.
-     * @return {array}         An array of elements contained in the relevant
-     *                         node.
-     */
-    function _quadRetrievePoint(point, quad) {
-        if (quad.level < quad.maxLevel) {
-            var index = _quadIndex(point, quad.bounds);
-
-            // If node does not exist we return an empty list
-            if (quad.nodes[index] !== undefined) {
-                return _quadRetrievePoint(point, quad.nodes[index]);
-            }
-            else {
-                return [];
-            }
-        }
-        else {
-            return quad.elements;
-        }
-    }
-
-    /**
-     * Recursively retrieve every elements contained within an rectangular area
-     * that may or may not be axis-aligned.
-     *
-     * @param  {object|array} rectData       The searched area defined either by
-     *                                       an array of four corners (x, y) in
-     *                                       the case of a non-axis-aligned
-     *                                       rectangle or an object with two top
-     *                                       points (x1, y1), (x2, y2) and height.
-     * @param  {object}       quad           The searched quad.
-     * @param  {function}     collisionFunc  The collision function used to search
-     *                                       for node indexes.
-     * @param  {array?}       els            The retrieved elements.
-     * @return {array}                       An array of elements contained in the
-     *                                       area.
-     */
-    function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
-        els = els || {};
-
-        if (quad.level < quad.maxLevel) {
-            var indexes = collisionFunc(rectData, quad.corners);
-
-            for (var i = 0, l = indexes.length; i < l; i++)
-                if (quad.nodes[indexes[i]] !== undefined)
-                    _quadRetrieveArea(
-                        rectData,
-                        quad.nodes[indexes[i]],
-                        collisionFunc,
-                        els
-                    );
-        } else
-            for (var j = 0, m = quad.elements.length; j < m; j++)
-                if (els[quad.elements[j].id] === undefined)
-                    els[quad.elements[j].id] = quad.elements[j];
-
-        return els;
-    }
-
-    /**
-     * Creates the quadtree object itself.
-     *
-     * @param  {object}   bounds       The boundaries of the quad defined by an
-     *                                 origin (x, y), width and heigth.
-     * @param  {integer}  level        The level of the quad in the tree.
-     * @param  {integer}  maxElements  The max number of element in a leaf node.
-     * @param  {integer}  maxLevel     The max recursion level of the tree.
-     * @return {object}                The quadtree object.
-     */
-    function _quadTree(bounds, level, maxElements, maxLevel) {
-        return {
-            level: level || 0,
-            bounds: bounds,
-            corners: _geom.splitSquare(bounds),
-            maxElements: maxElements || 40,
-            maxLevel: maxLevel || 8,
-            elements: [],
-            nodes: []
-        };
-    }
-
-
-    /**
-     * Sigma Quad Constructor
-     * ----------------------
-     *
-     * The edgequad API as exposed to sigma.
-     */
-
-    /**
-     * The edgequad core that will become the sigma interface with the quadtree.
-     *
-     * property {object} _tree     Property holding the quadtree object.
-     * property {object} _geom     Exposition of the _geom namespace for testing.
-     * property {object} _cache    Cache for the area method.
-     * property {boolean} _enabled Can index and retreive elements.
-     */
-    var edgequad = function () {
-        this._geom = _geom;
-        this._tree = null;
-        this._cache = {
-            query: false,
-            result: false
-        };
-        this._enabled = true;
-    };
-
-    /**
-     * Index a graph by inserting its edges into the quadtree.
-     *
-     * @param  {object} graph   A graph instance.
-     * @param  {object} params  An object of parameters with at least the quad
-     *                          bounds.
-     * @return {object}         The quadtree object.
-     *
-     * Parameters:
-     * ----------
-     * bounds:      {object}   boundaries of the quad defined by its origin (x, y)
-     *                         width and heigth.
-     * prefix:      {string?}  a prefix for edge geometric attributes.
-     * maxElements: {integer?} the max number of elements in a leaf node.
-     * maxLevel:    {integer?} the max recursion level of the tree.
-     */
-    edgequad.prototype.index = function (graph, params) {
-        if (!this._enabled)
-            return this._tree;
-
-        // Enforcing presence of boundaries
-        if (!params.bounds)
-            throw 'sigma.classes.edgequad.index: bounds information not given.';
-
-        // Prefix
-        var prefix = params.prefix || '',
-            cp,
-            source,
-            target,
-            n,
-            e;
-
-        // Building the tree
-        this._tree = _quadTree(
-            params.bounds,
-            0,
-            params.maxElements,
-            params.maxLevel
-        );
-
-        var edges = graph.edges();
-
-        // Inserting graph edges into the tree
-        for (var i = 0, l = edges.length; i < l; i++) {
-            source = graph.nodes(edges[i].source);
-            target = graph.nodes(edges[i].target);
-            e = {
-                x1: source[prefix + 'x'],
-                y1: source[prefix + 'y'],
-                x2: target[prefix + 'x'],
-                y2: target[prefix + 'y'],
-                size: edges[i][prefix + 'size'] || 0
-            };
-
-            // Inserting edge
-            if (edges[i].type === 'curve' || edges[i].type === 'curvedArrow') {
-                if (source.id === target.id) {
-                    n = {
-                        x: source[prefix + 'x'],
-                        y: source[prefix + 'y'],
-                        size: source[prefix + 'size'] || 0
-                    };
-                    _quadInsert(
-                        edges[i],
-                        _geom.selfLoopToSquare(n),
-                        this._tree);
-                }
-                else {
-                    cp = sigma.utils.getQuadraticControlPoint(e.x1, e.y1, e.x2, e.y2);
-                    _quadInsert(
-                        edges[i],
-                        _geom.quadraticCurveToSquare(e, cp),
-                        this._tree);
-                }
-            }
-            else {
-                _quadInsert(
-                    edges[i],
-                    _geom.lineToSquare(e),
-                    this._tree);
-            }
-        }
-
-        // Reset cache:
-        this._cache = {
-            query: false,
-            result: false
-        };
-
-        // remove?
-        return this._tree;
-    };
-
-    /**
-     * Retrieve every graph edges held by the quadtree node containing the
-     * searched point.
-     *
-     * @param  {number} x of the point.
-     * @param  {number} y of the point.
-     * @return {array}  An array of edges retrieved.
-     */
-    edgequad.prototype.point = function (x, y) {
-        if (!this._enabled)
-            return [];
-
-        return this._tree ?
-        _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
-            [];
-    };
-
-    /**
-     * Retrieve every graph edges within a rectangular area. The methods keep the
-     * last area queried in cache for optimization reason and will act differently
-     * for the same reason if the area is axis-aligned or not.
-     *
-     * @param  {object} A rectangle defined by two top points (x1, y1), (x2, y2)
-     *                  and height.
-     * @return {array}  An array of edges retrieved.
-     */
-    edgequad.prototype.area = function (rect) {
-        if (!this._enabled)
-            return [];
-
-        var serialized = JSON.stringify(rect),
-            collisionFunc,
-            rectData;
-
-        // Returning cache?
-        if (this._cache.query === serialized)
-            return this._cache.result;
-
-        // Axis aligned ?
-        if (_geom.isAxisAligned(rect)) {
-            collisionFunc = _quadIndexes;
-            rectData = _geom.axisAlignedTopPoints(rect);
-        }
-        else {
-            collisionFunc = _quadCollision;
-            rectData = _geom.rectangleCorners(rect);
-        }
-
-        // Retrieving edges
-        var edges = this._tree ?
-            _quadRetrieveArea(
-                rectData,
-                this._tree,
-                collisionFunc
-            ) :
-            [];
-
-        // Object to array
-        var edgesArray = [];
-        for (var i in edges)
-            edgesArray.push(edges[i]);
-
-        // Caching
-        this._cache.query = serialized;
-        this._cache.result = edgesArray;
-
-        return edgesArray;
-    };
-
-
-    /**
-     * EXPORT:
-     * *******
-     */
-    if (typeof this.sigma !== 'undefined') {
-        this.sigma.classes = this.sigma.classes || {};
-        this.sigma.classes.edgequad = edgequad;
-    } else if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports)
-            exports = module.exports = edgequad;
-        exports.edgequad = edgequad;
-    } else
-        this.edgequad = edgequad;
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.captors');
-
-    /**
-     * The user inputs default captor. It deals with mouse events, keyboards
-     * events and touch events.
-     *
-     * @param  {DOMElement}   target   The DOM element where the listeners will be
-     *                                 bound.
-     * @param  {camera}       camera   The camera related to the target.
-     * @param  {configurable} settings The settings function.
-     * @return {sigma.captor}          The fresh new captor instance.
-     */
-    sigma.captors.mouse = function (target, camera, settings) {
-        var _self = this,
-            _target = target,
-            _camera = camera,
-            _settings = settings,
-
-            // CAMERA MANAGEMENT:
-            // ******************
-            // The camera position when the user starts dragging:
-            _startCameraX,
-            _startCameraY,
-            _startCameraAngle,
-
-            // The latest stage position:
-            _lastCameraX,
-            _lastCameraY,
-            _lastCameraAngle,
-            _lastCameraRatio,
-
-            // MOUSE MANAGEMENT:
-            // *****************
-            // The mouse position when the user starts dragging:
-            _startMouseX,
-            _startMouseY,
-
-            _isMouseDown,
-            _isMoving,
-            _hasDragged,
-            _downStartTime,
-            _movingTimeoutId;
-
-        sigma.classes.dispatcher.extend(this);
-
-        sigma.utils.doubleClick(_target, 'click', _doubleClickHandler);
-        _target.addEventListener('DOMMouseScroll', _wheelHandler, false);
-        _target.addEventListener('mousewheel', _wheelHandler, false);
-        _target.addEventListener('mousemove', _moveHandler, false);
-        _target.addEventListener('mousedown', _downHandler, false);
-        _target.addEventListener('click', _clickHandler, false);
-        _target.addEventListener('mouseout', _outHandler, false);
-        document.addEventListener('mouseup', _upHandler, false);
-
-
-        /**
-         * This method unbinds every handlers that makes the captor work.
-         */
-        this.kill = function () {
-            sigma.utils.unbindDoubleClick(_target, 'click');
-            _target.removeEventListener('DOMMouseScroll', _wheelHandler);
-            _target.removeEventListener('mousewheel', _wheelHandler);
-            _target.removeEventListener('mousemove', _moveHandler);
-            _target.removeEventListener('mousedown', _downHandler);
-            _target.removeEventListener('click', _clickHandler);
-            _target.removeEventListener('mouseout', _outHandler);
-            document.removeEventListener('mouseup', _upHandler);
-        };
-
-
-        // MOUSE EVENTS:
-        // *************
-
-        /**
-         * The handler listening to the 'move' mouse event. It will effectively
-         * drag the graph.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _moveHandler(e) {
-            var x,
-                y,
-                pos;
-
-            // Dispatch event:
-            if (_settings('mouseEnabled')) {
-                _self.dispatchEvent('mousemove',
-                    sigma.utils.mouseCoords(e));
-
-                if (_isMouseDown) {
-                    _isMoving = true;
-                    _hasDragged = true;
-
-                    if (_movingTimeoutId)
-                        clearTimeout(_movingTimeoutId);
-
-                    _movingTimeoutId = setTimeout(function () {
-                        _isMoving = false;
-                    }, _settings('dragTimeout'));
-
-                    sigma.misc.animation.killAll(_camera);
-
-                    _camera.isMoving = true;
-                    pos = _camera.cameraPosition(
-                        sigma.utils.getX(e) - _startMouseX,
-                        sigma.utils.getY(e) - _startMouseY,
-                        true
-                    );
-
-                    x = _startCameraX - pos.x;
-                    y = _startCameraY - pos.y;
-
-                    if (x !== _camera.x || y !== _camera.y) {
-                        _lastCameraX = _camera.x;
-                        _lastCameraY = _camera.y;
-
-                        _camera.goTo({
-                            x: x,
-                            y: y
-                        });
-                    }
-
-                    if (e.preventDefault)
-                        e.preventDefault();
-                    else
-                        e.returnValue = false;
-
-                    e.stopPropagation();
-                    return false;
-                }
-            }
-        }
-
-        /**
-         * The handler listening to the 'up' mouse event. It will stop dragging the
-         * graph.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _upHandler(e) {
-            if (_settings('mouseEnabled') && _isMouseDown) {
-                _isMouseDown = false;
-                if (_movingTimeoutId)
-                    clearTimeout(_movingTimeoutId);
-
-                _camera.isMoving = false;
-
-                var x = sigma.utils.getX(e),
-                    y = sigma.utils.getY(e);
-
-                if (_isMoving) {
-                    sigma.misc.animation.killAll(_camera);
-                    sigma.misc.animation.camera(
-                        _camera,
-                        {
-                            x: _camera.x +
-                            _settings('mouseInertiaRatio') * (_camera.x - _lastCameraX),
-                            y: _camera.y +
-                            _settings('mouseInertiaRatio') * (_camera.y - _lastCameraY)
-                        },
-                        {
-                            easing: 'quadraticOut',
-                            duration: _settings('mouseInertiaDuration')
-                        }
-                    );
-                } else if (
-                    _startMouseX !== x ||
-                    _startMouseY !== y
-                )
-                    _camera.goTo({
-                        x: _camera.x,
-                        y: _camera.y
-                    });
-
-                _self.dispatchEvent('mouseup',
-                    sigma.utils.mouseCoords(e));
-
-                // Update _isMoving flag:
-                _isMoving = false;
-            }
-        }
-
-        /**
-         * The handler listening to the 'down' mouse event. It will start observing
-         * the mouse position for dragging the graph.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _downHandler(e) {
-            if (_settings('mouseEnabled')) {
-                _startCameraX = _camera.x;
-                _startCameraY = _camera.y;
-
-                _lastCameraX = _camera.x;
-                _lastCameraY = _camera.y;
-
-                _startMouseX = sigma.utils.getX(e);
-                _startMouseY = sigma.utils.getY(e);
-
-                _hasDragged = false;
-                _downStartTime = (new Date()).getTime();
-
-                switch (e.which) {
-                    case 2:
-                        // Middle mouse button pressed
-                        // Do nothing.
-                        break;
-                    case 3:
-                        // Right mouse button pressed
-                        _self.dispatchEvent('rightclick',
-                            sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
-                        break;
-                    // case 1:
-                    default:
-                        // Left mouse button pressed
-                        _isMouseDown = true;
-
-                        _self.dispatchEvent('mousedown',
-                            sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
-                }
-            }
-        }
-
-        /**
-         * The handler listening to the 'out' mouse event. It will just redispatch
-         * the event.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _outHandler(e) {
-            if (_settings('mouseEnabled'))
-                _self.dispatchEvent('mouseout');
-        }
-
-        /**
-         * The handler listening to the 'click' mouse event. It will redispatch the
-         * click event, but with normalized X and Y coordinates.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _clickHandler(e) {
-            if (_settings('mouseEnabled')) {
-                var event = sigma.utils.mouseCoords(e);
-                event.isDragging =
-                    (((new Date()).getTime() - _downStartTime) > 100) && _hasDragged;
-                _self.dispatchEvent('click', event);
-            }
-
-            if (e.preventDefault)
-                e.preventDefault();
-            else
-                e.returnValue = false;
-
-            e.stopPropagation();
-            return false;
-        }
-
-        /**
-         * The handler listening to the double click custom event. It will
-         * basically zoom into the graph.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _doubleClickHandler(e) {
-            var pos,
-                ratio,
-                animation;
-
-            if (_settings('mouseEnabled')) {
-                ratio = 1 / _settings('doubleClickZoomingRatio');
-
-                _self.dispatchEvent('doubleclick',
-                    sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
-
-                if (_settings('doubleClickEnabled')) {
-                    pos = _camera.cameraPosition(
-                        sigma.utils.getX(e) - sigma.utils.getCenter(e).x,
-                        sigma.utils.getY(e) - sigma.utils.getCenter(e).y,
-                        true
-                    );
-
-                    animation = {
-                        duration: _settings('doubleClickZoomDuration')
-                    };
-
-                    sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-                }
-
-                if (e.preventDefault)
-                    e.preventDefault();
-                else
-                    e.returnValue = false;
-
-                e.stopPropagation();
-                return false;
-            }
-        }
-
-        /**
-         * The handler listening to the 'wheel' mouse event. It will basically zoom
-         * in or not into the graph.
-         *
-         * @param {event} e A mouse event.
-         */
-        function _wheelHandler(e) {
-            var pos,
-                ratio,
-                animation;
-
-            if (_settings('mouseEnabled') && _settings('mouseWheelEnabled')) {
-                ratio = sigma.utils.getDelta(e) > 0 ?
-                1 / _settings('zoomingRatio') :
-                    _settings('zoomingRatio');
-
-                pos = _camera.cameraPosition(
-                    sigma.utils.getX(e) - sigma.utils.getCenter(e).x,
-                    sigma.utils.getY(e) - sigma.utils.getCenter(e).y,
-                    true
-                );
-
-                animation = {
-                    duration: _settings('mouseZoomDuration')
-                };
-
-                sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-
-                if (e.preventDefault)
-                    e.preventDefault();
-                else
-                    e.returnValue = false;
-
-                e.stopPropagation();
-                return false;
-            }
-        }
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.captors');
-
-    /**
-     * The user inputs default captor. It deals with mouse events, keyboards
-     * events and touch events.
-     *
-     * @param  {DOMElement}   target   The DOM element where the listeners will be
-     *                                 bound.
-     * @param  {camera}       camera   The camera related to the target.
-     * @param  {configurable} settings The settings function.
-     * @return {sigma.captor}          The fresh new captor instance.
-     */
-    sigma.captors.touch = function (target, camera, settings) {
-        var _self = this,
-            _target = target,
-            _camera = camera,
-            _settings = settings,
-
-            // CAMERA MANAGEMENT:
-            // ******************
-            // The camera position when the user starts dragging:
-            _startCameraX,
-            _startCameraY,
-            _startCameraAngle,
-            _startCameraRatio,
-
-            // The latest stage position:
-            _lastCameraX,
-            _lastCameraY,
-            _lastCameraAngle,
-            _lastCameraRatio,
-
-            // TOUCH MANAGEMENT:
-            // *****************
-            // Touches that are down:
-            _downTouches = [],
-
-            _startTouchX0,
-            _startTouchY0,
-            _startTouchX1,
-            _startTouchY1,
-            _startTouchAngle,
-            _startTouchDistance,
-
-            _touchMode,
-
-            _isMoving,
-            _doubleTap,
-            _movingTimeoutId;
-
-        sigma.classes.dispatcher.extend(this);
-
-        sigma.utils.doubleClick(_target, 'touchstart', _doubleTapHandler);
-        _target.addEventListener('touchstart', _handleStart, false);
-        _target.addEventListener('touchend', _handleLeave, false);
-        _target.addEventListener('touchcancel', _handleLeave, false);
-        _target.addEventListener('touchleave', _handleLeave, false);
-        _target.addEventListener('touchmove', _handleMove, false);
-
-        function position(e) {
-            var offset = sigma.utils.getOffset(_target);
-
-            return {
-                x: e.pageX - offset.left,
-                y: e.pageY - offset.top
-            };
-        }
-
-        /**
-         * This method unbinds every handlers that makes the captor work.
-         */
-        this.kill = function () {
-            sigma.utils.unbindDoubleClick(_target, 'touchstart');
-            _target.addEventListener('touchstart', _handleStart);
-            _target.addEventListener('touchend', _handleLeave);
-            _target.addEventListener('touchcancel', _handleLeave);
-            _target.addEventListener('touchleave', _handleLeave);
-            _target.addEventListener('touchmove', _handleMove);
-        };
-
-        // TOUCH EVENTS:
-        // *************
-        /**
-         * The handler listening to the 'touchstart' event. It will set the touch
-         * mode ("_touchMode") and start observing the user touch moves.
-         *
-         * @param {event} e A touch event.
-         */
-        function _handleStart(e) {
-            if (_settings('touchEnabled')) {
-                var x0,
-                    x1,
-                    y0,
-                    y1,
-                    pos0,
-                    pos1;
-
-                _downTouches = e.touches;
-
-                switch (_downTouches.length) {
-                    case 1:
-                        _camera.isMoving = true;
-                        _touchMode = 1;
-
-                        _startCameraX = _camera.x;
-                        _startCameraY = _camera.y;
-
-                        _lastCameraX = _camera.x;
-                        _lastCameraY = _camera.y;
-
-                        pos0 = position(_downTouches[0]);
-                        _startTouchX0 = pos0.x;
-                        _startTouchY0 = pos0.y;
-
-                        break;
-                    case 2:
-                        _camera.isMoving = true;
-                        _touchMode = 2;
-
-                        pos0 = position(_downTouches[0]);
-                        pos1 = position(_downTouches[1]);
-                        x0 = pos0.x;
-                        y0 = pos0.y;
-                        x1 = pos1.x;
-                        y1 = pos1.y;
-
-                        _lastCameraX = _camera.x;
-                        _lastCameraY = _camera.y;
-
-                        _startCameraAngle = _camera.angle;
-                        _startCameraRatio = _camera.ratio;
-
-                        _startCameraX = _camera.x;
-                        _startCameraY = _camera.y;
-
-                        _startTouchX0 = x0;
-                        _startTouchY0 = y0;
-                        _startTouchX1 = x1;
-                        _startTouchY1 = y1;
-
-                        _startTouchAngle = Math.atan2(
-                            _startTouchY1 - _startTouchY0,
-                            _startTouchX1 - _startTouchX0
-                        );
-                        _startTouchDistance = Math.sqrt(
-                            (_startTouchY1 - _startTouchY0) *
-                            (_startTouchY1 - _startTouchY0) +
-                            (_startTouchX1 - _startTouchX0) *
-                            (_startTouchX1 - _startTouchX0)
-                        );
-
-                        e.preventDefault();
-                        return false;
-                }
-            }
-        }
-
-        /**
-         * The handler listening to the 'touchend', 'touchcancel' and 'touchleave'
-         * event. It will update the touch mode if there are still at least one
-         * finger, and stop dragging else.
