else -> InternalState.IN_PROGRESS
}
+ InternalState.REPLACE_MYSELF -> when (jobStatus) {
+ JobStatus.IN_PROGRESS -> InternalState.REPLACE_MYSELF
+ else -> InternalState.IN_PROGRESS
+ }
+
InternalState.IN_PROGRESS -> {
when {
jobStatus != JobStatus.COMPLETED -> InternalState.IN_PROGRESS
isDescendantHasAction(Action.Create) -> InternalState.CREATING_CHILDREN
- isDescendantHasAction(Action.Replace) -> InternalState.CREATING_CHILDREN
+ isDescendantHasAction(Action.Upgrade) -> InternalState.CREATING_CHILDREN
else -> InternalState.TERMINAL
}
}
isNeedToResumeMySelf() -> InternalState.RESUME_MYSELF
isNeedToReplaceMySelf() -> InternalState.REPLACE_MYSELF
isDescendantHasAction(phase) -> InternalState.CREATING_CHILDREN
- isDescendantHasAction(Action.Replace) -> InternalState.CREATING_CHILDREN
+ isDescendantHasAction(Action.Upgrade) -> InternalState.CREATING_CHILDREN
else -> InternalState.TERMINAL
}
else -> throw IllegalStateException("state $internalState is not supported yet")