-         *
-         * @param {event} e A touch event.
-         */
-        function _handleLeave(e) {
-            if (_settings('touchEnabled')) {
-                _downTouches = e.touches;
-                var inertiaRatio = _settings('touchInertiaRatio');
-
-                if (_movingTimeoutId) {
-                    _isMoving = false;
-                    clearTimeout(_movingTimeoutId);
-                }
-
-                switch (_touchMode) {
-                    case 2:
-                        if (e.touches.length === 1) {
-                            _handleStart(e);
-
-                            e.preventDefault();
-                            break;
-                        }
-                    /* falls through */
-                    case 1:
-                        _camera.isMoving = false;
-                        _self.dispatchEvent('stopDrag');
-
-                        if (_isMoving) {
-                            _doubleTap = false;
-                            sigma.misc.animation.camera(
-                                _camera,
-                                {
-                                    x: _camera.x +
-                                    inertiaRatio * (_camera.x - _lastCameraX),
-                                    y: _camera.y +
-                                    inertiaRatio * (_camera.y - _lastCameraY)
-                                },
-                                {
-                                    easing: 'quadraticOut',
-                                    duration: _settings('touchInertiaDuration')
-                                }
-                            );
-                        }
-
-                        _isMoving = false;
-                        _touchMode = 0;
-                        break;
-                }
-            }
-        }
-
-        /**
-         * The handler listening to the 'touchmove' event. It will effectively drag
-         * the graph, and eventually zooms and turn it if the user is using two
-         * fingers.
-         *
-         * @param {event} e A touch event.
-         */
-        function _handleMove(e) {
-            if (!_doubleTap && _settings('touchEnabled')) {
-                var x0,
-                    x1,
-                    y0,
-                    y1,
-                    cos,
-                    sin,
-                    end,
-                    pos0,
-                    pos1,
-                    diff,
-                    start,
-                    dAngle,
-                    dRatio,
-                    newStageX,
-                    newStageY,
-                    newStageRatio,
-                    newStageAngle;
-
-                _downTouches = e.touches;
-                _isMoving = true;
-
-                if (_movingTimeoutId)
-                    clearTimeout(_movingTimeoutId);
-
-                _movingTimeoutId = setTimeout(function () {
-                    _isMoving = false;
-                }, _settings('dragTimeout'));
-
-                switch (_touchMode) {
-                    case 1:
-                        pos0 = position(_downTouches[0]);
-                        x0 = pos0.x;
-                        y0 = pos0.y;
-
-                        diff = _camera.cameraPosition(
-                            x0 - _startTouchX0,
-                            y0 - _startTouchY0,
-                            true
-                        );
-
-                        newStageX = _startCameraX - diff.x;
-                        newStageY = _startCameraY - diff.y;
-
-                        if (newStageX !== _camera.x || newStageY !== _camera.y) {
-                            _lastCameraX = _camera.x;
-                            _lastCameraY = _camera.y;
-
-                            _camera.goTo({
-                                x: newStageX,
-                                y: newStageY
-                            });
-
-                            _self.dispatchEvent('mousemove',
-                                sigma.utils.mouseCoords(e, pos0.x, pos0.y));
-
-                            _self.dispatchEvent('drag');
-                        }
-                        break;
-                    case 2:
-                        pos0 = position(_downTouches[0]);
-                        pos1 = position(_downTouches[1]);
-                        x0 = pos0.x;
-                        y0 = pos0.y;
-                        x1 = pos1.x;
-                        y1 = pos1.y;
-
-                        start = _camera.cameraPosition(
-                            (_startTouchX0 + _startTouchX1) / 2 -
-                            sigma.utils.getCenter(e).x,
-                            (_startTouchY0 + _startTouchY1) / 2 -
-                            sigma.utils.getCenter(e).y,
-                            true
-                        );
-                        end = _camera.cameraPosition(
-                            (x0 + x1) / 2 - sigma.utils.getCenter(e).x,
-                            (y0 + y1) / 2 - sigma.utils.getCenter(e).y,
-                            true
-                        );
-
-                        dAngle = Math.atan2(y1 - y0, x1 - x0) - _startTouchAngle;
-                        dRatio = Math.sqrt(
-                                (y1 - y0) * (y1 - y0) + (x1 - x0) * (x1 - x0)
-                            ) / _startTouchDistance;
-
-                        // Translation:
-                        x0 = start.x;
-                        y0 = start.y;
-
-                        // Homothetic transformation:
-                        newStageRatio = _startCameraRatio / dRatio;
-                        x0 = x0 * dRatio;
-                        y0 = y0 * dRatio;
-
-                        // Rotation:
-                        newStageAngle = _startCameraAngle - dAngle;
-                        cos = Math.cos(-dAngle);
-                        sin = Math.sin(-dAngle);
-                        x1 = x0 * cos + y0 * sin;
-                        y1 = y0 * cos - x0 * sin;
-                        x0 = x1;
-                        y0 = y1;
-
-                        // Finalize:
-                        newStageX = x0 - end.x + _startCameraX;
-                        newStageY = y0 - end.y + _startCameraY;
-
-                        if (
-                            newStageRatio !== _camera.ratio ||
-                            newStageAngle !== _camera.angle ||
-                            newStageX !== _camera.x ||
-                            newStageY !== _camera.y
-                        ) {
-                            _lastCameraX = _camera.x;
-                            _lastCameraY = _camera.y;
-                            _lastCameraAngle = _camera.angle;
-                            _lastCameraRatio = _camera.ratio;
-
-                            _camera.goTo({
-                                x: newStageX,
-                                y: newStageY,
-                                angle: newStageAngle,
-                                ratio: newStageRatio
-                            });
-
-                            _self.dispatchEvent('drag');
-                        }
-
-                        break;
-                }
-
-                e.preventDefault();
-                return false;
-            }
-        }
-
-        /**
-         * The handler listening to the double tap custom event. It will
-         * basically zoom into the graph.
-         *
-         * @param {event} e A touch event.
-         */
-        function _doubleTapHandler(e) {
-            var pos,
-                ratio,
-                animation;
-
-            if (e.touches && e.touches.length === 1 && _settings('touchEnabled')) {
-                _doubleTap = true;
-
-                ratio = 1 / _settings('doubleClickZoomingRatio');
-
-                pos = position(e.touches[0]);
-                _self.dispatchEvent('doubleclick',
-                    sigma.utils.mouseCoords(e, pos.x, pos.y));
-
-                if (_settings('doubleClickEnabled')) {
-                    pos = _camera.cameraPosition(
-                        pos.x - sigma.utils.getCenter(e).x,
-                        pos.y - sigma.utils.getCenter(e).y,
-                        true
-                    );
-
-                    animation = {
-                        duration: _settings('doubleClickZoomDuration'),
-                        onComplete: function () {
-                            _doubleTap = false;
-                        }
-                    };
-
-                    sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-                }
-
-                if (e.preventDefault)
-                    e.preventDefault();
-                else
-                    e.returnValue = false;
-
-                e.stopPropagation();
-                return false;
-            }
-        }
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    if (typeof conrad === 'undefined')
-        throw 'conrad is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.renderers');
-
-    /**
-     * This function is the constructor of the canvas sigma's renderer.
-     *
-     * @param  {sigma.classes.graph}            graph    The graph to render.
-     * @param  {sigma.classes.camera}           camera   The camera.
-     * @param  {configurable}           settings The sigma instance settings
-     *                                           function.
-     * @param  {object}                 object   The options object.
-     * @return {sigma.renderers.canvas}          The renderer instance.
-     */
-    sigma.renderers.canvas = function (graph, camera, settings, options) {
-        if (typeof options !== 'object')
-            throw 'sigma.renderers.canvas: Wrong arguments.';
-
-        if (!(options.container instanceof HTMLElement))
-            throw 'Container not found.';
-
-        var k,
-            i,
-            l,
-            a,
-            fn,
-            self = this;
-
-        sigma.classes.dispatcher.extend(this);
-
-        // Initialize main attributes:
-        Object.defineProperty(this, 'conradId', {
-            value: sigma.utils.id()
-        });
-        this.graph = graph;
-        this.camera = camera;
-        this.contexts = {};
-        this.domElements = {};
-        this.options = options;
-        this.container = this.options.container;
-        this.settings = (
-            typeof options.settings === 'object' &&
-            options.settings
-        ) ?
-            settings.embedObjects(options.settings) :
-            settings;
-
-        // Node indexes:
-        this.nodesOnScreen = [];
-        this.edgesOnScreen = [];
-
-        // Conrad related attributes:
-        this.jobs = {};
-
-        // Find the prefix:
-        this.options.prefix = 'renderer' + this.conradId + ':';
-
-        // Initialize the DOM elements:
-        if (
-            !this.settings('batchEdgesDrawing')
-        ) {
-            this.initDOM('canvas', 'scene');
-            this.contexts.edges = this.contexts.scene;
-            this.contexts.nodes = this.contexts.scene;
-            this.contexts.labels = this.contexts.scene;
-        } else {
-            this.initDOM('canvas', 'edges');
-            this.initDOM('canvas', 'scene');
-            this.contexts.nodes = this.contexts.scene;
-            this.contexts.labels = this.contexts.scene;
-        }
-
-        this.initDOM('canvas', 'mouse');
-        this.contexts.hover = this.contexts.mouse;
-
-        // Initialize captors:
-        this.captors = [];
-        a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-        for (i = 0, l = a.length; i < l; i++) {
-            fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-            this.captors.push(
-                new fn(
-                    this.domElements.mouse,
-                    this.camera,
-                    this.settings
-                )
-            );
-        }
-
-        // Deal with sigma events:
-        sigma.misc.bindEvents.call(this, this.options.prefix);
-        sigma.misc.drawHovers.call(this, this.options.prefix);
-
-        this.resize(false);
-    };
-
-
-    /**
-     * This method renders the graph on the canvases.
-     *
-     * @param  {?object}                options Eventually an object of options.
-     * @return {sigma.renderers.canvas}         Returns the instance itself.
-     */
-    sigma.renderers.canvas.prototype.render = function (options) {
-        options = options || {};
-
-        var a,
-            i,
-            k,
-            l,
-            o,
-            id,
-            end,
-            job,
-            start,
-            edges,
-            renderers,
-            rendererType,
-            batchSize,
-            tempGCO,
-            index = {},
-            graph = this.graph,
-            nodes = this.graph.nodes,
-            prefix = this.options.prefix || '',
-            drawEdges = this.settings(options, 'drawEdges'),
-            drawNodes = this.settings(options, 'drawNodes'),
-            drawLabels = this.settings(options, 'drawLabels'),
-            drawEdgeLabels = this.settings(options, 'drawEdgeLabels'),
-            embedSettings = this.settings.embedObjects(options, {
-                prefix: this.options.prefix
-            });
-
-        // Call the resize function:
-        this.resize(false);
-
-        // Check the 'hideEdgesOnMove' setting:
-        if (this.settings(options, 'hideEdgesOnMove'))
-            if (this.camera.isAnimated || this.camera.isMoving)
-                drawEdges = false;
-
-        // Apply the camera's view:
-        this.camera.applyView(
-            undefined,
-            this.options.prefix,
-            {
-                width: this.width,
-                height: this.height
-            }
-        );
-
-        // Clear canvases:
-        this.clear();
-
-        // Kill running jobs:
-        for (k in this.jobs)
-            if (conrad.hasJob(k))
-                conrad.killJob(k);
-
-        // Find which nodes are on screen:
-        this.edgesOnScreen = [];
-        this.nodesOnScreen = this.camera.quadtree.area(
-            this.camera.getRectangle(this.width, this.height)
-        );
-
-        for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-            index[a[i].id] = a[i];
-
-        // Draw edges:
-        // - If settings('batchEdgesDrawing') is true, the edges are displayed per
-        //   batches. If not, they are drawn in one frame.
-        if (drawEdges) {
-            // First, let's identify which edges to draw. To do this, we just keep
-            // every edges that have at least one extremity displayed according to
-            // the quadtree and the "hidden" attribute. We also do not keep hidden
-            // edges.
-            for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-                o = a[i];
-                if (
-                    (index[o.source] || index[o.target]) &&
-                    (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
-                )
-                    this.edgesOnScreen.push(o);
-            }
-
-            // If the "batchEdgesDrawing" settings is true, edges are batched:
-            if (this.settings(options, 'batchEdgesDrawing')) {
-                id = 'edges_' + this.conradId;
-                batchSize = embedSettings('canvasEdgesBatchSize');
-
-                edges = this.edgesOnScreen;
-                l = edges.length;
-
-                start = 0;
-                end = Math.min(edges.length, start + batchSize);
-
-                job = function () {
-                    tempGCO = this.contexts.edges.globalCompositeOperation;
-                    this.contexts.edges.globalCompositeOperation = 'destination-over';
-
-                    renderers = sigma.canvas.edges;
-                    for (i = start; i < end; i++) {
-                        o = edges[i];
-                        (renderers[
-                        o.type || this.settings(options, 'defaultEdgeType')
-                            ] || renderers.def)(
-                            o,
-                            graph.nodes(o.source),
-                            graph.nodes(o.target),
-                            this.contexts.edges,
-                            embedSettings
-                        );
-                    }
-
-                    // Draw edge labels:
-                    if (drawEdgeLabels) {
-                        renderers = sigma.canvas.edges.labels;
-                        for (i = start; i < end; i++) {
-                            o = edges[i];
-                            if (!o.hidden)
-                                (renderers[
-                                o.type || this.settings(options, 'defaultEdgeType')
-                                    ] || renderers.def)(
-                                    o,
-                                    graph.nodes(o.source),
-                                    graph.nodes(o.target),
-                                    this.contexts.labels,
-                                    embedSettings
-                                );
-                        }
-                    }
-
-                    // Restore original globalCompositeOperation:
-                    this.contexts.edges.globalCompositeOperation = tempGCO;
-
-                    // Catch job's end:
-                    if (end === edges.length) {
-                        delete this.jobs[id];
-                        return false;
-                    }
-
-                    start = end + 1;
-                    end = Math.min(edges.length, start + batchSize);
-                    return true;
-                };
-
-                this.jobs[id] = job;
-                conrad.addJob(id, job.bind(this));
-
-                // If not, they are drawn in one frame:
-            } else {
-                renderers = sigma.canvas.edges;
-                for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-                    o = a[i];
-                    (renderers[
-                    o.type || this.settings(options, 'defaultEdgeType')
-                        ] || renderers.def)(
-                        o,
-                        graph.nodes(o.source),
-                        graph.nodes(o.target),
-                        this.contexts.edges,
-                        embedSettings
-                    );
-                }
-
-                // Draw edge labels:
-                // - No batching
-                if (drawEdgeLabels) {
-                    renderers = sigma.canvas.edges.labels;
-                    for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++)
-                        if (!a[i].hidden)
-                            (renderers[
-                            a[i].type || this.settings(options, 'defaultEdgeType')
-                                ] || renderers.def)(
-                                a[i],
-                                graph.nodes(a[i].source),
-                                graph.nodes(a[i].target),
-                                this.contexts.labels,
-                                embedSettings
-                            );
-                }
-            }
-        }
-
-        // Draw nodes:
-        // - No batching
-        if (drawNodes) {
-            renderers = sigma.canvas.nodes;
-            for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-                if (!a[i].hidden)
-                    (renderers[
-                    a[i].type || this.settings(options, 'defaultNodeType')
-                        ] || renderers.def)(
-                        a[i],
-                        this.contexts.nodes,
-                        embedSettings
-                    );
-        }
-
-        // Draw labels:
-        // - No batching
-        if (drawLabels) {
-            renderers = sigma.canvas.labels;
-            for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-                if (!a[i].hidden)
-                    (renderers[
-                    a[i].type || this.settings(options, 'defaultNodeType')
-                        ] || renderers.def)(
-                        a[i],
-                        this.contexts.labels,
-                        embedSettings
-                    );
-        }
-
-        this.dispatchEvent('render');
-
-        return this;
-    };
-
-    /**
-     * This method creates a DOM element of the specified type, switches its
-     * position to "absolute", references it to the domElements attribute, and
-     * finally appends it to the container.
-     *
-     * @param  {string} tag The label tag.
-     * @param  {string} id  The id of the element (to store it in "domElements").
-     */
-    sigma.renderers.canvas.prototype.initDOM = function (tag, id) {
-        var dom = document.createElement(tag);
-
-        dom.style.position = 'absolute';
-        dom.setAttribute('class', 'sigma-' + id);
-
-        this.domElements[id] = dom;
-        this.container.appendChild(dom);
-
-        if (tag.toLowerCase() === 'canvas')
-            this.contexts[id] = dom.getContext('2d');
-    };
-
-    /**
-     * This method resizes each DOM elements in the container and stores the new
-     * dimensions. Then, it renders the graph.
-     *
-     * @param  {?number}                width  The new width of the container.
-     * @param  {?number}                height The new height of the container.
-     * @return {sigma.renderers.canvas}        Returns the instance itself.
-     */
-    sigma.renderers.canvas.prototype.resize = function (w, h) {
-        var k,
-            oldWidth = this.width,
-            oldHeight = this.height,
-            pixelRatio = sigma.utils.getPixelRatio();
-
-        if (w !== undefined && h !== undefined) {
-            this.width = w;
-            this.height = h;
-        } else {
-            this.width = this.container.offsetWidth;
-            this.height = this.container.offsetHeight;
-
-            w = this.width;
-            h = this.height;
-        }
-
-        if (oldWidth !== this.width || oldHeight !== this.height) {
-            for (k in this.domElements) {
-                this.domElements[k].style.width = w + 'px';
-                this.domElements[k].style.height = h + 'px';
-
-                if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
-                    this.domElements[k].setAttribute('width', (w * pixelRatio) + 'px');
-                    this.domElements[k].setAttribute('height', (h * pixelRatio) + 'px');
-
-                    if (pixelRatio !== 1)
-                        this.contexts[k].scale(pixelRatio, pixelRatio);
-                }
-            }
-        }
-
-        return this;
-    };
-
-    /**
-     * This method clears each canvas.
-     *
-     * @return {sigma.renderers.canvas} Returns the instance itself.
-     */
-    sigma.renderers.canvas.prototype.clear = function () {
-        for (var k in this.contexts) {
-            this.contexts[k].clearRect(0, 0, this.width, this.height);
-        }
-
-        return this;
-    };
-
-    /**
-     * This method kills contexts and other attributes.
-     */
-    sigma.renderers.canvas.prototype.kill = function () {
-        var k,
-            captor;
-
-        // Kill captors:
-        while ((captor = this.captors.pop()))
-            captor.kill();
-        delete this.captors;
-
-        // Kill contexts:
-        for (k in this.domElements) {
-            this.domElements[k].parentNode.removeChild(this.domElements[k]);
-            delete this.domElements[k];
-            delete this.contexts[k];
-        }
-        delete this.domElements;
-        delete this.contexts;
-    };
-
-
-    /**
-     * The labels, nodes and edges renderers are stored in the three following
-     * objects. When an element is drawn, its type will be checked and if a
-     * renderer with the same name exists, it will be used. If not found, the
-     * default renderer will be used instead.
-     *
-     * They are stored in different files, in the "./canvas" folder.
-     */
-    sigma.utils.pkg('sigma.canvas.nodes');
-    sigma.utils.pkg('sigma.canvas.edges');
-    sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.renderers');
-
-    /**
-     * This function is the constructor of the canvas sigma's renderer.
-     *
-     * @param  {sigma.classes.graph}            graph    The graph to render.
-     * @param  {sigma.classes.camera}           camera   The camera.
-     * @param  {configurable}           settings The sigma instance settings
-     *                                           function.
-     * @param  {object}                 object   The options object.
-     * @return {sigma.renderers.canvas}          The renderer instance.
-     */
-    sigma.renderers.webgl = function (graph, camera, settings, options) {
-        if (typeof options !== 'object')
-            throw 'sigma.renderers.webgl: Wrong arguments.';
-
-        if (!(options.container instanceof HTMLElement))
-            throw 'Container not found.';
-
-        var k,
-            i,
-            l,
-            a,
-            fn,
-            _self = this;
-
-        sigma.classes.dispatcher.extend(this);
-
-        // Conrad related attributes:
-        this.jobs = {};
-
-        Object.defineProperty(this, 'conradId', {
-            value: sigma.utils.id()
-        });
-
-        // Initialize main attributes:
-        this.graph = graph;
-        this.camera = camera;
-        this.contexts = {};
-        this.domElements = {};
-        this.options = options;
-        this.container = this.options.container;
-        this.settings = (
-            typeof options.settings === 'object' &&
-            options.settings
-        ) ?
-            settings.embedObjects(options.settings) :
-            settings;
-
-        // Find the prefix:
-        this.options.prefix = this.camera.readPrefix;
-
-        // Initialize programs hash
-        Object.defineProperty(this, 'nodePrograms', {
-            value: {}
-        });
-        Object.defineProperty(this, 'edgePrograms', {
-            value: {}
-        });
-        Object.defineProperty(this, 'nodeFloatArrays', {
-            value: {}
-        });
-        Object.defineProperty(this, 'edgeFloatArrays', {
-            value: {}
-        });
-        Object.defineProperty(this, 'edgeIndicesArrays', {
-            value: {}
-        });
-
-        // Initialize the DOM elements:
-        if (this.settings(options, 'batchEdgesDrawing')) {
-            this.initDOM('canvas', 'edges', true);
-            this.initDOM('canvas', 'nodes', true);
-        } else {
-            this.initDOM('canvas', 'scene', true);
-            this.contexts.nodes = this.contexts.scene;
-            this.contexts.edges = this.contexts.scene;
-        }
-
-        this.initDOM('canvas', 'labels');
-        this.initDOM('canvas', 'mouse');
-        this.contexts.hover = this.contexts.mouse;
-
-        // Initialize captors:
-        this.captors = [];
-        a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-        for (i = 0, l = a.length; i < l; i++) {
-            fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-            this.captors.push(
-                new fn(
-                    this.domElements.mouse,
-                    this.camera,
-                    this.settings
-                )
-            );
-        }
-
-        // Deal with sigma events:
-        sigma.misc.bindEvents.call(this, this.camera.prefix);
-        sigma.misc.drawHovers.call(this, this.camera.prefix);
-
-        this.resize();
-    };
-
-
-    /**
-     * This method will generate the nodes and edges float arrays. This step is
-     * separated from the "render" method, because to keep WebGL efficient, since
-     * all the camera and middlewares are modelised as matrices and they do not
-     * require the float arrays to be regenerated.
-     *
-     * Basically, when the user moves the camera or applies some specific linear
-     * transformations, this process step will be skipped, and the "render"
-     * method will efficiently refresh the rendering.
-     *
-     * And when the user modifies the graph colors or positions (applying a new
-     * layout or filtering the colors, for instance), this "process" step will be
-     * required to regenerate the float arrays.
-     *
-     * @return {sigma.renderers.webgl} Returns the instance itself.
-     */
-    sigma.renderers.webgl.prototype.process = function () {
-        var a,
-            i,
-            l,
-            k,
-            type,
-            renderer,
-            graph = this.graph,
-            options = sigma.utils.extend(options, this.options),
-            defaultEdgeType = this.settings(options, 'defaultEdgeType'),
-            defaultNodeType = this.settings(options, 'defaultNodeType');
-
-        // Empty float arrays:
-        for (k in this.nodeFloatArrays)
-            delete this.nodeFloatArrays[k];
-
-        for (k in this.edgeFloatArrays)
-            delete this.edgeFloatArrays[k];
-
-        for (k in this.edgeIndicesArrays)
-            delete this.edgeIndicesArrays[k];
-
-        // Sort edges and nodes per types:
-        for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-            type = a[i].type || defaultEdgeType;
-            k = (type && sigma.webgl.edges[type]) ? type : 'def';
-
-            if (!this.edgeFloatArrays[k])
-                this.edgeFloatArrays[k] = {
-                    edges: []
-                };
-
-            this.edgeFloatArrays[k].edges.push(a[i]);
-        }
-
-        for (a = graph.nodes(), i = 0, l = a.length; i < l; i++) {
-            type = a[i].type || defaultNodeType;
-            k = (type && sigma.webgl.nodes[type]) ? type : 'def';
-
-            if (!this.nodeFloatArrays[k])
-                this.nodeFloatArrays[k] = {
-                    nodes: []
-                };
-
-            this.nodeFloatArrays[k].nodes.push(a[i]);
-        }
-
-        // Push edges:
-        for (k in this.edgeFloatArrays) {
-            renderer = sigma.webgl.edges[k];
-            a = this.edgeFloatArrays[k].edges;
-
-            // Creating the necessary arrays
-            this.edgeFloatArrays[k].array = new Float32Array(
-                a.length * renderer.POINTS * renderer.ATTRIBUTES
-            );
-
-            for (i = 0, l = a.length; i < l; i++) {
-
-                // Just check that the edge and both its extremities are visible:
-                if (
-                    !a[i].hidden && !graph.nodes(a[i].source).hidden && !graph.nodes(a[i].target).hidden
-                )
-                    renderer.addEdge(
-                        a[i],
-                        graph.nodes(a[i].source),
-                        graph.nodes(a[i].target),
-                        this.edgeFloatArrays[k].array,
-                        i * renderer.POINTS * renderer.ATTRIBUTES,
-                        options.prefix,
-                        this.settings
-                    );
-            }
-
-            if (typeof renderer.computeIndices === 'function')
-                this.edgeIndicesArrays[k] = renderer.computeIndices(
-                    this.edgeFloatArrays[k].array
-                );
-        }
-
-        // Push nodes:
-        for (k in this.nodeFloatArrays) {
-            renderer = sigma.webgl.nodes[k];
-            a = this.nodeFloatArrays[k].nodes;
-
-            // Creating the necessary arrays
-            this.nodeFloatArrays[k].array = new Float32Array(
-                a.length * renderer.POINTS * renderer.ATTRIBUTES
-            );
-
-            for (i = 0, l = a.length; i < l; i++) {
-                if (!this.nodeFloatArrays[k].array)
-                    this.nodeFloatArrays[k].array = new Float32Array(
-                        a.length * renderer.POINTS * renderer.ATTRIBUTES
-                    );
-
-                // Just check that the edge and both its extremities are visible:
-                if (
-                    !a[i].hidden
-                )
-                    renderer.addNode(
-                        a[i],
-                        this.nodeFloatArrays[k].array,
-                        i * renderer.POINTS * renderer.ATTRIBUTES,
-                        options.prefix,
-                        this.settings
-                    );
-            }
-        }
-
-        return this;
-    };
-
-
-    /**
-     * This method renders the graph. It basically calls each program (and
-     * generate them if they do not exist yet) to render nodes and edges, batched
-     * per renderer.
-     *
-     * As in the canvas renderer, it is possible to display edges, nodes and / or
-     * labels in batches, to make the whole thing way more scalable.
-     *
-     * @param  {?object}               params Eventually an object of options.
-     * @return {sigma.renderers.webgl}        Returns the instance itself.
-     */
-    sigma.renderers.webgl.prototype.render = function (params) {
-        var a,
-            i,
-            l,
-            k,
-            o,
-            program,
-            renderer,
-            self = this,
-            graph = this.graph,
-            nodesGl = this.contexts.nodes,
-            edgesGl = this.contexts.edges,
-            matrix = this.camera.getMatrix(),
-            options = sigma.utils.extend(params, this.options),
-            drawLabels = this.settings(options, 'drawLabels'),
-            drawEdges = this.settings(options, 'drawEdges'),
-            drawNodes = this.settings(options, 'drawNodes');
-
-        // Call the resize function:
-        this.resize(false);
-
-        // Check the 'hideEdgesOnMove' setting:
-        if (this.settings(options, 'hideEdgesOnMove'))
-            if (this.camera.isAnimated || this.camera.isMoving)
-                drawEdges = false;
-
-        // Clear canvases:
-        this.clear();
-
-        // Translate matrix to [width/2, height/2]:
-        matrix = sigma.utils.matrices.multiply(
-            matrix,
-            sigma.utils.matrices.translation(this.width / 2, this.height / 2)
-        );
-
-        // Kill running jobs:
-        for (k in this.jobs)
-            if (conrad.hasJob(k))
-                conrad.killJob(k);
-
-        if (drawEdges) {
-            if (this.settings(options, 'batchEdgesDrawing'))
-                (function () {
-                    var a,
-                        k,
-                        i,
-                        id,
-                        job,
-                        arr,
-                        end,
-                        start,
-                        indices,
-                        renderer,
-                        batchSize,
-                        currentProgram;
-
-                    id = 'edges_' + this.conradId;
-                    batchSize = this.settings(options, 'webglEdgesBatchSize');
-                    a = Object.keys(this.edgeFloatArrays);
-
-                    if (!a.length)
-                        return;
-                    i = 0;
-                    renderer = sigma.webgl.edges[a[i]];
-                    arr = this.edgeFloatArrays[a[i]].array;
-                    indices = this.edgeIndicesArrays[a[i]];
-                    start = 0;
-                    end = Math.min(
-                        start + batchSize * renderer.POINTS,
-                        arr.length / renderer.ATTRIBUTES
-                    );
-
-                    job = function () {
-                        // Check program:
-                        if (!this.edgePrograms[a[i]])
-                            this.edgePrograms[a[i]] = renderer.initProgram(edgesGl);
-
-                        if (start < end) {
-                            edgesGl.useProgram(this.edgePrograms[a[i]]);
-                            renderer.render(
-                                edgesGl,
-                                this.edgePrograms[a[i]],
-                                arr,
-                                {
-                                    settings: this.settings,
-                                    matrix: matrix,
-                                    width: this.width,
-                                    height: this.height,
-                                    ratio: this.camera.ratio,
-                                    scalingRatio: this.settings(
-                                        options,
-                                        'webglOversamplingRatio'
-                                    ),
-                                    start: start,
-                                    count: end - start,
-                                    indicesData: indices
-                                }
-                            );
-                        }
-
-                        // Catch job's end:
-                        if (
-                            end >= arr.length / renderer.ATTRIBUTES &&
-                            i === a.length - 1
-                        ) {
-                            delete this.jobs[id];
-                            return false;
-                        }
-
-                        if (end >= arr.length / renderer.ATTRIBUTES) {
-                            i++;
-                            arr = this.edgeFloatArrays[a[i]].array;
-                            renderer = sigma.webgl.edges[a[i]];
-                            start = 0;
-                            end = Math.min(
-                                start + batchSize * renderer.POINTS,
-                                arr.length / renderer.ATTRIBUTES
-                            );
-                        } else {
-                            start = end;
-                            end = Math.min(
-                                start + batchSize * renderer.POINTS,
-                                arr.length / renderer.ATTRIBUTES
-                            );
-                        }
-
-                        return true;
-                    };
-
-                    this.jobs[id] = job;
-                    conrad.addJob(id, job.bind(this));
-                }).call(this);
-            else {
-                for (k in this.edgeFloatArrays) {
-                    renderer = sigma.webgl.edges[k];
-
-                    // Check program:
-                    if (!this.edgePrograms[k])
-                        this.edgePrograms[k] = renderer.initProgram(edgesGl);
-
-                    // Render
-                    if (this.edgeFloatArrays[k]) {
-                        edgesGl.useProgram(this.edgePrograms[k]);
-                        renderer.render(
-                            edgesGl,
-                            this.edgePrograms[k],
-                            this.edgeFloatArrays[k].array,
-                            {
-                                settings: this.settings,
-                                matrix: matrix,
-                                width: this.width,
-                                height: this.height,
-                                ratio: this.camera.ratio,
-                                scalingRatio: this.settings(options, 'webglOversamplingRatio'),
-                                indicesData: this.edgeIndicesArrays[k]
-                            }
-                        );
-                    }
-                }
-            }
-        }
-
-        if (drawNodes) {
-            // Enable blending:
-            nodesGl.blendFunc(nodesGl.SRC_ALPHA, nodesGl.ONE_MINUS_SRC_ALPHA);
-            nodesGl.enable(nodesGl.BLEND);
-
-            for (k in this.nodeFloatArrays) {
-                renderer = sigma.webgl.nodes[k];
-
-                // Check program:
-                if (!this.nodePrograms[k])
-                    this.nodePrograms[k] = renderer.initProgram(nodesGl);
-
-                // Render
-                if (this.nodeFloatArrays[k]) {
-                    nodesGl.useProgram(this.nodePrograms[k]);
-                    renderer.render(
-                        nodesGl,
-                        this.nodePrograms[k],
-                        this.nodeFloatArrays[k].array,
-                        {
-                            settings: this.settings,
-                            matrix: matrix,
-                            width: this.width,
-                            height: this.height,
-                            ratio: this.camera.ratio,
-                            scalingRatio: this.settings(options, 'webglOversamplingRatio')
-                        }
-                    );
-                }
-            }
-        }
-
-        if (drawLabels) {
-            a = this.camera.quadtree.area(
-                this.camera.getRectangle(this.width, this.height)
-            );
-
-            // Apply camera view to these nodes:
-            this.camera.applyView(
-                undefined,
-                undefined,
-                {
-                    nodes: a,
-                    edges: [],
-                    width: this.width,
-                    height: this.height
-                }
-            );
-
-            o = function (key) {
-                return self.settings({
-                    prefix: self.camera.prefix
-                }, key);
-            };
-
-            for (i = 0, l = a.length; i < l; i++)
-                if (!a[i].hidden)
-                    (
-                        sigma.canvas.labels[
-                        a[i].type ||
-                        this.settings(options, 'defaultNodeType')
-                            ] || sigma.canvas.labels.def
-                    )(a[i], this.contexts.labels, o);
-        }
-
-        this.dispatchEvent('render');
-
-        return this;
-    };
-
-
-    /**
-     * This method creates a DOM element of the specified type, switches its
-     * position to "absolute", references it to the domElements attribute, and
-     * finally appends it to the container.
-     *
-     * @param  {string}   tag   The label tag.
-     * @param  {string}   id    The id of the element (to store it in
-     *                          "domElements").
-     * @param  {?boolean} webgl Will init the WebGL context if true.
-     */
-    sigma.renderers.webgl.prototype.initDOM = function (tag, id, webgl) {
-        var gl,
-            dom = document.createElement(tag),
-            self = this;
-
-        dom.style.position = 'absolute';
-        dom.setAttribute('class', 'sigma-' + id);
-
-        this.domElements[id] = dom;
-        this.container.appendChild(dom);
-
-        if (tag.toLowerCase() === 'canvas') {
-            this.contexts[id] = dom.getContext(webgl ? 'experimental-webgl' : '2d', {
-                preserveDrawingBuffer: true
-            });
-
-            // Adding webgl context loss listeners
-            if (webgl) {
-                dom.addEventListener('webglcontextlost', function (e) {
-                    e.preventDefault();
-                }, false);
-
-                dom.addEventListener('webglcontextrestored', function (e) {
-                    self.render();
-                }, false);
-            }
-        }
-    };
-
-    /**
-     * This method resizes each DOM elements in the container and stores the new
-     * dimensions. Then, it renders the graph.
-     *
-     * @param  {?number}               width  The new width of the container.
-     * @param  {?number}               height The new height of the container.
-     * @return {sigma.renderers.webgl}        Returns the instance itself.
-     */
-    sigma.renderers.webgl.prototype.resize = function (w, h) {
-        var k,
-            oldWidth = this.width,
-            oldHeight = this.height,
-            pixelRatio = sigma.utils.getPixelRatio();
-
-        if (w !== undefined && h !== undefined) {
-            this.width = w;
-            this.height = h;
-        } else {
-            this.width = this.container.offsetWidth;
-            this.height = this.container.offsetHeight;
-
-            w = this.width;
-            h = this.height;
-        }
-
-        if (oldWidth !== this.width || oldHeight !== this.height) {
-            for (k in this.domElements) {
-                this.domElements[k].style.width = w + 'px';
-                this.domElements[k].style.height = h + 'px';
-
-                if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
-                    // If simple 2D canvas:
-                    if (this.contexts[k] && this.contexts[k].scale) {
-                        this.domElements[k].setAttribute('width', (w * pixelRatio) + 'px');
-                        this.domElements[k].setAttribute('height', (h * pixelRatio) + 'px');
-
-                        if (pixelRatio !== 1)
-                            this.contexts[k].scale(pixelRatio, pixelRatio);
-                    } else {
-                        this.domElements[k].setAttribute(
-                            'width',
-                            (w * this.settings('webglOversamplingRatio')) + 'px'
-                        );
-                        this.domElements[k].setAttribute(
-                            'height',
-                            (h * this.settings('webglOversamplingRatio')) + 'px'
-                        );
-                    }
-                }
-            }
-        }
-
-        // Scale:
-        for (k in this.contexts)
-            if (this.contexts[k] && this.contexts[k].viewport)
-                this.contexts[k].viewport(
-                    0,
-                    0,
-                    this.width * this.settings('webglOversamplingRatio'),
-                    this.height * this.settings('webglOversamplingRatio')
-                );
-
-        return this;
-    };
-
-    /**
-     * This method clears each canvas.
-     *
-     * @return {sigma.renderers.webgl} Returns the instance itself.
-     */
-    sigma.renderers.webgl.prototype.clear = function () {
-        this.contexts.labels.clearRect(0, 0, this.width, this.height);
-        this.contexts.nodes.clear(this.contexts.nodes.COLOR_BUFFER_BIT);
-        this.contexts.edges.clear(this.contexts.edges.COLOR_BUFFER_BIT);
-
-        return this;
-    };
-
-    /**
-     * This method kills contexts and other attributes.
-     */
-    sigma.renderers.webgl.prototype.kill = function () {
-        var k,
-            captor;
-
-        // Kill captors:
-        while ((captor = this.captors.pop()))
-            captor.kill();
-        delete this.captors;
-
-        // Kill contexts:
-        for (k in this.domElements) {
-            this.domElements[k].parentNode.removeChild(this.domElements[k]);
-            delete this.domElements[k];
-            delete this.contexts[k];
-        }
-        delete this.domElements;
-        delete this.contexts;
-    };
-
-
-    /**
-     * The object "sigma.webgl.nodes" contains the different WebGL node
-     * renderers. The default one draw nodes as discs. Here are the attributes
-     * any node renderer must have:
-     *
-     * {number}   POINTS      The number of points required to draw a node.
-     * {number}   ATTRIBUTES  The number of attributes needed to draw one point.
-     * {function} addNode     A function that adds a node to the data stack that
-     *                        will be given to the buffer. Here is the arguments:
-     *                        > {object}       node
-     *                        > {number}       index   The node index in the
-     *                                                 nodes array.
-     *                        > {Float32Array} data    The stack.
-     *                        > {object}       options Some options.
-     * {function} render      The function that will effectively render the nodes
-     *                        into the buffer.
-     *                        > {WebGLRenderingContext} gl
-     *                        > {WebGLProgram}          program
-     *                        > {Float32Array} data    The stack to give to the
-     *                                                 buffer.
-     *                        > {object}       params  An object containing some
-     *                                                 options, like width,
-     *                                                 height, the camera ratio.
-     * {function} initProgram The function that will initiate the program, with
-     *                        the relevant shaders and parameters. It must return
-     *                        the newly created program.
-     *
-     * Check sigma.webgl.nodes.def or sigma.webgl.nodes.fast to see how it
-     * works more precisely.
-     */
-    sigma.utils.pkg('sigma.webgl.nodes');
-
-
-    /**
-     * The object "sigma.webgl.edges" contains the different WebGL edge
-     * renderers. The default one draw edges as direct lines. Here are the
-     * attributes any edge renderer must have:
-     *
-     * {number}   POINTS      The number of points required to draw an edge.
-     * {number}   ATTRIBUTES  The number of attributes needed to draw one point.
-     * {function} addEdge     A function that adds an edge to the data stack that
-     *                        will be given to the buffer. Here is the arguments:
-     *                        > {object}       edge
-     *                        > {object}       source
-     *                        > {object}       target
-     *                        > {Float32Array} data    The stack.
-     *                        > {object}       options Some options.
-     * {function} render      The function that will effectively render the edges
-     *                        into the buffer.
-     *                        > {WebGLRenderingContext} gl
-     *                        > {WebGLProgram}          program
-     *                        > {Float32Array} data    The stack to give to the
-     *                                                 buffer.
-     *                        > {object}       params  An object containing some
-     *                                                 options, like width,
-     *                                                 height, the camera ratio.
-     * {function} initProgram The function that will initiate the program, with
-     *                        the relevant shaders and parameters. It must return
-     *                        the newly created program.
-     *
-     * Check sigma.webgl.edges.def or sigma.webgl.edges.fast to see how it
-     * works more precisely.
-     */
-    sigma.utils.pkg('sigma.webgl.edges');
-
-
-    /**
-     * The object "sigma.canvas.labels" contains the different
-     * label renderers for the WebGL renderer. Since displaying texts in WebGL is
-     * definitely painful and since there a way less labels to display than nodes
-     * or edges, the default renderer simply renders them in a canvas.
-     *
-     * A labels renderer is a simple function, taking as arguments the related
-     * node, the renderer and a settings function.
-     */
-    sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    if (typeof conrad === 'undefined')
-        throw 'conrad is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.renderers');
-
-    /**
-     * This function is the constructor of the svg sigma's renderer.
-     *
-     * @param  {sigma.classes.graph}            graph    The graph to render.
-     * @param  {sigma.classes.camera}           camera   The camera.
-     * @param  {configurable}           settings The sigma instance settings
-     *                                           function.
-     * @param  {object}                 object   The options object.
-     * @return {sigma.renderers.svg}             The renderer instance.
-     */
-    sigma.renderers.svg = function (graph, camera, settings, options) {
-        if (typeof options !== 'object')
-            throw 'sigma.renderers.svg: Wrong arguments.';
-
-        if (!(options.container instanceof HTMLElement))
-            throw 'Container not found.';
-
-        var i,
-            l,
-            a,
-            fn,
-            self = this;
-
-        sigma.classes.dispatcher.extend(this);
-
-        // Initialize main attributes:
-        this.graph = graph;
-        this.camera = camera;
-        this.domElements = {
-            graph: null,
-            groups: {},
-            nodes: {},
-            edges: {},
-            labels: {},
-            hovers: {}
-        };
-        this.measurementCanvas = null;
-        this.options = options;
-        this.container = this.options.container;
-        this.settings = (
-            typeof options.settings === 'object' &&
-            options.settings
-        ) ?
-            settings.embedObjects(options.settings) :
-            settings;
-
-        // Is the renderer meant to be freestyle?
-        this.settings('freeStyle', !!this.options.freeStyle);
-
-        // SVG xmlns
-        this.settings('xmlns', 'http://www.w3.org/2000/svg');
-
-        // Indexes:
-        this.nodesOnScreen = [];
-        this.edgesOnScreen = [];
-
-        // Find the prefix:
-        this.options.prefix = 'renderer' + sigma.utils.id() + ':';
-
-        // Initialize the DOM elements
-        this.initDOM('svg');
-
-        // Initialize captors:
-        this.captors = [];
-        a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-        for (i = 0, l = a.length; i < l; i++) {
-            fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-            this.captors.push(
-                new fn(
-                    this.domElements.graph,
-                    this.camera,
-                    this.settings
-                )
-            );
-        }
-
-        // Bind resize:
-        window.addEventListener('resize', function () {
-            self.resize();
-        });
-
-        // Deal with sigma events:
-        // TODO: keep an option to override the DOM events?
-        sigma.misc.bindDOMEvents.call(this, this.domElements.graph);
-        this.bindHovers(this.options.prefix);
-
-        // Resize
-        this.resize(false);
-    };
-
-    /**
-     * This method renders the graph on the svg scene.
-     *
-     * @param  {?object}                options Eventually an object of options.
-     * @return {sigma.renderers.svg}            Returns the instance itself.
-     */
-    sigma.renderers.svg.prototype.render = function (options) {
-        options = options || {};
-
-        var a,
-            i,
-            k,
-            e,
-            l,
-            o,
-            source,
-            target,
-            start,
-            edges,
-            renderers,
-            subrenderers,
-            index = {},
-            graph = this.graph,
-            nodes = this.graph.nodes,
-            prefix = this.options.prefix || '',
-            drawEdges = this.settings(options, 'drawEdges'),
-            drawNodes = this.settings(options, 'drawNodes'),
-            drawLabels = this.settings(options, 'drawLabels'),
-            embedSettings = this.settings.embedObjects(options, {
-                prefix: this.options.prefix,
-                forceLabels: this.options.forceLabels
-            });
-
-        // Check the 'hideEdgesOnMove' setting:
-        if (this.settings(options, 'hideEdgesOnMove'))
-            if (this.camera.isAnimated || this.camera.isMoving)
-                drawEdges = false;
-
-        // Apply the camera's view:
-        this.camera.applyView(
-            undefined,
-            this.options.prefix,
-            {
-                width: this.width,
-                height: this.height
-            }
-        );
-
-        // Hiding everything
-        // TODO: find a more sensible way to perform this operation
-        this.hideDOMElements(this.domElements.nodes);
-        this.hideDOMElements(this.domElements.edges);
-        this.hideDOMElements(this.domElements.labels);
-
-        // Find which nodes are on screen
-        this.edgesOnScreen = [];
-        this.nodesOnScreen = this.camera.quadtree.area(
-            this.camera.getRectangle(this.width, this.height)
-        );
-
-        // Node index
-        for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-            index[a[i].id] = a[i];
-
-        // Find which edges are on screen
-        for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-            o = a[i];
-            if (
-                (index[o.source] || index[o.target]) &&
-                (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
-            )
-                this.edgesOnScreen.push(o);
-        }
-
-        // Display nodes
-        //---------------
-        renderers = sigma.svg.nodes;
-        subrenderers = sigma.svg.labels;
-
-        //-- First we create the nodes which are not already created
-        if (drawNodes)
-            for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
-                if (!a[i].hidden && !this.domElements.nodes[a[i].id]) {
-
-                    // Node
-                    e = (renderers[a[i].type] || renderers.def).create(
-                        a[i],
-                        embedSettings
-                    );
-
-                    this.domElements.nodes[a[i].id] = e;
-                    this.domElements.groups.nodes.appendChild(e);
-
-                    // Label
-                    e = (subrenderers[a[i].type] || subrenderers.def).create(
-                        a[i],
-                        embedSettings
-                    );
-
-                    this.domElements.labels[a[i].id] = e;
-                    this.domElements.groups.labels.appendChild(e);
-                }
-            }
-
-        //-- Second we update the nodes
-        if (drawNodes)
-            for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
-
-                if (a[i].hidden)
-                    continue;
-
-                // Node
-                (renderers[a[i].type] || renderers.def).update(
-                    a[i],
-                    this.domElements.nodes[a[i].id],
-                    embedSettings
-                );
-
-                // Label
-                (subrenderers[a[i].type] || subrenderers.def).update(
-                    a[i],
-                    this.domElements.labels[a[i].id],
-                    embedSettings
-                );
-            }
-
-        // Display edges
-        //---------------
-        renderers = sigma.svg.edges;
-
-        //-- First we create the edges which are not already created
-        if (drawEdges)
-            for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-                if (!this.domElements.edges[a[i].id]) {
-                    source = nodes(a[i].source);
-                    target = nodes(a[i].target);
-
-                    e = (renderers[a[i].type] || renderers.def).create(
-                        a[i],
-                        source,
-                        target,
-                        embedSettings
-                    );
-
-                    this.domElements.edges[a[i].id] = e;
-                    this.domElements.groups.edges.appendChild(e);
-                }
-            }
-
-        //-- Second we update the edges
-        if (drawEdges)
-            for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-                source = nodes(a[i].source);
-                target = nodes(a[i].target);
-
-                (renderers[a[i].type] || renderers.def).update(
-                    a[i],
-                    this.domElements.edges[a[i].id],
-                    source,
-                    target,
-                    embedSettings
-                );
-            }
-
-        this.dispatchEvent('render');
-
-        return this;
-    };
-
-    /**
-     * This method creates a DOM element of the specified type, switches its
-     * position to "absolute", references it to the domElements attribute, and
-     * finally appends it to the container.
-     *
-     * @param  {string} tag The label tag.
-     * @param  {string} id  The id of the element (to store it in "domElements").
-     */
-    sigma.renderers.svg.prototype.initDOM = function (tag) {
-        var dom = document.createElementNS(this.settings('xmlns'), tag),
-            c = this.settings('classPrefix'),
-            g,
-            l,
-            i;
-
-        dom.style.position = 'absolute';
-        dom.setAttribute('class', c + '-svg');
-
-        // Setting SVG namespace
-        dom.setAttribute('xmlns', this.settings('xmlns'));
-        dom.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
-        dom.setAttribute('version', '1.1');
-
-        // Creating the measurement canvas
-        var canvas = document.createElement('canvas');
-        canvas.setAttribute('class', c + '-measurement-canvas');
-
-        // Appending elements
-        this.domElements.graph = this.container.appendChild(dom);
-
-        // Creating groups
-        var groups = ['edges', 'nodes', 'labels', 'hovers'];
-        for (i = 0, l = groups.length; i < l; i++) {
-            g = document.createElementNS(this.settings('xmlns'), 'g');
-
-            g.setAttributeNS(null, 'id', c + '-group-' + groups[i]);
-            g.setAttributeNS(null, 'class', c + '-group');
-
-            this.domElements.groups[groups[i]] =
-                this.domElements.graph.appendChild(g);
-        }
-
-        // Appending measurement canvas
-        this.container.appendChild(canvas);
-        this.measurementCanvas = canvas.getContext('2d');
-    };
-
-    /**
-     * This method hides a batch of SVG DOM elements.
-     *
-     * @param  {array}                  elements  An array of elements to hide.
-     * @param  {object}                 renderer  The renderer to use.
-     * @return {sigma.renderers.svg}              Returns the instance itself.
-     */
-    sigma.renderers.svg.prototype.hideDOMElements = function (elements) {
-        var o,
-            i;
-
-        for (i in elements) {
-            o = elements[i];
-            sigma.svg.utils.hide(o);
-        }
-
-        return this;
-    };
-
-    /**
-     * This method binds the hover events to the renderer.
-     *
-     * @param  {string} prefix The renderer prefix.
-     */
-    // TODO: add option about whether to display hovers or not
-    sigma.renderers.svg.prototype.bindHovers = function (prefix) {
-        var renderers = sigma.svg.hovers,
-            self = this,
-            hoveredNode;
-
-        function overNode(e) {
-            var node = e.data.node,
-                embedSettings = self.settings.embedObjects({
-                    prefix: prefix
-                });
-
-            if (!embedSettings('enableHovering'))
-                return;
-
-            var hover = (renderers[node.type] || renderers.def).create(
-                node,
-                self.domElements.nodes[node.id],
-                self.measurementCanvas,
-                embedSettings
-            );
-
-            self.domElements.hovers[node.id] = hover;
-
-            // Inserting the hover in the dom
-            self.domElements.groups.hovers.appendChild(hover);
-            hoveredNode = node;
-        }
-
-        function outNode(e) {
-            var node = e.data.node,
-                embedSettings = self.settings.embedObjects({
-                    prefix: prefix
-                });
-
-            if (!embedSettings('enableHovering'))
-                return;
-
-            // Deleting element
-            self.domElements.groups.hovers.removeChild(
-                self.domElements.hovers[node.id]
-            );
-            hoveredNode = null;
-            delete self.domElements.hovers[node.id];
-
-            // Reinstate
-            self.domElements.groups.nodes.appendChild(
-                self.domElements.nodes[node.id]
-            );
-        }
-
-        // OPTIMIZE: perform a real update rather than a deletion
-        function update() {
-            if (!hoveredNode)
-                return;
-
-            var embedSettings = self.settings.embedObjects({
-                prefix: prefix
-            });
-
-            // Deleting element before update
-            self.domElements.groups.hovers.removeChild(
-                self.domElements.hovers[hoveredNode.id]
-            );
-            delete self.domElements.hovers[hoveredNode.id];
-
-            var hover = (renderers[hoveredNode.type] || renderers.def).create(
-                hoveredNode,
-                self.domElements.nodes[hoveredNode.id],
-                self.measurementCanvas,
-                embedSettings
-            );
-
-            self.domElements.hovers[hoveredNode.id] = hover;
-
-            // Inserting the hover in the dom
-            self.domElements.groups.hovers.appendChild(hover);
-        }
-
-        // Binding events
-        this.bind('overNode', overNode);
-        this.bind('outNode', outNode);
-
-        // Update on render
-        this.bind('render', update);
-    };
-
-    /**
-     * This method resizes each DOM elements in the container and stores the new
-     * dimensions. Then, it renders the graph.
-     *
-     * @param  {?number}                width  The new width of the container.
-     * @param  {?number}                height The new height of the container.
-     * @return {sigma.renderers.svg}           Returns the instance itself.
-     */
-    sigma.renderers.svg.prototype.resize = function (w, h) {
-        var oldWidth = this.width,
-            oldHeight = this.height,
-            pixelRatio = 1;
-
-        if (w !== undefined && h !== undefined) {
-            this.width = w;
-            this.height = h;
-        } else {
-            this.width = this.container.offsetWidth;
-            this.height = this.container.offsetHeight;
-
-            w = this.width;
-            h = this.height;
-        }
-
-        if (oldWidth !== this.width || oldHeight !== this.height) {
-            this.domElements.graph.style.width = w + 'px';
-            this.domElements.graph.style.height = h + 'px';
-
-            if (this.domElements.graph.tagName.toLowerCase() === 'svg') {
-                this.domElements.graph.setAttribute('width', (w * pixelRatio));
-                this.domElements.graph.setAttribute('height', (h * pixelRatio));
-            }
-        }
-
-        return this;
-    };
-
-
-    /**
-     * The labels, nodes and edges renderers are stored in the three following
-     * objects. When an element is drawn, its type will be checked and if a
-     * renderer with the same name exists, it will be used. If not found, the
-     * default renderer will be used instead.
-     *
-     * They are stored in different files, in the "./svg" folder.
-     */
-    sigma.utils.pkg('sigma.svg.nodes');
-    sigma.utils.pkg('sigma.svg.edges');
-    sigma.utils.pkg('sigma.svg.labels');
-}).call(this);
-
-;(function (global) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.renderers');
-
-    // Check if WebGL is enabled:
-    var canvas,
-        webgl = !!global.WebGLRenderingContext;
-    if (webgl) {
-        canvas = document.createElement('canvas');
-        try {
-            webgl = !!(
-                canvas.getContext('webgl') ||
-                canvas.getContext('experimental-webgl')
-            );
-        } catch (e) {
-            webgl = false;
-        }
-    }
-
-    // Copy the good renderer:
-    sigma.renderers.def = webgl ?
-        sigma.renderers.webgl :
-        sigma.renderers.canvas;
-})(this);
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.webgl.nodes');
-
-    /**
-     * This node renderer will display nodes as discs, shaped in triangles with
-     * the gl.TRIANGLES display mode. So, to be more precise, to draw one node,
-     * it will store three times the center of node, with the color and the size,
-     * and an angle indicating which "corner" of the triangle to draw.
-     *
-     * The fragment shader does not deal with anti-aliasing, so make sure that
-     * you deal with it somewhere else in the code (by default, the WebGL
-     * renderer will oversample the rendering through the webglOversamplingRatio
-     * value).
-     */
-    sigma.webgl.nodes.def = {
-        POINTS: 3,
-        ATTRIBUTES: 5,
-        addNode: function (node, data, i, prefix, settings) {
-            var color = sigma.utils.floatColor(
-                node.color || settings('defaultNodeColor')
-            );
-
-            data[i++] = node[prefix + 'x'];
-            data[i++] = node[prefix + 'y'];
-            data[i++] = node[prefix + 'size'];
-            data[i++] = color;
-            data[i++] = 0;
-
-            data[i++] = node[prefix + 'x'];
-            data[i++] = node[prefix + 'y'];
-            data[i++] = node[prefix + 'size'];
-            data[i++] = color;
-            data[i++] = 2 * Math.PI / 3;
-
-            data[i++] = node[prefix + 'x'];
-            data[i++] = node[prefix + 'y'];
-            data[i++] = node[prefix + 'size'];
-            data[i++] = color;
-            data[i++] = 4 * Math.PI / 3;
-        },
-        render: function (gl, program, data, params) {
-            var buffer;
-
-            // Define attributes:
-            var positionLocation =
-                    gl.getAttribLocation(program, 'a_position'),
-                sizeLocation =
-                    gl.getAttribLocation(program, 'a_size'),
-                colorLocation =
-                    gl.getAttribLocation(program, 'a_color'),
-                angleLocation =
-                    gl.getAttribLocation(program, 'a_angle'),
-                resolutionLocation =
-                    gl.getUniformLocation(program, 'u_resolution'),
-                matrixLocation =
-                    gl.getUniformLocation(program, 'u_matrix'),
-                ratioLocation =
-                    gl.getUniformLocation(program, 'u_ratio'),
-                scaleLocation =
-                    gl.getUniformLocation(program, 'u_scale');
-
-            buffer = gl.createBuffer();
-            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-            gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-            gl.uniform2f(resolutionLocation, params.width, params.height);
-            gl.uniform1f(
-                ratioLocation,
-                1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
-            );
-            gl.uniform1f(scaleLocation, params.scalingRatio);
-            gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-            gl.enableVertexAttribArray(positionLocation);
-            gl.enableVertexAttribArray(sizeLocation);
-            gl.enableVertexAttribArray(colorLocation);
-            gl.enableVertexAttribArray(angleLocation);
-
-            gl.vertexAttribPointer(
-                positionLocation,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                0
-            );
-            gl.vertexAttribPointer(
-                sizeLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                8
-            );
-            gl.vertexAttribPointer(
-                colorLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                12
-            );
-            gl.vertexAttribPointer(
-                angleLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                16
-            );
-
-            gl.drawArrays(
-                gl.TRIANGLES,
-                params.start || 0,
-                params.count || (data.length / this.ATTRIBUTES)
-            );
-        },
-        initProgram: function (gl) {
-            var vertexShader,
-                fragmentShader,
-                program;
-
-            vertexShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'attribute vec2 a_position;',
-                    'attribute float a_size;',
-                    'attribute float a_color;',
-                    'attribute float a_angle;',
-
-                    'uniform vec2 u_resolution;',
-                    'uniform float u_ratio;',
-                    'uniform float u_scale;',
-                    'uniform mat3 u_matrix;',
-
-                    'varying vec4 color;',
-                    'varying vec2 center;',
-                    'varying float radius;',
-
-                    'void main() {',
-                    // Multiply the point size twice:
-                    'radius = a_size * u_ratio;',
-
-                    // Scale from [[-1 1] [-1 1]] to the container:
-                    'vec2 position = (u_matrix * vec3(a_position, 1)).xy;',
-                    // 'center = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
-                    'center = position * u_scale;',
-                    'center = vec2(center.x, u_scale * u_resolution.y - center.y);',
-
-                    'position = position +',
-                    '2.0 * radius * vec2(cos(a_angle), sin(a_angle));',
-                    'position = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
-
-                    'radius = radius * u_scale;',
-
-                    'gl_Position = vec4(position, 0, 1);',
-
-                    // Extract the color:
-                    'float c = a_color;',
-                    'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-                    'color.a = 1.0;',
-                    '}'
-                ].join('\n'),
-                gl.VERTEX_SHADER
-            );
-
-            fragmentShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'precision mediump float;',
-
-                    'varying vec4 color;',
-                    'varying vec2 center;',
-                    'varying float radius;',
-
-                    'void main(void) {',
-                    'vec4 color0 = vec4(0.0, 0.0, 0.0, 0.0);',
-
-                    'vec2 m = gl_FragCoord.xy - center;',
-                    'float diff = radius - sqrt(m.x * m.x + m.y * m.y);',
-
-                    // Here is how we draw a disc instead of a square:
-                    'if (diff > 0.0)',
-                    'gl_FragColor = color;',
-                    'else',
-                    'gl_FragColor = color0;',
-                    '}'
-                ].join('\n'),
-                gl.FRAGMENT_SHADER
-            );
-
-            program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-            return program;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.webgl.nodes');
-
-    /**
-     * This node renderer will display nodes in the fastest way: Nodes are basic
-     * squares, drawn through the gl.POINTS drawing method. The size of the nodes
-     * are represented with the "gl_PointSize" value in the vertex shader.
-     *
-     * It is the fastest node renderer here since the buffer just takes one line
-     * to draw each node (with attributes "x", "y", "size" and "color").
-     *
-     * Nevertheless, this method has some problems, especially due to some issues
-     * with the gl.POINTS:
-     *  - First, if the center of a node is outside the scene, the point will not
-     *    be drawn, even if it should be partly on screen.
-     *  - I tried applying a fragment shader similar to the one in the default
-     *    node renderer to display them as discs, but it did not work fine on
-     *    some computers settings, filling the discs with weird gradients not
-     *    depending on the actual color.
-     */
-    sigma.webgl.nodes.fast = {
-        POINTS: 1,
-        ATTRIBUTES: 4,
-        addNode: function (node, data, i, prefix, settings) {
-            data[i++] = node[prefix + 'x'];
-            data[i++] = node[prefix + 'y'];
-            data[i++] = node[prefix + 'size'];
-            data[i++] = sigma.utils.floatColor(
-                node.color || settings('defaultNodeColor')
-            );
-        },
-        render: function (gl, program, data, params) {
-            var buffer;
-
-            // Define attributes:
-            var positionLocation =
-                    gl.getAttribLocation(program, 'a_position'),
-                sizeLocation =
-                    gl.getAttribLocation(program, 'a_size'),
-                colorLocation =
-                    gl.getAttribLocation(program, 'a_color'),
-                resolutionLocation =
-                    gl.getUniformLocation(program, 'u_resolution'),
-                matrixLocation =
-                    gl.getUniformLocation(program, 'u_matrix'),
-                ratioLocation =
-                    gl.getUniformLocation(program, 'u_ratio'),
-                scaleLocation =
-                    gl.getUniformLocation(program, 'u_scale');
-
-            buffer = gl.createBuffer();
-            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-            gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-            gl.uniform2f(resolutionLocation, params.width, params.height);
-            gl.uniform1f(
-                ratioLocation,
-                1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
-            );
-            gl.uniform1f(scaleLocation, params.scalingRatio);
-            gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-            gl.enableVertexAttribArray(positionLocation);
-            gl.enableVertexAttribArray(sizeLocation);
-            gl.enableVertexAttribArray(colorLocation);
-
-            gl.vertexAttribPointer(
-                positionLocation,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                0
-            );
-            gl.vertexAttribPointer(
-                sizeLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                8
-            );
-            gl.vertexAttribPointer(
-                colorLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                12
-            );
-
-            gl.drawArrays(
-                gl.POINTS,
-                params.start || 0,
-                params.count || (data.length / this.ATTRIBUTES)
-            );
-        },
-        initProgram: function (gl) {
-            var vertexShader,
-                fragmentShader,
-                program;
-
-            vertexShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'attribute vec2 a_position;',
-                    'attribute float a_size;',
-                    'attribute float a_color;',
-
-                    'uniform vec2 u_resolution;',
-                    'uniform float u_ratio;',
-                    'uniform float u_scale;',
-                    'uniform mat3 u_matrix;',
-
-                    'varying vec4 color;',
-
-                    'void main() {',
-                    // Scale from [[-1 1] [-1 1]] to the container:
-                    'gl_Position = vec4(',
-                    '((u_matrix * vec3(a_position, 1)).xy /',
-                    'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-                    '0,',
-                    '1',
-                    ');',
-
-                    // Multiply the point size twice:
-                    //  - x SCALING_RATIO to correct the canvas scaling
-                    //  - x 2 to correct the formulae
-                    'gl_PointSize = a_size * u_ratio * u_scale * 2.0;',
-
-                    // Extract the color:
-                    'float c = a_color;',
-                    'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-                    'color.a = 1.0;',
-                    '}'
-                ].join('\n'),
-                gl.VERTEX_SHADER
-            );
-
-            fragmentShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'precision mediump float;',
-
-                    'varying vec4 color;',
-
-                    'void main(void) {',
-                    'float border = 0.01;',
-                    'float radius = 0.5;',
-
-                    'vec4 color0 = vec4(0.0, 0.0, 0.0, 0.0);',
-                    'vec2 m = gl_PointCoord - vec2(0.5, 0.5);',
-                    'float dist = radius - sqrt(m.x * m.x + m.y * m.y);',
-
-                    'float t = 0.0;',
-                    'if (dist > border)',
-                    't = 1.0;',
-                    'else if (dist > 0.0)',
-                    't = dist / border;',
-
-                    'gl_FragColor = mix(color0, color, t);',
-                    '}'
-                ].join('\n'),
-                gl.FRAGMENT_SHADER
-            );
-
-            program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-            return program;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.webgl.edges');
-
-    /**
-     * This edge renderer will display edges as lines going from the source node
-     * to the target node. To deal with edge thicknesses, the lines are made of
-     * two triangles forming rectangles, with the gl.TRIANGLES drawing mode.
-     *
-     * It is expensive, since drawing a single edge requires 6 points, each
-     * having 7 attributes (source position, target position, thickness, color
-     * and a flag indicating which vertice of the rectangle it is).
-     */
-    sigma.webgl.edges.def = {
-        POINTS: 6,
-        ATTRIBUTES: 7,
-        addEdge: function (edge, source, target, data, i, prefix, settings) {
-            var w = (edge[prefix + 'size'] || 1) / 2,
-                x1 = source[prefix + 'x'],
-                y1 = source[prefix + 'y'],
-                x2 = target[prefix + 'x'],
-                y2 = target[prefix + 'y'],
-                color = edge.color;
-
-            if (!color)
-                switch (settings('edgeColor')) {
-                    case 'source':
-                        color = source.color || settings('defaultNodeColor');
-                        break;
-                    case 'target':
-                        color = target.color || settings('defaultNodeColor');
-                        break;
-                    default:
-                        color = settings('defaultEdgeColor');
-                        break;
-                }
-
-            // Normalize color:
-            color = sigma.utils.floatColor(color);
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = 1.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = 1.0;
-            data[i++] = color;
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = 0.0;
-            data[i++] = color;
-        },
-        render: function (gl, program, data, params) {
-            var buffer;
-
-            // Define attributes:
-            var colorLocation =
-                    gl.getAttribLocation(program, 'a_color'),
-                positionLocation1 =
-                    gl.getAttribLocation(program, 'a_position1'),
-                positionLocation2 =
-                    gl.getAttribLocation(program, 'a_position2'),
-                thicknessLocation =
-                    gl.getAttribLocation(program, 'a_thickness'),
-                minusLocation =
-                    gl.getAttribLocation(program, 'a_minus'),
-                resolutionLocation =
-                    gl.getUniformLocation(program, 'u_resolution'),
-                matrixLocation =
-                    gl.getUniformLocation(program, 'u_matrix'),
-                matrixHalfPiLocation =
-                    gl.getUniformLocation(program, 'u_matrixHalfPi'),
-                matrixHalfPiMinusLocation =
-                    gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
-                ratioLocation =
-                    gl.getUniformLocation(program, 'u_ratio'),
-                scaleLocation =
-                    gl.getUniformLocation(program, 'u_scale');
-
-            buffer = gl.createBuffer();
-            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-            gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
-            gl.uniform2f(resolutionLocation, params.width, params.height);
-            gl.uniform1f(
-                ratioLocation,
-                params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
-            );
-            gl.uniform1f(scaleLocation, params.scalingRatio);
-            gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-            gl.uniformMatrix2fv(
-                matrixHalfPiLocation,
-                false,
-                sigma.utils.matrices.rotation(Math.PI / 2, true)
-            );
-            gl.uniformMatrix2fv(
-                matrixHalfPiMinusLocation,
-                false,
-                sigma.utils.matrices.rotation(-Math.PI / 2, true)
-            );
-
-            gl.enableVertexAttribArray(colorLocation);
-            gl.enableVertexAttribArray(positionLocation1);
-            gl.enableVertexAttribArray(positionLocation2);
-            gl.enableVertexAttribArray(thicknessLocation);
-            gl.enableVertexAttribArray(minusLocation);
-
-            gl.vertexAttribPointer(positionLocation1,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                0
-            );
-            gl.vertexAttribPointer(positionLocation2,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                8
-            );
-            gl.vertexAttribPointer(thicknessLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                16
-            );
-            gl.vertexAttribPointer(minusLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                20
-            );
-            gl.vertexAttribPointer(colorLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                24
-            );
-
-            gl.drawArrays(
-                gl.TRIANGLES,
-                params.start || 0,
-                params.count || (data.length / this.ATTRIBUTES)
-            );
-        },
-        initProgram: function (gl) {
-            var vertexShader,
-                fragmentShader,
-                program;
-
-            vertexShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'attribute vec2 a_position1;',
-                    'attribute vec2 a_position2;',
-                    'attribute float a_thickness;',
-                    'attribute float a_minus;',
-                    'attribute float a_color;',
-
-                    'uniform vec2 u_resolution;',
-                    'uniform float u_ratio;',
-                    'uniform float u_scale;',
-                    'uniform mat3 u_matrix;',
-                    'uniform mat2 u_matrixHalfPi;',
-                    'uniform mat2 u_matrixHalfPiMinus;',
-
-                    'varying vec4 color;',
-
-                    'void main() {',
-                    // Find the good point:
-                    'vec2 position = a_thickness * u_ratio *',
-                    'normalize(a_position2 - a_position1);',
-
-                    'mat2 matrix = a_minus * u_matrixHalfPiMinus +',
-                    '(1.0 - a_minus) * u_matrixHalfPi;',
-
-                    'position = matrix * position + a_position1;',
-
-                    // Scale from [[-1 1] [-1 1]] to the container:
-                    'gl_Position = vec4(',
-                    '((u_matrix * vec3(position, 1)).xy /',
-                    'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-                    '0,',
-                    '1',
-                    ');',
-
-                    // Extract the color:
-                    'float c = a_color;',
-                    'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-                    'color.a = 1.0;',
-                    '}'
-                ].join('\n'),
-                gl.VERTEX_SHADER
-            );
-
-            fragmentShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'precision mediump float;',
-
-                    'varying vec4 color;',
-
-                    'void main(void) {',
-                    'gl_FragColor = color;',
-                    '}'
-                ].join('\n'),
-                gl.FRAGMENT_SHADER
-            );
-
-            program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-            return program;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.webgl.edges');
-
-    /**
-     * This edge renderer will display edges as lines with the gl.LINES display
-     * mode. Since this mode does not support well thickness, edges are all drawn
-     * with the same thickness (3px), independantly of the edge attributes or the
-     * zooming ratio.
-     */
-    sigma.webgl.edges.fast = {
-        POINTS: 2,
-        ATTRIBUTES: 3,
-        addEdge: function (edge, source, target, data, i, prefix, settings) {
-            var w = (edge[prefix + 'size'] || 1) / 2,
-                x1 = source[prefix + 'x'],
-                y1 = source[prefix + 'y'],
-                x2 = target[prefix + 'x'],
-                y2 = target[prefix + 'y'],
-                color = edge.color;
-
-            if (!color)
-                switch (settings('edgeColor')) {
-                    case 'source':
-                        color = source.color || settings('defaultNodeColor');
-                        break;
-                    case 'target':
-                        color = target.color || settings('defaultNodeColor');
-                        break;
-                    default:
-                        color = settings('defaultEdgeColor');
-                        break;
-                }
-
-            // Normalize color:
-            color = sigma.utils.floatColor(color);
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = color;
-        },
-        render: function (gl, program, data, params) {
-            var buffer;
-
-            // Define attributes:
-            var colorLocation =
-                    gl.getAttribLocation(program, 'a_color'),
-                positionLocation =
-                    gl.getAttribLocation(program, 'a_position'),
-                resolutionLocation =
-                    gl.getUniformLocation(program, 'u_resolution'),
-                matrixLocation =
-                    gl.getUniformLocation(program, 'u_matrix');
-
-            buffer = gl.createBuffer();
-            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-            gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-            gl.uniform2f(resolutionLocation, params.width, params.height);
-            gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-            gl.enableVertexAttribArray(positionLocation);
-            gl.enableVertexAttribArray(colorLocation);
-
-            gl.vertexAttribPointer(positionLocation,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                0
-            );
-            gl.vertexAttribPointer(colorLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                8
-            );
-
-            gl.lineWidth(3);
-            gl.drawArrays(
-                gl.LINES,
-                params.start || 0,
-                params.count || (data.length / this.ATTRIBUTES)
-            );
-        },
-        initProgram: function (gl) {
-            var vertexShader,
-                fragmentShader,
-                program;
-
-            vertexShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'attribute vec2 a_position;',
-                    'attribute float a_color;',
-
-                    'uniform vec2 u_resolution;',
-                    'uniform mat3 u_matrix;',
-
-                    'varying vec4 color;',
-
-                    'void main() {',
-                    // Scale from [[-1 1] [-1 1]] to the container:
-                    'gl_Position = vec4(',
-                    '((u_matrix * vec3(a_position, 1)).xy /',
-                    'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-                    '0,',
-                    '1',
-                    ');',
-
-                    // Extract the color:
-                    'float c = a_color;',
-                    'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-                    'color.a = 1.0;',
-                    '}'
-                ].join('\n'),
-                gl.VERTEX_SHADER
-            );
-
-            fragmentShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'precision mediump float;',
-
-                    'varying vec4 color;',
-
-                    'void main(void) {',
-                    'gl_FragColor = color;',
-                    '}'
-                ].join('\n'),
-                gl.FRAGMENT_SHADER
-            );
-
-            program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-            return program;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.webgl.edges');
-
-    /**
-     * This edge renderer will display edges as arrows going from the source node
-     * to the target node. To deal with edge thicknesses, the lines are made of
-     * three triangles: two forming rectangles, with the gl.TRIANGLES drawing
-     * mode.
-     *
-     * It is expensive, since drawing a single edge requires 9 points, each
-     * having a lot of attributes.
-     */
-    sigma.webgl.edges.arrow = {
-        POINTS: 9,
-        ATTRIBUTES: 11,
-        addEdge: function (edge, source, target, data, i, prefix, settings) {
-            var w = (edge[prefix + 'size'] || 1) / 2,
-                x1 = source[prefix + 'x'],
-                y1 = source[prefix + 'y'],
-                x2 = target[prefix + 'x'],
-                y2 = target[prefix + 'y'],
-                targetSize = target[prefix + 'size'],
-                color = edge.color;
-
-            if (!color)
-                switch (settings('edgeColor')) {
-                    case 'source':
-                        color = source.color || settings('defaultNodeColor');
-                        break;
-                    case 'target':
-                        color = target.color || settings('defaultNodeColor');
-                        break;
-                    default:
-                        color = settings('defaultEdgeColor');
-                        break;
-                }
-
-            // Normalize color:
-            color = sigma.utils.floatColor(color);
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 0.0;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            // Arrow head:
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 1.0;
-            data[i++] = -1.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = color;
-
-            data[i++] = x2;
-            data[i++] = y2;
-            data[i++] = x1;
-            data[i++] = y1;
-            data[i++] = w;
-            data[i++] = targetSize;
-            data[i++] = 1.0;
-            data[i++] = 0.0;
-            data[i++] = 1.0;
-            data[i++] = 1.0;
-            data[i++] = color;
-        },
-        render: function (gl, program, data, params) {
-            var buffer;
-
-            // Define attributes:
-            var positionLocation1 =
-                    gl.getAttribLocation(program, 'a_pos1'),
-                positionLocation2 =
-                    gl.getAttribLocation(program, 'a_pos2'),
-                thicknessLocation =
-                    gl.getAttribLocation(program, 'a_thickness'),
-                targetSizeLocation =
-                    gl.getAttribLocation(program, 'a_tSize'),
-                delayLocation =
-                    gl.getAttribLocation(program, 'a_delay'),
-                minusLocation =
-                    gl.getAttribLocation(program, 'a_minus'),
-                headLocation =
-                    gl.getAttribLocation(program, 'a_head'),
-                headPositionLocation =
-                    gl.getAttribLocation(program, 'a_headPosition'),
-                colorLocation =
-                    gl.getAttribLocation(program, 'a_color'),
-                resolutionLocation =
-                    gl.getUniformLocation(program, 'u_resolution'),
-                matrixLocation =
-                    gl.getUniformLocation(program, 'u_matrix'),
-                matrixHalfPiLocation =
-                    gl.getUniformLocation(program, 'u_matrixHalfPi'),
-                matrixHalfPiMinusLocation =
-                    gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
-                ratioLocation =
-                    gl.getUniformLocation(program, 'u_ratio'),
-                nodeRatioLocation =
-                    gl.getUniformLocation(program, 'u_nodeRatio'),
-                arrowHeadLocation =
-                    gl.getUniformLocation(program, 'u_arrowHead'),
-                scaleLocation =
-                    gl.getUniformLocation(program, 'u_scale');
-
-            buffer = gl.createBuffer();
-            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-            gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
-            gl.uniform2f(resolutionLocation, params.width, params.height);
-            gl.uniform1f(
-                ratioLocation,
-                params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
-            );
-            gl.uniform1f(
-                nodeRatioLocation,
-                Math.pow(params.ratio, params.settings('nodesPowRatio')) /
-                params.ratio
-            );
-            gl.uniform1f(arrowHeadLocation, 5.0);
-            gl.uniform1f(scaleLocation, params.scalingRatio);
-            gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-            gl.uniformMatrix2fv(
-                matrixHalfPiLocation,
-                false,
-                sigma.utils.matrices.rotation(Math.PI / 2, true)
-            );
-            gl.uniformMatrix2fv(
-                matrixHalfPiMinusLocation,
-                false,
-                sigma.utils.matrices.rotation(-Math.PI / 2, true)
-            );
-
-            gl.enableVertexAttribArray(positionLocation1);
-            gl.enableVertexAttribArray(positionLocation2);
-            gl.enableVertexAttribArray(thicknessLocation);
-            gl.enableVertexAttribArray(targetSizeLocation);
-            gl.enableVertexAttribArray(delayLocation);
-            gl.enableVertexAttribArray(minusLocation);
-            gl.enableVertexAttribArray(headLocation);
-            gl.enableVertexAttribArray(headPositionLocation);
-            gl.enableVertexAttribArray(colorLocation);
-
-            gl.vertexAttribPointer(positionLocation1,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                0
-            );
-            gl.vertexAttribPointer(positionLocation2,
-                2,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                8
-            );
-            gl.vertexAttribPointer(thicknessLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                16
-            );
-            gl.vertexAttribPointer(targetSizeLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                20
-            );
-            gl.vertexAttribPointer(delayLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                24
-            );
-            gl.vertexAttribPointer(minusLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                28
-            );
-            gl.vertexAttribPointer(headLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                32
-            );
-            gl.vertexAttribPointer(headPositionLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                36
-            );
-            gl.vertexAttribPointer(colorLocation,
-                1,
-                gl.FLOAT,
-                false,
-                this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-                40
-            );
-
-            gl.drawArrays(
-                gl.TRIANGLES,
-                params.start || 0,
-                params.count || (data.length / this.ATTRIBUTES)
-            );
-        },
-        initProgram: function (gl) {
-            var vertexShader,
-                fragmentShader,
-                program;
-
-            vertexShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'attribute vec2 a_pos1;',
-                    'attribute vec2 a_pos2;',
-                    'attribute float a_thickness;',
-                    'attribute float a_tSize;',
-                    'attribute float a_delay;',
-                    'attribute float a_minus;',
-                    'attribute float a_head;',
-                    'attribute float a_headPosition;',
-                    'attribute float a_color;',
-
-                    'uniform vec2 u_resolution;',
-                    'uniform float u_ratio;',
-                    'uniform float u_nodeRatio;',
-                    'uniform float u_arrowHead;',
-                    'uniform float u_scale;',
-                    'uniform mat3 u_matrix;',
-                    'uniform mat2 u_matrixHalfPi;',
-                    'uniform mat2 u_matrixHalfPiMinus;',
-
-                    'varying vec4 color;',
-
-                    'void main() {',
-                    // Find the good point:
-                    'vec2 pos = normalize(a_pos2 - a_pos1);',
-
-                    'mat2 matrix = (1.0 - a_head) *',
-                    '(',
-                    'a_minus * u_matrixHalfPiMinus +',
-                    '(1.0 - a_minus) * u_matrixHalfPi',
-                    ') + a_head * (',
-                    'a_headPosition * u_matrixHalfPiMinus * 0.6 +',
-                    '(a_headPosition * a_headPosition - 1.0) * mat2(1.0)',
-                    ');',
-
-                    'pos = a_pos1 + (',
-                    // Deal with body:
-                    '(1.0 - a_head) * a_thickness * u_ratio * matrix * pos +',
-                    // Deal with head:
-                    'a_head * u_arrowHead * a_thickness * u_ratio * matrix * pos +',
-                    // Deal with delay:
-                    'a_delay * pos * (',
-                    'a_tSize / u_nodeRatio +',
-                    'u_arrowHead * a_thickness * u_ratio',
-                    ')',
-                    ');',
-
-                    // Scale from [[-1 1] [-1 1]] to the container:
-                    'gl_Position = vec4(',
-                    '((u_matrix * vec3(pos, 1)).xy /',
-                    'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-                    '0,',
-                    '1',
-                    ');',
-
-                    // Extract the color:
-                    'float c = a_color;',
-                    'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-                    'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-                    'color.a = 1.0;',
-                    '}'
-                ].join('\n'),
-                gl.VERTEX_SHADER
-            );
-
-            fragmentShader = sigma.utils.loadShader(
-                gl,
-                [
-                    'precision mediump float;',
-
-                    'varying vec4 color;',
-
-                    'void main(void) {',
-                    'gl_FragColor = color;',
-                    '}'
-                ].join('\n'),
-                gl.FRAGMENT_SHADER
-            );
-
-            program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-            return program;
-        }
-    };
-})();
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.canvas.labels');
-
-    /**
-     * This label renderer will just display the label on the right of the node.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {CanvasRenderingContext2D} context  The canvas context.
-     * @param  {configurable}             settings The settings function.
-     */
-    sigma.canvas.labels.def = function (node, context, settings) {
-        var fontSize,
-            prefix = settings('prefix') || '',
-            size = node[prefix + 'size'];
-
-        if (size < settings('labelThreshold'))
-            return;
-
-        if (!node.label || typeof node.label !== 'string')
-            return;
-
-        fontSize = (settings('labelSize') === 'fixed') ?
-            settings('defaultLabelSize') :
-        settings('labelSizeRatio') * size;
-
-        context.font = (settings('fontStyle') ? settings('fontStyle') + ' ' : '') +
-            fontSize + 'px ' + settings('font');
-        context.fillStyle = (settings('labelColor') === 'node') ?
-            (node.color || settings('defaultNodeColor')) :
-            settings('defaultLabelColor');
-
-        context.fillText(
-            node.label,
-            Math.round(node[prefix + 'x'] + size + 3),
-            Math.round(node[prefix + 'y'] + fontSize / 3)
-        );
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.canvas.hovers');
-
-    /**
-     * This hover renderer will basically display the label with a background.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {CanvasRenderingContext2D} context  The canvas context.
-     * @param  {configurable}             settings The settings function.
-     */
-    sigma.canvas.hovers.def = function (node, context, settings) {
-        var x,
-            y,
-            w,
-            h,
-            e,
-            fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
-            prefix = settings('prefix') || '',
-            size = node[prefix + 'size'],
-            fontSize = (settings('labelSize') === 'fixed') ?
-                settings('defaultLabelSize') :
-            settings('labelSizeRatio') * size;
-
-        // Label background:
-        context.font = (fontStyle ? fontStyle + ' ' : '') +
-            fontSize + 'px ' + (settings('hoverFont') || settings('font'));
-
-        context.beginPath();
-        context.fillStyle = settings('labelHoverBGColor') === 'node' ?
-            (node.color || settings('defaultNodeColor')) :
-            settings('defaultHoverLabelBGColor');
-
-        if (node.label && settings('labelHoverShadow')) {
-            context.shadowOffsetX = 0;
-            context.shadowOffsetY = 0;
-            context.shadowBlur = 8;
-            context.shadowColor = settings('labelHoverShadowColor');
-        }
-
-        if (node.label && typeof node.label === 'string') {
-            x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
-            y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
-            w = Math.round(
-                context.measureText(node.label).width + fontSize / 2 + size + 7
-            );
-            h = Math.round(fontSize + 4);
-            e = Math.round(fontSize / 2 + 2);
-
-            context.moveTo(x, y + e);
-            context.arcTo(x, y, x + e, y, e);
-            context.lineTo(x + w, y);
-            context.lineTo(x + w, y + h);
-            context.lineTo(x + e, y + h);
-            context.arcTo(x, y + h, x, y + h - e, e);
-            context.lineTo(x, y + e);
-
-            context.closePath();
-            context.fill();
-
-            context.shadowOffsetX = 0;
-            context.shadowOffsetY = 0;
-            context.shadowBlur = 0;
-        }
-
-        // Node border:
-        if (settings('borderSize') > 0) {
-            context.beginPath();
-            context.fillStyle = settings('nodeBorderColor') === 'node' ?
-                (node.color || settings('defaultNodeColor')) :
-                settings('defaultNodeBorderColor');
-            context.arc(
-                node[prefix + 'x'],
-                node[prefix + 'y'],
-                size + settings('borderSize'),
-                0,
-                Math.PI * 2,
-                true
-            );
-            context.closePath();
-            context.fill();
-        }
-
-        // Node:
-        var nodeRenderer = sigma.canvas.nodes[node.type] || sigma.canvas.nodes.def;
-        nodeRenderer(node, context, settings);
-
-        // Display the label:
-        if (node.label && typeof node.label === 'string') {
-            context.fillStyle = (settings('labelHoverColor') === 'node') ?
-                (node.color || settings('defaultNodeColor')) :
-                settings('defaultLabelHoverColor');
-
-            context.fillText(
-                node.label,
-                Math.round(node[prefix + 'x'] + size + 3),
-                Math.round(node[prefix + 'y'] + fontSize / 3)
-            );
-        }
-    };
-}).call(this);
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.nodes');
-
-    /**
-     * The default node renderer. It renders the node as a simple disc.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {CanvasRenderingContext2D} context  The canvas context.
-     * @param  {configurable}             settings The settings function.
-     */
-    sigma.canvas.nodes.def = function (node, context, settings) {
-        var prefix = settings('prefix') || '';
-
-        context.fillStyle = node.color || settings('defaultNodeColor');
-        context.beginPath();
-        context.arc(
-            node[prefix + 'x'],
-            node[prefix + 'y'],
-            node[prefix + 'size'],
-            0,
-            Math.PI * 2,
-            true
-        );
-
-        context.closePath();
-        context.fill();
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edges');
-
-    /**
-     * The default edge renderer. It renders the edge as a simple line.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edges.def = function (edge, source, target, context, settings) {
-        var color = edge.color,
-            prefix = settings('prefix') || '',
-            size = edge[prefix + 'size'] || 1,
-            edgeColor = settings('edgeColor'),
-            defaultNodeColor = settings('defaultNodeColor'),
-            defaultEdgeColor = settings('defaultEdgeColor');
-
-        if (!color)
-            switch (edgeColor) {
-                case 'source':
-                    color = source.color || defaultNodeColor;
-                    break;
-                case 'target':
-                    color = target.color || defaultNodeColor;
-                    break;
-                default:
-                    color = defaultEdgeColor;
-                    break;
-            }
-
-        context.strokeStyle = color;
-        context.lineWidth = size;
-        context.beginPath();
-        context.moveTo(
-            source[prefix + 'x'],
-            source[prefix + 'y']
-        );
-        context.lineTo(
-            target[prefix + 'x'],
-            target[prefix + 'y']
-        );
-        context.stroke();
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edges');
-
-    /**
-     * This edge renderer will display edges as curves.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edges.curve = function (edge, source, target, context, settings) {
-        var color = edge.color,
-            prefix = settings('prefix') || '',
-            size = edge[prefix + 'size'] || 1,
-            edgeColor = settings('edgeColor'),
-            defaultNodeColor = settings('defaultNodeColor'),
-            defaultEdgeColor = settings('defaultEdgeColor'),
-            cp = {},
-            sSize = source[prefix + 'size'],
-            sX = source[prefix + 'x'],
-            sY = source[prefix + 'y'],
-            tX = target[prefix + 'x'],
-            tY = target[prefix + 'y'];
-
-        cp = (source.id === target.id) ?
-            sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
-            sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-        if (!color)
-            switch (edgeColor) {
-                case 'source':
-                    color = source.color || defaultNodeColor;
-                    break;
-                case 'target':
-                    color = target.color || defaultNodeColor;
-                    break;
-                default:
-                    color = defaultEdgeColor;
-                    break;
-            }
-
-        context.strokeStyle = color;
-        context.lineWidth = size;
-        context.beginPath();
-        context.moveTo(sX, sY);
-        if (source.id === target.id) {
-            context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
-        } else {
-            context.quadraticCurveTo(cp.x, cp.y, tX, tY);
-        }
-        context.stroke();
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edges');
-
-    /**
-     * This edge renderer will display edges as arrows going from the source node
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edges.arrow = function (edge, source, target, context, settings) {
-        var color = edge.color,
-            prefix = settings('prefix') || '',
-            edgeColor = settings('edgeColor'),
-            defaultNodeColor = settings('defaultNodeColor'),
-            defaultEdgeColor = settings('defaultEdgeColor'),
-            size = edge[prefix + 'size'] || 1,
-            tSize = target[prefix + 'size'],
-            sX = source[prefix + 'x'],
-            sY = source[prefix + 'y'],
-            tX = target[prefix + 'x'],
-            tY = target[prefix + 'y'],
-            aSize = Math.max(size * 2.5, settings('minArrowSize')),
-            d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
-            aX = sX + (tX - sX) * (d - aSize - tSize) / d,
-            aY = sY + (tY - sY) * (d - aSize - tSize) / d,
-            vX = (tX - sX) * aSize / d,
-            vY = (tY - sY) * aSize / d;
-
-        if (!color)
-            switch (edgeColor) {
-                case 'source':
-                    color = source.color || defaultNodeColor;
-                    break;
-                case 'target':
-                    color = target.color || defaultNodeColor;
-                    break;
-                default:
-                    color = defaultEdgeColor;
-                    break;
-            }
-
-        context.strokeStyle = color;
-        context.lineWidth = size;
-        context.beginPath();
-        context.moveTo(sX, sY);
-        context.lineTo(
-            aX,
-            aY
-        );
-        context.stroke();
-
-        context.fillStyle = color;
-        context.beginPath();
-        context.moveTo(aX + vX, aY + vY);
-        context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-        context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-        context.lineTo(aX + vX, aY + vY);
-        context.closePath();
-        context.fill();
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edges');
-
-    /**
-     * This edge renderer will display edges as curves with arrow heading.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edges.curvedArrow =
-        function (edge, source, target, context, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor'),
-                cp = {},
-                size = edge[prefix + 'size'] || 1,
-                tSize = target[prefix + 'size'],
-                sX = source[prefix + 'x'],
-                sY = source[prefix + 'y'],
-                tX = target[prefix + 'x'],
-                tY = target[prefix + 'y'],
-                aSize = Math.max(size * 2.5, settings('minArrowSize')),
-                d,
-                aX,
-                aY,
-                vX,
-                vY;
-
-            cp = (source.id === target.id) ?
-                sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
-                sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-            if (source.id === target.id) {
-                d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
-                aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
-                aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
-                vX = (tX - cp.x1) * aSize / d;
-                vY = (tY - cp.y1) * aSize / d;
-            }
-            else {
-                d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
-                aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
-                aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
-                vX = (tX - cp.x) * aSize / d;
-                vY = (tY - cp.y) * aSize / d;
-            }
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            context.strokeStyle = color;
-            context.lineWidth = size;
-            context.beginPath();
-            context.moveTo(sX, sY);
-            if (source.id === target.id) {
-                context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
-            } else {
-                context.quadraticCurveTo(cp.x, cp.y, aX, aY);
-            }
-            context.stroke();
-
-            context.fillStyle = color;
-            context.beginPath();
-            context.moveTo(aX + vX, aY + vY);
-            context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-            context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-            context.lineTo(aX + vX, aY + vY);
-            context.closePath();
-            context.fill();
-        };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edgehovers');
-
-    /**
-     * This hover renderer will display the edge with a different color or size.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edgehovers.def =
-        function (edge, source, target, context, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                size = edge[prefix + 'size'] || 1,
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor');
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            if (settings('edgeHoverColor') === 'edge') {
-                color = edge.hover_color || color;
-            } else {
-                color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-            }
-            size *= settings('edgeHoverSizeRatio');
-
-            context.strokeStyle = color;
-            context.lineWidth = size;
-            context.beginPath();
-            context.moveTo(
-                source[prefix + 'x'],
-                source[prefix + 'y']
-            );
-            context.lineTo(
-                target[prefix + 'x'],
-                target[prefix + 'y']
-            );
-            context.stroke();
-        };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edgehovers');
-
-    /**
-     * This hover renderer will display the edge with a different color or size.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edgehovers.curve =
-        function (edge, source, target, context, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor'),
-                cp = {},
-                sSize = source[prefix + 'size'],
-                sX = source[prefix + 'x'],
-                sY = source[prefix + 'y'],
-                tX = target[prefix + 'x'],
-                tY = target[prefix + 'y'];
-
-            cp = (source.id === target.id) ?
-                sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
-                sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            if (settings('edgeHoverColor') === 'edge') {
-                color = edge.hover_color || color;
-            } else {
-                color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-            }
-
-            context.strokeStyle = color;
-            context.lineWidth = size;
-            context.beginPath();
-            context.moveTo(sX, sY);
-            if (source.id === target.id) {
-                context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
-            } else {
-                context.quadraticCurveTo(cp.x, cp.y, tX, tY);
-            }
-            context.stroke();
-        };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edgehovers');
-
-    /**
-     * This hover renderer will display the edge with a different color or size.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edgehovers.arrow =
-        function (edge, source, target, context, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor'),
-                size = edge[prefix + 'size'] || 1,
-                tSize = target[prefix + 'size'],
-                sX = source[prefix + 'x'],
-                sY = source[prefix + 'y'],
-                tX = target[prefix + 'x'],
-                tY = target[prefix + 'y'];
-
-            size = (edge.hover) ?
-            settings('edgeHoverSizeRatio') * size : size;
-            var aSize = size * 2.5,
-                d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
-                aX = sX + (tX - sX) * (d - aSize - tSize) / d,
-                aY = sY + (tY - sY) * (d - aSize - tSize) / d,
-                vX = (tX - sX) * aSize / d,
-                vY = (tY - sY) * aSize / d;
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            if (settings('edgeHoverColor') === 'edge') {
-                color = edge.hover_color || color;
-            } else {
-                color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-            }
-
-            context.strokeStyle = color;
-            context.lineWidth = size;
-            context.beginPath();
-            context.moveTo(sX, sY);
-            context.lineTo(
-                aX,
-                aY
-            );
-            context.stroke();
-
-            context.fillStyle = color;
-            context.beginPath();
-            context.moveTo(aX + vX, aY + vY);
-            context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-            context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-            context.lineTo(aX + vX, aY + vY);
-            context.closePath();
-            context.fill();
-        };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.canvas.edgehovers');
-
-    /**
-     * This hover renderer will display the edge with a different color or size.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.edgehovers.curvedArrow =
-        function (edge, source, target, context, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor'),
-                cp = {},
-                size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
-                tSize = target[prefix + 'size'],
-                sX = source[prefix + 'x'],
-                sY = source[prefix + 'y'],
-                tX = target[prefix + 'x'],
-                tY = target[prefix + 'y'],
-                d,
-                aSize,
-                aX,
-                aY,
-                vX,
-                vY;
-
-            cp = (source.id === target.id) ?
-                sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
-                sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-            if (source.id === target.id) {
-                d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
-                aSize = size * 2.5;
-                aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
-                aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
-                vX = (tX - cp.x1) * aSize / d;
-                vY = (tY - cp.y1) * aSize / d;
-            }
-            else {
-                d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
-                aSize = size * 2.5;
-                aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
-                aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
-                vX = (tX - cp.x) * aSize / d;
-                vY = (tY - cp.y) * aSize / d;
-            }
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            if (settings('edgeHoverColor') === 'edge') {
-                color = edge.hover_color || color;
-            } else {
-                color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-            }
-
-            context.strokeStyle = color;
-            context.lineWidth = size;
-            context.beginPath();
-            context.moveTo(sX, sY);
-            if (source.id === target.id) {
-                context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
-            } else {
-                context.quadraticCurveTo(cp.x, cp.y, aX, aY);
-            }
-            context.stroke();
-
-            context.fillStyle = color;
-            context.beginPath();
-            context.moveTo(aX + vX, aY + vY);
-            context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-            context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-            context.lineTo(aX + vX, aY + vY);
-            context.closePath();
-            context.fill();
-        };
-})();
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.canvas.extremities');
-
-    /**
-     * The default renderer for hovered edge extremities. It renders the edge
-     * extremities as hovered.
-     *
-     * @param  {object}                   edge         The edge object.
-     * @param  {object}                   source node  The edge source node.
-     * @param  {object}                   target node  The edge target node.
-     * @param  {CanvasRenderingContext2D} context      The canvas context.
-     * @param  {configurable}             settings     The settings function.
-     */
-    sigma.canvas.extremities.def =
-        function (edge, source, target, context, settings) {
-            // Source Node:
-            (
-                sigma.canvas.hovers[source.type] ||
-                sigma.canvas.hovers.def
-            )(
-                source, context, settings
-            );
-
-            // Target Node:
-            (
-                sigma.canvas.hovers[target.type] ||
-                sigma.canvas.hovers.def
-            )(
-                target, context, settings
-            );
-        };
-}).call(this);
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.svg.utils');
-
-    /**
-     * Some useful functions used by sigma's SVG renderer.
-     */
-    sigma.svg.utils = {
-
-        /**
-         * SVG Element show.
-         *
-         * @param  {DOMElement}               element   The DOM element to show.
-         */
-        show: function (element) {
-            element.style.display = '';
-            return this;
-        },
-
-        /**
-         * SVG Element hide.
-         *
-         * @param  {DOMElement}               element   The DOM element to hide.
-         */
-        hide: function (element) {
-            element.style.display = 'none';
-            return this;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.svg.nodes');
-
-    /**
-     * The default node renderer. It renders the node as a simple disc.
-     */
-    sigma.svg.nodes.def = {
-
-        /**
-         * SVG Element creation.
-         *
-         * @param  {object}                   node     The node object.
-         * @param  {configurable}             settings The settings function.
-         */
-        create: function (node, settings) {
-            var prefix = settings('prefix') || '',
-                circle = document.createElementNS(settings('xmlns'), 'circle');
-
-            // Defining the node's circle
-            circle.setAttributeNS(null, 'data-node-id', node.id);
-            circle.setAttributeNS(null, 'class', settings('classPrefix') + '-node');
-            circle.setAttributeNS(
-                null, 'fill', node.color || settings('defaultNodeColor'));
-
-            // Returning the DOM Element
-            return circle;
-        },
-
-        /**
-         * SVG Element update.
-         *
-         * @param  {object}                   node     The node object.
-         * @param  {DOMElement}               circle   The node DOM element.
-         * @param  {configurable}             settings The settings function.
-         */
-        update: function (node, circle, settings) {
-            var prefix = settings('prefix') || '';
-
-            // Applying changes
-            // TODO: optimize - check if necessary
-            circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
-            circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
-            circle.setAttributeNS(null, 'r', node[prefix + 'size']);
-
-            // Updating only if not freestyle
-            if (!settings('freeStyle'))
-                circle.setAttributeNS(
-                    null, 'fill', node.color || settings('defaultNodeColor'));
-
-            // Showing
-            circle.style.display = '';
-
-            return this;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.svg.edges');
-
-    /**
-     * The default edge renderer. It renders the node as a simple line.
-     */
-    sigma.svg.edges.def = {
-
-        /**
-         * SVG Element creation.
-         *
-         * @param  {object}                   edge       The edge object.
-         * @param  {object}                   source     The source node object.
-         * @param  {object}                   target     The target node object.
-         * @param  {configurable}             settings   The settings function.
-         */
-        create: function (edge, source, target, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor');
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            var line = document.createElementNS(settings('xmlns'), 'line');
-
-            // Attributes
-            line.setAttributeNS(null, 'data-edge-id', edge.id);
-            line.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
-            line.setAttributeNS(null, 'stroke', color);
-
-            return line;
-        },
-
-        /**
-         * SVG Element update.
-         *
-         * @param  {object}                   edge       The edge object.
-         * @param  {DOMElement}               line       The line DOM Element.
-         * @param  {object}                   source     The source node object.
-         * @param  {object}                   target     The target node object.
-         * @param  {configurable}             settings   The settings function.
-         */
-        update: function (edge, line, source, target, settings) {
-            var prefix = settings('prefix') || '';
-
-            line.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
-            line.setAttributeNS(null, 'x1', source[prefix + 'x']);
-            line.setAttributeNS(null, 'y1', source[prefix + 'y']);
-            line.setAttributeNS(null, 'x2', target[prefix + 'x']);
-            line.setAttributeNS(null, 'y2', target[prefix + 'y']);
-
-            // Showing
-            line.style.display = '';
-
-            return this;
-        }
-    };
-})();
-
-;(function () {
-    'use strict';
-
-    sigma.utils.pkg('sigma.svg.edges');
-
-    /**
-     * The curve edge renderer. It renders the node as a bezier curve.
-     */
-    sigma.svg.edges.curve = {
-
-        /**
-         * SVG Element creation.
-         *
-         * @param  {object}                   edge       The edge object.
-         * @param  {object}                   source     The source node object.
-         * @param  {object}                   target     The target node object.
-         * @param  {configurable}             settings   The settings function.
-         */
-        create: function (edge, source, target, settings) {
-            var color = edge.color,
-                prefix = settings('prefix') || '',
-                edgeColor = settings('edgeColor'),
-                defaultNodeColor = settings('defaultNodeColor'),
-                defaultEdgeColor = settings('defaultEdgeColor');
-
-            if (!color)
-                switch (edgeColor) {
-                    case 'source':
-                        color = source.color || defaultNodeColor;
-                        break;
-                    case 'target':
-                        color = target.color || defaultNodeColor;
-                        break;
-                    default:
-                        color = defaultEdgeColor;
-                        break;
-                }
-
-            var path = document.createElementNS(settings('xmlns'), 'path');
-
-            // Attributes
-            path.setAttributeNS(null, 'data-edge-id', edge.id);
-            path.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
-            path.setAttributeNS(null, 'stroke', color);
-
-            return path;
-        },
-
-        /**
-         * SVG Element update.
-         *
-         * @param  {object}                   edge       The edge object.
-         * @param  {DOMElement}               line       The line DOM Element.
-         * @param  {object}                   source     The source node object.
-         * @param  {object}                   target     The target node object.
-         * @param  {configurable}             settings   The settings function.
-         */
-        update: function (edge, path, source, target, settings) {
-            var prefix = settings('prefix') || '';
-
-            path.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
-
-            // Control point
-            var cx = (source[prefix + 'x'] + target[prefix + 'x']) / 2 +
-                    (target[prefix + 'y'] - source[prefix + 'y']) / 4,
-                cy = (source[prefix + 'y'] + target[prefix + 'y']) / 2 +
-                    (source[prefix + 'x'] - target[prefix + 'x']) / 4;
-
-            // Path
-            var p = 'M' + source[prefix + 'x'] + ',' + source[prefix + 'y'] + ' ' +
-                'Q' + cx + ',' + cy + ' ' +
-                target[prefix + 'x'] + ',' + target[prefix + 'y'];
-
-            // Updating attributes
-            path.setAttributeNS(null, 'd', p);
-            path.setAttributeNS(null, 'fill', 'none');
-
-            // Showing
-            path.style.display = '';
-
-            return this;
-        }
-    };
-})();
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.svg.labels');
-
-    /**
-     * The default label renderer. It renders the label as a simple text.
-     */
-    sigma.svg.labels.def = {
-
-        /**
-         * SVG Element creation.
-         *
-         * @param  {object}                   node       The node object.
-         * @param  {configurable}             settings   The settings function.
-         */
-        create: function (node, settings) {
-            var prefix = settings('prefix') || '',
-                size = node[prefix + 'size'],
-                text = document.createElementNS(settings('xmlns'), 'text');
-
-            var fontSize = (settings('labelSize') === 'fixed') ?
-                settings('defaultLabelSize') :
-            settings('labelSizeRatio') * size;
-
-            var fontColor = (settings('labelColor') === 'node') ?
-                (node.color || settings('defaultNodeColor')) :
-                settings('defaultLabelColor');
-
-            text.setAttributeNS(null, 'data-label-target', node.id);
-            text.setAttributeNS(null, 'class', settings('classPrefix') + '-label');
-            text.setAttributeNS(null, 'font-size', fontSize);
-            text.setAttributeNS(null, 'font-family', settings('font'));
-            text.setAttributeNS(null, 'fill', fontColor);
-
-            text.innerHTML = node.label;
-            text.textContent = node.label;
-
-            return text;
-        },
-
-        /**
-         * SVG Element update.
-         *
-         * @param  {object}                   node     The node object.
-         * @param  {DOMElement}               text     The label DOM element.
-         * @param  {configurable}             settings The settings function.
-         */
-        update: function (node, text, settings) {
-            var prefix = settings('prefix') || '',
-                size = node[prefix + 'size'];
-
-            var fontSize = (settings('labelSize') === 'fixed') ?
-                settings('defaultLabelSize') :
-            settings('labelSizeRatio') * size;
-
-            // Case when we don't want to display the label
-            if (!settings('forceLabels') && size < settings('labelThreshold'))
-                return;
-
-            if (typeof node.label !== 'string')
-                return;
-
-            // Updating
-            text.setAttributeNS(null, 'x',
-                Math.round(node[prefix + 'x'] + size + 3));
-            text.setAttributeNS(null, 'y',
-                Math.round(node[prefix + 'y'] + fontSize / 3));
-
-            // Showing
-            text.style.display = '';
-
-            return this;
-        }
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.svg.hovers');
-
-    /**
-     * The default hover renderer.
-     */
-    sigma.svg.hovers.def = {
-
-        /**
-         * SVG Element creation.
-         *
-         * @param  {object}           node               The node object.
-         * @param  {CanvasElement}    measurementCanvas  A fake canvas handled by
-         *                            the svg to perform some measurements and
-         *                            passed by the renderer.
-         * @param  {DOMElement}       nodeCircle         The node DOM Element.
-         * @param  {configurable}     settings           The settings function.
-         */
-        create: function (node, nodeCircle, measurementCanvas, settings) {
-
-            // Defining visual properties
-            var x,
-                y,
-                w,
-                h,
-                e,
-                d,
-                fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
-                prefix = settings('prefix') || '',
-                size = node[prefix + 'size'],
-                fontSize = (settings('labelSize') === 'fixed') ?
-                    settings('defaultLabelSize') :
-                settings('labelSizeRatio') * size,
-                fontColor = (settings('labelHoverColor') === 'node') ?
-                    (node.color || settings('defaultNodeColor')) :
-                    settings('defaultLabelHoverColor');
-
-            // Creating elements
-            var group = document.createElementNS(settings('xmlns'), 'g'),
-                rectangle = document.createElementNS(settings('xmlns'), 'rect'),
-                circle = document.createElementNS(settings('xmlns'), 'circle'),
-                text = document.createElementNS(settings('xmlns'), 'text');
-
-            // Defining properties
-            group.setAttributeNS(null, 'class', settings('classPrefix') + '-hover');
-            group.setAttributeNS(null, 'data-node-id', node.id);
-
-            if (typeof node.label === 'string') {
-
-                // Text
-                text.innerHTML = node.label;
-                text.textContent = node.label;
-                text.setAttributeNS(
-                    null,
-                    'class',
-                    settings('classPrefix') + '-hover-label');
-                text.setAttributeNS(null, 'font-size', fontSize);
-                text.setAttributeNS(null, 'font-family', settings('font'));
-                text.setAttributeNS(null, 'fill', fontColor);
-                text.setAttributeNS(null, 'x',
-                    Math.round(node[prefix + 'x'] + size + 3));
-                text.setAttributeNS(null, 'y',
-                    Math.round(node[prefix + 'y'] + fontSize / 3));
-
-                // Measures
-                // OPTIMIZE: Find a better way than a measurement canvas
-                x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
-                y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
-                w = Math.round(
-                    measurementCanvas.measureText(node.label).width +
-                    fontSize / 2 + size + 9
-                );
-                h = Math.round(fontSize + 4);
-                e = Math.round(fontSize / 2 + 2);
-
-                // Circle
-                circle.setAttributeNS(
-                    null,
-                    'class',
-                    settings('classPrefix') + '-hover-area');
-                circle.setAttributeNS(null, 'fill', '#fff');
-                circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
-                circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
-                circle.setAttributeNS(null, 'r', e);
-
-                // Rectangle
-                rectangle.setAttributeNS(
-                    null,
-                    'class',
-                    settings('classPrefix') + '-hover-area');
-                rectangle.setAttributeNS(null, 'fill', '#fff');
-                rectangle.setAttributeNS(null, 'x', node[prefix + 'x'] + e / 4);
-                rectangle.setAttributeNS(null, 'y', node[prefix + 'y'] - e);
-                rectangle.setAttributeNS(null, 'width', w);
-                rectangle.setAttributeNS(null, 'height', h);
-            }
-
-            // Appending childs
-            group.appendChild(circle);
-            group.appendChild(rectangle);
-            group.appendChild(text);
-            group.appendChild(nodeCircle);
-
-            return group;
-        }
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.middlewares');
-    sigma.utils.pkg('sigma.utils');
-
-    /**
-     * This middleware will rescale the graph such that it takes an optimal space
-     * on the renderer.
-     *
-     * As each middleware, this function is executed in the scope of the sigma
-     * instance.
-     *
-     * @param {?string} readPrefix  The read prefix.
-     * @param {?string} writePrefix The write prefix.
-     * @param {object}  options     The parameters.
-     */
-    sigma.middlewares.rescale = function (readPrefix, writePrefix, options) {
-        var i,
-            l,
-            a,
-            b,
-            c,
-            d,
-            scale,
-            margin,
-            n = this.graph.nodes(),
-            e = this.graph.edges(),
-            settings = this.settings.embedObjects(options || {}),
-            bounds = settings('bounds') || sigma.utils.getBoundaries(
-                    this.graph,
-                    readPrefix,
-                    true
-                ),
-            minX = bounds.minX,
-            minY = bounds.minY,
-            maxX = bounds.maxX,
-            maxY = bounds.maxY,
-            sizeMax = bounds.sizeMax,
-            weightMax = bounds.weightMax,
-            w = settings('width') || 1,
-            h = settings('height') || 1,
-            rescaleSettings = settings('autoRescale'),
-            validSettings = {
-                nodePosition: 1,
-                nodeSize: 1,
-                edgeSize: 1
-            };
-
-        /**
-         * What elements should we rescale?
-         */
-        if (!(rescaleSettings instanceof Array))
-            rescaleSettings = ['nodePosition', 'nodeSize', 'edgeSize'];
-
-        for (i = 0, l = rescaleSettings.length; i < l; i++)
-            if (!validSettings[rescaleSettings[i]])
-                throw new Error(
-                    'The rescale setting "' + rescaleSettings[i] + '" is not recognized.'
-                );
-
-        var np = ~rescaleSettings.indexOf('nodePosition'),
-            ns = ~rescaleSettings.indexOf('nodeSize'),
-            es = ~rescaleSettings.indexOf('edgeSize');
-
-        /**
-         * First, we compute the scaling ratio, without considering the sizes
-         * of the nodes : Each node will have its center in the canvas, but might
-         * be partially out of it.
-         */
-        scale = settings('scalingMode') === 'outside' ?
-            Math.max(
-                w / Math.max(maxX - minX, 1),
-                h / Math.max(maxY - minY, 1)
-            ) :
-            Math.min(
-                w / Math.max(maxX - minX, 1),
-                h / Math.max(maxY - minY, 1)
-            );
-
-        /**
-         * Then, we correct that scaling ratio considering a margin, which is
-         * basically the size of the biggest node.
-         * This has to be done as a correction since to compare the size of the
-         * biggest node to the X and Y values, we have to first get an
-         * approximation of the scaling ratio.
-         **/
-        margin =
-            (
-                settings('rescaleIgnoreSize') ?
-                    0 :
-                (settings('maxNodeSize') || sizeMax) / scale
-            ) +
-            (settings('sideMargin') || 0);
-        maxX += margin;
-        minX -= margin;
-        maxY += margin;
-        minY -= margin;
-
-        // Fix the scaling with the new extrema:
-        scale = settings('scalingMode') === 'outside' ?
-            Math.max(
-                w / Math.max(maxX - minX, 1),
-                h / Math.max(maxY - minY, 1)
-            ) :
-            Math.min(
-                w / Math.max(maxX - minX, 1),
-                h / Math.max(maxY - minY, 1)
-            );
-
-        // Size homothetic parameters:
-        if (!settings('maxNodeSize') && !settings('minNodeSize')) {
-            a = 1;
-            b = 0;
-        } else if (settings('maxNodeSize') === settings('minNodeSize')) {
-            a = 0;
-            b = +settings('maxNodeSize');
-        } else {
-            a = (settings('maxNodeSize') - settings('minNodeSize')) / sizeMax;
-            b = +settings('minNodeSize');
-        }
-
-        if (!settings('maxEdgeSize') && !settings('minEdgeSize')) {
-            c = 1;
-            d = 0;
-        } else if (settings('maxEdgeSize') === settings('minEdgeSize')) {
-            c = 0;
-            d = +settings('minEdgeSize');
-        } else {
-            c = (settings('maxEdgeSize') - settings('minEdgeSize')) / weightMax;
-            d = +settings('minEdgeSize');
-        }
-
-        // Rescale the nodes and edges:
-        for (i = 0, l = e.length; i < l; i++)
-            e[i][writePrefix + 'size'] =
-                e[i][readPrefix + 'size'] * (es ? c : 1) + (es ? d : 0);
-
-        for (i = 0, l = n.length; i < l; i++) {
-            n[i][writePrefix + 'size'] =
-                n[i][readPrefix + 'size'] * (ns ? a : 1) + (ns ? b : 0);
-            n[i][writePrefix + 'x'] =
-                (n[i][readPrefix + 'x'] - (maxX + minX) / 2) * (np ? scale : 1);
-            n[i][writePrefix + 'y'] =
-                (n[i][readPrefix + 'y'] - (maxY + minY) / 2) * (np ? scale : 1);
-        }
-    };
-
-    sigma.utils.getBoundaries = function (graph, prefix, doEdges) {
-        var i,
-            l,
-            e = graph.edges(),
-            n = graph.nodes(),
-            weightMax = -Infinity,
-            sizeMax = -Infinity,
-            minX = Infinity,
-            minY = Infinity,
-            maxX = -Infinity,
-            maxY = -Infinity;
-
-        if (doEdges)
-            for (i = 0, l = e.length; i < l; i++)
-                weightMax = Math.max(e[i][prefix + 'size'], weightMax);
-
-        for (i = 0, l = n.length; i < l; i++) {
-            sizeMax = Math.max(n[i][prefix + 'size'], sizeMax);
-            maxX = Math.max(n[i][prefix + 'x'], maxX);
-            minX = Math.min(n[i][prefix + 'x'], minX);
-            maxY = Math.max(n[i][prefix + 'y'], maxY);
-            minY = Math.min(n[i][prefix + 'y'], minY);
-        }
-
-        weightMax = weightMax || 1;
-        sizeMax = sizeMax || 1;
-
-        return {
-            weightMax: weightMax,
-            sizeMax: sizeMax,
-            minX: minX,
-            minY: minY,
-            maxX: maxX,
-            maxY: maxY
-        };
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.middlewares');
-
-    /**
-     * This middleware will just copy the graphic properties.
-     *
-     * @param {?string} readPrefix  The read prefix.
-     * @param {?string} writePrefix The write prefix.
-     */
-    sigma.middlewares.copy = function (readPrefix, writePrefix) {
-        var i,
-            l,
-            a;
-
-        if (writePrefix + '' === readPrefix + '')
-            return;
-
-        a = this.graph.nodes();
-        for (i = 0, l = a.length; i < l; i++) {
-            a[i][writePrefix + 'x'] = a[i][readPrefix + 'x'];
-            a[i][writePrefix + 'y'] = a[i][readPrefix + 'y'];
-            a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
-        }
-
-        a = this.graph.edges();
-        for (i = 0, l = a.length; i < l; i++)
-            a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.misc.animation.running');
-
-    /**
-     * Generates a unique ID for the animation.
-     *
-     * @return {string} Returns the new ID.
-     */
-    var _getID = (function () {
-        var id = 0;
-        return function () {
-            return '' + (++id);
-        };
-    })();
-
-    /**
-     * This function animates a camera. It has to be called with the camera to
-     * animate, the values of the coordinates to reach and eventually some
-     * options. It returns a number id, that you can use to kill the animation,
-     * with the method sigma.misc.animation.kill(id).
-     *
-     * The available options are:
-     *
-     *   {?number}            duration   The duration of the animation.
-     *   {?function}          onNewFrame A callback to execute when the animation
-     *                                   enter a new frame.
-     *   {?function}          onComplete A callback to execute when the animation
-     *                                   is completed or killed.
-     *   {?(string|function)} easing     The name of a function from the package
-     *                                   sigma.utils.easings, or a custom easing
-     *                                   function.
-     *
-     * @param  {camera}  camera  The camera to animate.
-     * @param  {object}  target  The coordinates to reach.
-     * @param  {?object} options Eventually an object to specify some options to
-     *                           the function. The available options are
-     *                           presented in the description of the function.
-     * @return {number}          The animation id, to make it easy to kill
-     *                           through the method "sigma.misc.animation.kill".
-     */
-    sigma.misc.animation.camera = function (camera, val, options) {
-        if (
-            !(camera instanceof sigma.classes.camera) ||
-            typeof val !== 'object' || !val
-        )
-            throw 'animation.camera: Wrong arguments.';
-
-        if (
-            typeof val.x !== 'number' &&
-            typeof val.y !== 'number' &&
-            typeof val.ratio !== 'number' &&
-            typeof val.angle !== 'number'
-        )
-            throw 'There must be at least one valid coordinate in the given val.';
-
-        var fn,
-            id,
-            anim,
-            easing,
-            duration,
-            initialVal,
-            o = options || {},
-            start = sigma.utils.dateNow();
-
-        // Store initial values:
-        initialVal = {
-            x: camera.x,
-            y: camera.y,
-            ratio: camera.ratio,
-            angle: camera.angle
-        };
-
-        duration = o.duration;
-        easing = typeof o.easing !== 'function' ?
-            sigma.utils.easings[o.easing || 'quadraticInOut'] :
-            o.easing;
-
-        fn = function () {
-            var coef,
-                t = o.duration ? (sigma.utils.dateNow() - start) / o.duration : 1;
-
-            // If the animation is over:
-            if (t >= 1) {
-                camera.isAnimated = false;
-                camera.goTo({
-                    x: val.x !== undefined ? val.x : initialVal.x,
-                    y: val.y !== undefined ? val.y : initialVal.y,
-                    ratio: val.ratio !== undefined ? val.ratio : initialVal.ratio,
-                    angle: val.angle !== undefined ? val.angle : initialVal.angle
-                });
-
-                cancelAnimationFrame(id);
-                delete sigma.misc.animation.running[id];
-
-                // Check callbacks:
-                if (typeof o.onComplete === 'function')
-                    o.onComplete();
-
-                // Else, let's keep going:
-            } else {
-                coef = easing(t);
-                camera.isAnimated = true;
-                camera.goTo({
-                    x: val.x !== undefined ?
-                    initialVal.x + (val.x - initialVal.x) * coef :
-                        initialVal.x,
-                    y: val.y !== undefined ?
-                    initialVal.y + (val.y - initialVal.y) * coef :
-                        initialVal.y,
-                    ratio: val.ratio !== undefined ?
-                    initialVal.ratio + (val.ratio - initialVal.ratio) * coef :
-                        initialVal.ratio,
-                    angle: val.angle !== undefined ?
-                    initialVal.angle + (val.angle - initialVal.angle) * coef :
-                        initialVal.angle
-                });
-
-                // Check callbacks:
-                if (typeof o.onNewFrame === 'function')
-                    o.onNewFrame();
-
-                anim.frameId = requestAnimationFrame(fn);
-            }
-        };
-
-        id = _getID();
-        anim = {
-            frameId: requestAnimationFrame(fn),
-            target: camera,
-            type: 'camera',
-            options: o,
-            fn: fn
-        };
-        sigma.misc.animation.running[id] = anim;
-
-        return id;
-    };
-
-    /**
-     * Kills a running animation. It triggers the eventual onComplete callback.
-     *
-     * @param  {number} id  The id of the animation to kill.
-     * @return {object}     Returns the sigma.misc.animation package.
-     */
-    sigma.misc.animation.kill = function (id) {
-        if (arguments.length !== 1 || typeof id !== 'number')
-            throw 'animation.kill: Wrong arguments.';
-
-        var o = sigma.misc.animation.running[id];
-
-        if (o) {
-            cancelAnimationFrame(id);
-            delete sigma.misc.animation.running[o.frameId];
-
-            if (o.type === 'camera')
-                o.target.isAnimated = false;
-
-            // Check callbacks:
-            if (typeof (o.options || {}).onComplete === 'function')
-                o.options.onComplete();
-        }
-
-        return this;
-    };
-
-    /**
-     * Kills every running animations, or only the one with the specified type,
-     * if a string parameter is given.
-     *
-     * @param  {?(string|object)} filter A string to filter the animations to kill
-     *                                   on their type (example: "camera"), or an
-     *                                   object to filter on their target.
-     * @return {number}                  Returns the number of animations killed
-     *                                   that way.
-     */
-    sigma.misc.animation.killAll = function (filter) {
-        var o,
-            id,
-            count = 0,
-            type = typeof filter === 'string' ? filter : null,
-            target = typeof filter === 'object' ? filter : null,
-            running = sigma.misc.animation.running;
-
-        for (id in running)
-            if (
-                (!type || running[id].type === type) &&
-                (!target || running[id].target === target)
-            ) {
-                o = sigma.misc.animation.running[id];
-                cancelAnimationFrame(o.frameId);
-                delete sigma.misc.animation.running[id];
-
-                if (o.type === 'camera')
-                    o.target.isAnimated = false;
-
-                // Increment counter:
-                count++;
-
-                // Check callbacks:
-                if (typeof (o.options || {}).onComplete === 'function')
-                    o.options.onComplete();
-            }
-
-        return count;
-    };
-
-    /**
-     * Returns "true" if any animation that is currently still running matches
-     * the filter given to the function.
-     *
-     * @param  {string|object} filter A string to filter the animations to kill
-     *                                on their type (example: "camera"), or an
-     *                                object to filter on their target.
-     * @return {boolean}              Returns true if any running animation
-     *                                matches.
-     */
-    sigma.misc.animation.has = function (filter) {
-        var id,
-            type = typeof filter === 'string' ? filter : null,
-            target = typeof filter === 'object' ? filter : null,
-            running = sigma.misc.animation.running;
-
-        for (id in running)
-            if (
-                (!type || running[id].type === type) &&
-                (!target || running[id].target === target)
-            )
-                return true;
-
-        return false;
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.misc');
-
-    /**
-     * This helper will bind any no-DOM renderer (for instance canvas or WebGL)
-     * to its captors, to properly dispatch the good events to the sigma instance
-     * to manage clicking, hovering etc...
-     *
-     * It has to be called in the scope of the related renderer.
-     */
-    sigma.misc.bindEvents = function (prefix) {
-        var i,
-            l,
-            mX,
-            mY,
-            captor,
-            self = this;
-
-        function getNodes(e) {
-            if (e) {
-                mX = 'x' in e.data ? e.data.x : mX;
-                mY = 'y' in e.data ? e.data.y : mY;
-            }
-
-            var i,
-                j,
-                l,
-                n,
-                x,
-                y,
-                s,
-                inserted,
-                selected = [],
-                modifiedX = mX + self.width / 2,
-                modifiedY = mY + self.height / 2,
-                point = self.camera.cameraPosition(
-                    mX,
-                    mY
-                ),
-                nodes = self.camera.quadtree.point(
-                    point.x,
-                    point.y
-                );
-
-            if (nodes.length)
-                for (i = 0, l = nodes.length; i < l; i++) {
-                    n = nodes[i];
-                    x = n[prefix + 'x'];
-                    y = n[prefix + 'y'];
-                    s = n[prefix + 'size'];
-
-                    if (
-                        !n.hidden &&
-                        modifiedX > x - s &&
-                        modifiedX < x + s &&
-                        modifiedY > y - s &&
-                        modifiedY < y + s &&
-                        Math.sqrt(
-                            Math.pow(modifiedX - x, 2) +
-                            Math.pow(modifiedY - y, 2)
-                        ) < s
-                    ) {
-                        // Insert the node:
-                        inserted = false;
-
-                        for (j = 0; j < selected.length; j++)
-                            if (n.size > selected[j].size) {
-                                selected.splice(j, 0, n);
-                                inserted = true;
-                                break;
-                            }
-
-                        if (!inserted)
-                            selected.push(n);
-                    }
-                }
-
-            return selected;
-        }
-
-
-        function getEdges(e) {
-            if (!self.settings('enableEdgeHovering')) {
-                // No event if the setting is off:
-                return [];
-            }
-
-            var isCanvas = (
-            sigma.renderers.canvas && self instanceof sigma.renderers.canvas);
-
-            if (!isCanvas) {
-                // A quick hardcoded rule to prevent people from using this feature
-                // with the WebGL renderer (which is not good enough at the moment):
-                throw new Error(
-                    'The edge events feature is not compatible with the WebGL renderer'
-                );
-            }
-
-            if (e) {
-                mX = 'x' in e.data ? e.data.x : mX;
-                mY = 'y' in e.data ? e.data.y : mY;
-            }
-
-            var i,
-                j,
-                l,
-                a,
-                edge,
-                s,
-                maxEpsilon = self.settings('edgeHoverPrecision'),
-                source,
-                target,
-                cp,
-                nodeIndex = {},
-                inserted,
-                selected = [],
-                modifiedX = mX + self.width / 2,
-                modifiedY = mY + self.height / 2,
-                point = self.camera.cameraPosition(
-                    mX,
-                    mY
-                ),
-                edges = [];
-
-            if (isCanvas) {
-                var nodesOnScreen = self.camera.quadtree.area(
-                    self.camera.getRectangle(self.width, self.height)
-                );
-                for (a = nodesOnScreen, i = 0, l = a.length; i < l; i++)
-                    nodeIndex[a[i].id] = a[i];
-            }
-
-            if (self.camera.edgequadtree !== undefined) {
-                edges = self.camera.edgequadtree.point(
-                    point.x,
-                    point.y
-                );
-            }
-
-            function insertEdge(selected, edge) {
-                inserted = false;
-
-                for (j = 0; j < selected.length; j++)
-                    if (edge.size > selected[j].size) {
-                        selected.splice(j, 0, edge);
-                        inserted = true;
-                        break;
-                    }
-
-                if (!inserted)
-                    selected.push(edge);
-            }
-
-            if (edges.length)
-                for (i = 0, l = edges.length; i < l; i++) {
-                    edge = edges[i];
-                    source = self.graph.nodes(edge.source);
-                    target = self.graph.nodes(edge.target);
-                    // (HACK) we can't get edge[prefix + 'size'] on WebGL renderer:
-                    s = edge[prefix + 'size'] ||
-                        edge['read_' + prefix + 'size'];
-
-                    // First, let's identify which edges are drawn. To do this, we keep
-                    // every edges that have at least one extremity displayed according to
-                    // the quadtree and the "hidden" attribute. We also do not keep hidden
-                    // edges.
-                    // Then, let's check if the mouse is on the edge (we suppose that it
-                    // is a line segment).
-
-                    if (
-                        !edge.hidden && !source.hidden && !target.hidden &&
-                        (!isCanvas ||
-                        (nodeIndex[edge.source] || nodeIndex[edge.target])) &&
-                        sigma.utils.getDistance(
-                            source[prefix + 'x'],
-                            source[prefix + 'y'],
-                            modifiedX,
-                            modifiedY) > source[prefix + 'size'] &&
-                        sigma.utils.getDistance(
-                            target[prefix + 'x'],
-                            target[prefix + 'y'],
-                            modifiedX,
-                            modifiedY) > target[prefix + 'size']
-                    ) {
-                        if (edge.type == 'curve' || edge.type == 'curvedArrow') {
-                            if (source.id === target.id) {
-                                cp = sigma.utils.getSelfLoopControlPoints(
-                                    source[prefix + 'x'],
-                                    source[prefix + 'y'],
-                                    source[prefix + 'size']
-                                );
-                                if (
-                                    sigma.utils.isPointOnBezierCurve(
-                                        modifiedX,
-                                        modifiedY,
-                                        source[prefix + 'x'],
-                                        source[prefix + 'y'],
-                                        target[prefix + 'x'],
-                                        target[prefix + 'y'],
-                                        cp.x1,
-                                        cp.y1,
-                                        cp.x2,
-                                        cp.y2,
-                                        Math.max(s, maxEpsilon)
-                                    )) {
-                                    insertEdge(selected, edge);
-                                }
-                            }
-                            else {
-                                cp = sigma.utils.getQuadraticControlPoint(
-                                    source[prefix + 'x'],
-                                    source[prefix + 'y'],
-                                    target[prefix + 'x'],
-                                    target[prefix + 'y']);
-                                if (
-                                    sigma.utils.isPointOnQuadraticCurve(
-                                        modifiedX,
-                                        modifiedY,
-                                        source[prefix + 'x'],
-                                        source[prefix + 'y'],
-                                        target[prefix + 'x'],
-                                        target[prefix + 'y'],
-                                        cp.x,
-                                        cp.y,
-                                        Math.max(s, maxEpsilon)
-                                    )) {
-                                    insertEdge(selected, edge);
-                                }
-                            }
-                        } else if (
-                            sigma.utils.isPointOnSegment(
-                                modifiedX,
-                                modifiedY,
-                                source[prefix + 'x'],
-                                source[prefix + 'y'],
-                                target[prefix + 'x'],
-                                target[prefix + 'y'],
-                                Math.max(s, maxEpsilon)
-                            )) {
-                            insertEdge(selected, edge);
-                        }
-                    }
-                }
-
-            return selected;
-        }
-
-
-        function bindCaptor(captor) {
-            var nodes,
-                edges,
-                overNodes = {},
-                overEdges = {};
-
-            function onClick(e) {
-                if (!self.settings('eventsEnabled'))
-                    return;
-
-                self.dispatchEvent('click', e.data);
-
-                nodes = getNodes(e);
-                edges = getEdges(e);
-
-                if (nodes.length) {
-                    self.dispatchEvent('clickNode', {
-                        node: nodes[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('clickNodes', {
-                        node: nodes,
-                        captor: e.data
-                    });
-                } else if (edges.length) {
-                    self.dispatchEvent('clickEdge', {
-                        edge: edges[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('clickEdges', {
-                        edge: edges,
-                        captor: e.data
-                    });
-                } else
-                    self.dispatchEvent('clickStage', {captor: e.data});
-            }
-
-            function onDoubleClick(e) {
-                if (!self.settings('eventsEnabled'))
-                    return;
-
-                self.dispatchEvent('doubleClick', e.data);
-
-                nodes = getNodes(e);
-                edges = getEdges(e);
-
-                if (nodes.length) {
-                    self.dispatchEvent('doubleClickNode', {
-                        node: nodes[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('doubleClickNodes', {
-                        node: nodes,
-                        captor: e.data
-                    });
-                } else if (edges.length) {
-                    self.dispatchEvent('doubleClickEdge', {
-                        edge: edges[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('doubleClickEdges', {
-                        edge: edges,
-                        captor: e.data
-                    });
-                } else
-                    self.dispatchEvent('doubleClickStage', {captor: e.data});
-            }
-
-            function onRightClick(e) {
-                if (!self.settings('eventsEnabled'))
-                    return;
-
-                self.dispatchEvent('rightClick', e.data);
-
-                nodes = getNodes(e);
-                edges = getEdges(e);
-
-                if (nodes.length) {
-                    self.dispatchEvent('rightClickNode', {
-                        node: nodes[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('rightClickNodes', {
-                        node: nodes,
-                        captor: e.data
-                    });
-                } else if (edges.length) {
-                    self.dispatchEvent('rightClickEdge', {
-                        edge: edges[0],
-                        captor: e.data
-                    });
-                    self.dispatchEvent('rightClickEdges', {
-                        edge: edges,
-                        captor: e.data
-                    });
-                } else
-                    self.dispatchEvent('rightClickStage', {captor: e.data});
-            }
-
-            function onOut(e) {
-                if (!self.settings('eventsEnabled'))
-                    return;
-
-                var k,
-                    i,
-                    l,
-                    le,
-                    outNodes = [],
-                    outEdges = [];
-
-                for (k in overNodes)
-                    outNodes.push(overNodes[k]);
-
-                overNodes = {};
-                // Dispatch both single and multi events:
-                for (i = 0, l = outNodes.length; i < l; i++)
-                    self.dispatchEvent('outNode', {
-                        node: outNodes[i],
-                        captor: e.data
-                    });
-                if (outNodes.length)
-                    self.dispatchEvent('outNodes', {
-                        nodes: outNodes,
-                        captor: e.data
-                    });
-
-                overEdges = {};
-                // Dispatch both single and multi events:
-                for (i = 0, le = outEdges.length; i < le; i++)
-                    self.dispatchEvent('outEdge', {
-                        edge: outEdges[i],
-                        captor: e.data
-                    });
-                if (outEdges.length)
-                    self.dispatchEvent('outEdges', {
-                        edges: outEdges,
-                        captor: e.data
-                    });
-            }
-
-            function onMove(e) {
-                if (!self.settings('eventsEnabled'))
-                    return;
-
-                nodes = getNodes(e);
-                edges = getEdges(e);
-
-                var i,
-                    k,
-                    node,
-                    edge,
-                    newOutNodes = [],
-                    newOverNodes = [],
-                    currentOverNodes = {},
-                    l = nodes.length,
-                    newOutEdges = [],
-                    newOverEdges = [],
-                    currentOverEdges = {},
-                    le = edges.length;
-
-                // Check newly overred nodes:
-                for (i = 0; i < l; i++) {
-                    node = nodes[i];
-                    currentOverNodes[node.id] = node;
-                    if (!overNodes[node.id]) {
-                        newOverNodes.push(node);
-                        overNodes[node.id] = node;
-                    }
-                }
-
-                // Check no more overred nodes:
-                for (k in overNodes)
-                    if (!currentOverNodes[k]) {
-                        newOutNodes.push(overNodes[k]);
-                        delete overNodes[k];
-                    }
-
-                // Dispatch both single and multi events:
-                for (i = 0, l = newOverNodes.length; i < l; i++)
-                    self.dispatchEvent('overNode', {
-                        node: newOverNodes[i],
-                        captor: e.data
-                    });
-                for (i = 0, l = newOutNodes.length; i < l; i++)
-                    self.dispatchEvent('outNode', {
-                        node: newOutNodes[i],
-                        captor: e.data
-                    });
-                if (newOverNodes.length)
-                    self.dispatchEvent('overNodes', {
-                        nodes: newOverNodes,
-                        captor: e.data
-                    });
-                if (newOutNodes.length)
-                    self.dispatchEvent('outNodes', {
-                        nodes: newOutNodes,
-                        captor: e.data
-                    });
-
-                // Check newly overred edges:
-                for (i = 0; i < le; i++) {
-                    edge = edges[i];
-                    currentOverEdges[edge.id] = edge;
-                    if (!overEdges[edge.id]) {
-                        newOverEdges.push(edge);
-                        overEdges[edge.id] = edge;
-                    }
-                }
-
-                // Check no more overred edges:
-                for (k in overEdges)
-                    if (!currentOverEdges[k]) {
-                        newOutEdges.push(overEdges[k]);
-                        delete overEdges[k];
-                    }
-
-                // Dispatch both single and multi events:
-                for (i = 0, le = newOverEdges.length; i < le; i++)
-                    self.dispatchEvent('overEdge', {
-                        edge: newOverEdges[i],
-                        captor: e.data
-                    });
-                for (i = 0, le = newOutEdges.length; i < le; i++)
-                    self.dispatchEvent('outEdge', {
-                        edge: newOutEdges[i],
-                        captor: e.data
-                    });
-                if (newOverEdges.length)
-                    self.dispatchEvent('overEdges', {
-                        edges: newOverEdges,
-                        captor: e.data
-                    });
-                if (newOutEdges.length)
-                    self.dispatchEvent('outEdges', {
-                        edges: newOutEdges,
-                        captor: e.data
-                    });
-            }
-
-            // Bind events:
-            captor.bind('click', onClick);
-            captor.bind('mousedown', onMove);
-            captor.bind('mouseup', onMove);
-            captor.bind('mousemove', onMove);
-            captor.bind('mouseout', onOut);
-            captor.bind('doubleclick', onDoubleClick);
-            captor.bind('rightclick', onRightClick);
-            self.bind('render', onMove);
-        }
-
-        for (i = 0, l = this.captors.length; i < l; i++)
-            bindCaptor(this.captors[i]);
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.misc');
-
-    /**
-     * This helper will bind any DOM renderer (for instance svg)
-     * to its captors, to properly dispatch the good events to the sigma instance
-     * to manage clicking, hovering etc...
-     *
-     * It has to be called in the scope of the related renderer.
-     */
-    sigma.misc.bindDOMEvents = function (container) {
-        var self = this,
-            graph = this.graph;
-
-        // DOMElement abstraction
-        function Element(domElement) {
-
-            // Helpers
-            this.attr = function (attrName) {
-                return domElement.getAttributeNS(null, attrName);
-            };
-
-            // Properties
-            this.tag = domElement.tagName;
-            this.class = this.attr('class');
-            this.id = this.attr('id');
-
-            // Methods
-            this.isNode = function () {
-                return !!~this.class.indexOf(self.settings('classPrefix') + '-node');
-            };
-
-            this.isEdge = function () {
-                return !!~this.class.indexOf(self.settings('classPrefix') + '-edge');
-            };
-
-            this.isHover = function () {
-                return !!~this.class.indexOf(self.settings('classPrefix') + '-hover');
-            };
-        }
-
-        // Click
-        function click(e) {
-            if (!self.settings('eventsEnabled'))
-                return;
-
-            // Generic event
-            self.dispatchEvent('click', e);
-
-            // Are we on a node?
-            var element = new Element(e.target);
-
-            if (element.isNode())
-                self.dispatchEvent('clickNode', {
-                    node: graph.nodes(element.attr('data-node-id'))
-                });
-            else
-                self.dispatchEvent('clickStage');
-
-            e.preventDefault();
-            e.stopPropagation();
-        }
-
-        // Double click
-        function doubleClick(e) {
-            if (!self.settings('eventsEnabled'))
-                return;
-
-            // Generic event
-            self.dispatchEvent('doubleClick', e);
-
-            // Are we on a node?
-            var element = new Element(e.target);
-
-            if (element.isNode())
-                self.dispatchEvent('doubleClickNode', {
-                    node: graph.nodes(element.attr('data-node-id'))
-                });
-            else
-                self.dispatchEvent('doubleClickStage');
-
-            e.preventDefault();
-            e.stopPropagation();
-        }
-
-        // On over
-        function onOver(e) {
-            var target = e.toElement || e.target;
-
-            if (!self.settings('eventsEnabled') || !target)
-                return;
-
-            var el = new Element(target);
-
-            if (el.isNode()) {
-                self.dispatchEvent('overNode', {
-                    node: graph.nodes(el.attr('data-node-id'))
-                });
-            }
-            else if (el.isEdge()) {
-                var edge = graph.edges(el.attr('data-edge-id'));
-                self.dispatchEvent('overEdge', {
-                    edge: edge,
-                    source: graph.nodes(edge.source),
-                    target: graph.nodes(edge.target)
-                });
-            }
-        }
-
-        // On out
-        function onOut(e) {
-            var target = e.fromElement || e.originalTarget;
-
-            if (!self.settings('eventsEnabled'))
-                return;
-
-            var el = new Element(target);
-
-            if (el.isNode()) {
-                self.dispatchEvent('outNode', {
-                    node: graph.nodes(el.attr('data-node-id'))
-                });
-            }
-            else if (el.isEdge()) {
-                var edge = graph.edges(el.attr('data-edge-id'));
-                self.dispatchEvent('outEdge', {
-                    edge: edge,
-                    source: graph.nodes(edge.source),
-                    target: graph.nodes(edge.target)
-                });
-            }
-        }
-
-        // Registering Events:
-
-        // Click
-        container.addEventListener('click', click, false);
-        sigma.utils.doubleClick(container, 'click', doubleClick);
-
-        // Touch counterparts
-        container.addEventListener('touchstart', click, false);
-        sigma.utils.doubleClick(container, 'touchstart', doubleClick);
-
-        // Mouseover
-        container.addEventListener('mouseover', onOver, true);
-
-        // Mouseout
-        container.addEventListener('mouseout', onOut, true);
-    };
-}).call(this);
-
-;(function (undefined) {
-    'use strict';
-
-    if (typeof sigma === 'undefined')
-        throw 'sigma is not declared';
-
-    // Initialize packages:
-    sigma.utils.pkg('sigma.misc');
-
-    /**
-     * This method listens to "overNode", "outNode", "overEdge" and "outEdge"
-     * events from a renderer and renders the nodes differently on the top layer.
-     * The goal is to make any node label readable with the mouse, and to
-     * highlight hovered nodes and edges.
-     *
-     * It has to be called in the scope of the related renderer.
-     */
-    sigma.misc.drawHovers = function (prefix) {
-        var self = this,
-            hoveredNodes = {},
-            hoveredEdges = {};
-
-        this.bind('overNode', function (event) {
-            var node = event.data.node;
-            if (!node.hidden) {
-                hoveredNodes[node.id] = node;
-                draw();
-            }
-        });
-
-        this.bind('outNode', function (event) {
-            delete hoveredNodes[event.data.node.id];
-            draw();
-        });
-
-        this.bind('overEdge', function (event) {
-            var edge = event.data.edge;
-            if (!edge.hidden) {
-                hoveredEdges[edge.id] = edge;
-                draw();
-            }
-        });
-
-        this.bind('outEdge', function (event) {
-            delete hoveredEdges[event.data.edge.id];
-            draw();
-        });
-
-        this.bind('render', function (event) {
-            draw();
-        });
-
-        function draw() {
-
-            var k,
-                source,
-                target,
-                hoveredNode,
-                hoveredEdge,
-                c = self.contexts.hover.canvas,
-                defaultNodeType = self.settings('defaultNodeType'),
-                defaultEdgeType = self.settings('defaultEdgeType'),
-                nodeRenderers = sigma.canvas.hovers,
-                edgeRenderers = sigma.canvas.edgehovers,
-                extremitiesRenderers = sigma.canvas.extremities,
-                embedSettings = self.settings.embedObjects({
-                    prefix: prefix
-                });
-
-            // Clear self.contexts.hover:
-            self.contexts.hover.clearRect(0, 0, c.width, c.height);
-
-            // Node render: single hover
-            if (
-                embedSettings('enableHovering') &&
-                embedSettings('singleHover') &&
-                Object.keys(hoveredNodes).length
-            ) {
-                hoveredNode = hoveredNodes[Object.keys(hoveredNodes)[0]];
-                (
-                    nodeRenderers[hoveredNode.type] ||
-                    nodeRenderers[defaultNodeType] ||
-                    nodeRenderers.def
-                )(
-                    hoveredNode,
-                    self.contexts.hover,
-                    embedSettings
-                );
-            }
-
-            // Node render: multiple hover
-            if (
-                embedSettings('enableHovering') && !embedSettings('singleHover')
-            )
-                for (k in hoveredNodes)
-                    (
-                        nodeRenderers[hoveredNodes[k].type] ||
-                        nodeRenderers[defaultNodeType] ||
-                        nodeRenderers.def
-                    )(
-                        hoveredNodes[k],
-                        self.contexts.hover,
-                        embedSettings
-                    );
-
-            // Edge render: single hover
-            if (
-                embedSettings('enableEdgeHovering') &&
-                embedSettings('singleHover') &&
-                Object.keys(hoveredEdges).length
-            ) {
-                hoveredEdge = hoveredEdges[Object.keys(hoveredEdges)[0]];
-                source = self.graph.nodes(hoveredEdge.source);
-                target = self.graph.nodes(hoveredEdge.target);
-
-                if (!hoveredEdge.hidden) {
-                    (
-                        edgeRenderers[hoveredEdge.type] ||
-                        edgeRenderers[defaultEdgeType] ||
-                        edgeRenderers.def
-                    )(
-                        hoveredEdge,
-                        source,
-                        target,
-                        self.contexts.hover,
-                        embedSettings
-                    );
-
-                    if (embedSettings('edgeHoverExtremities')) {
-                        (
-                            extremitiesRenderers[hoveredEdge.type] ||
-                            extremitiesRenderers.def
-                        )(
-                            hoveredEdge,
-                            source,
-                            target,
-                            self.contexts.hover,
-                            embedSettings
-                        );
-
-                    } else {
-                        // Avoid edges rendered over nodes:
-                        (
-                            sigma.canvas.nodes[source.type] ||
-                            sigma.canvas.nodes.def
-                        )(
-                            source,
-                            self.contexts.hover,
-                            embedSettings
-                        );
-                        (
-                            sigma.canvas.nodes[target.type] ||
-                            sigma.canvas.nodes.def
-                        )(
-                            target,
-                            self.contexts.hover,
-                            embedSettings
-                        );
-                    }
-                }
-            }
-
-            // Edge render: multiple hover
-            if (
-                embedSettings('enableEdgeHovering') && !embedSettings('singleHover')
-            ) {
-                for (k in hoveredEdges) {
-                    hoveredEdge = hoveredEdges[k];
-                    source = self.graph.nodes(hoveredEdge.source);
-                    target = self.graph.nodes(hoveredEdge.target);
-
-                    if (!hoveredEdge.hidden) {
-                        (
-                            edgeRenderers[hoveredEdge.type] ||
-                            edgeRenderers[defaultEdgeType] ||
-                            edgeRenderers.def
-                        )(
-                            hoveredEdge,
-                            source,
-                            target,
-                            self.contexts.hover,
-                            embedSettings
-                        );
-
-                        if (embedSettings('edgeHoverExtremities')) {
-                            (
-                                extremitiesRenderers[hoveredEdge.type] ||
-                                extremitiesRenderers.def
-                            )(
-                                hoveredEdge,
-                                source,
-                                target,
-                                self.contexts.hover,
-                                embedSettings
-                            );
-                        } else {
-                            // Avoid edges rendered over nodes:
-                            (
-                                sigma.canvas.nodes[source.type] ||
-                                sigma.canvas.nodes.def
-                            )(
-                                source,
-                                self.contexts.hover,
-                                embedSettings
-                            );
-                            (
-                                sigma.canvas.nodes[target.type] ||
-                                sigma.canvas.nodes.def
-                            )(
-                                target,
-                                self.contexts.hover,
-                                embedSettings
-                            );
-                        }
-                    }
-                }
-            }
-        }
-    };
-}).call(this);
index 5b4bcd1..b6167b1 100644 (file)
@@ -1,42 +1,61 @@
-<!--\r
-\r
-    Copyright 2016, Huawei Technologies Co., Ltd.\r
-\r
-    Licensed under the Apache License, Version 2.0 (the "License");\r
-    you may not use this file except in compliance with the License.\r
-    You may obtain a copy of the License at\r
-\r
-            http://www.apache.org/licenses/LICENSE-2.0\r
-\r
-    Unless required by applicable law or agreed to in writing, software\r
-    distributed under the License is distributed on an "AS IS" BASIS,\r
-    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
-    See the License for the specific language governing permissions and\r
-    limitations under the License.\r
-\r
--->\r
-\r
-<!DOCTYPE html>\r
-<html>\r
-<head>\r
-    <style type="text/css">\r
-        #container {\r
-            top: 0;\r
-            bottom: 0;\r
-            left: 0;\r
-            right: 0;\r
-            position: absolute;\r
-        }\r
-    </style>\r
-</head>\r
-<body>\r
-<div id="container"></div>\r
-<script src="js/topo/sigma/sigma.min.js"></script>\r
-<script src="js/topo/sigma/jquery-3.1.0.min.js"></script>\r
-<script src="js/topo/sigma/plugins/sigma.renderers.customShapes.min.js"></script>\r
-<script src="js/topo/sigma/plugins/sigma.renderers.edgeLabels.min.js"></script>\r
-<script src="js/topo/Node.js"></script>\r
-<script src="js/topo/Edge.js"></script>\r
-<script src="js/topo/Topology.js"></script>\r
-</body>\r
+<!--
+
+    Copyright 2016, Huawei Technologies Co., Ltd.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+            http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<style type="text/css">
+  #container {
+      top: 55px;
+      bottom: 0;
+      left: 0;
+      right: 0;
+      position: absolute;
+  }
+  #title {
+      font-size: 30px;
+      text-align: center;
+  }
+</style>
+</head>
+
+<body>
+<div id="title"></div>
+<hr/>
+<div id="container"></div>
+
+
+<script src="js/jquery-1.11.2.min.js"></script>
+
+<script src="js/topo/sigma/sigma.min.js"></script>
+<script src="js/topo/sigma/sigma.renderers.customShapes.min.js"></script>
+<script src="js/topo/sigma/sigma.renderers.edgeLabels.min.js"></script>
+
+<script src="js/topo/Node.js"></script>
+<script src="js/topo/Edge.js"></script>
+<script src="js/topo/OverlayTopology.js"></script>
+
+<!-- Update the title with the id of Overlay VPN -->
+<script language="JavaScript">
+  var id = extractOverlayVPNId();
+  var titleStr = "Topology of Overlay VPN : ".concat("<b>", id, "</b>");
+  document.getElementById("title").innerHTML = titleStr;
+</script>
+</body>
+
 </html>
\ No newline at end of file