Initial OpenECOMP Portal commit
[portal.git] / ecomp-portal-FE / client / bower_components / jquery / src / css / adjustCSS.js
diff --git a/ecomp-portal-FE/client/bower_components/jquery/src/css/adjustCSS.js b/ecomp-portal-FE/client/bower_components/jquery/src/css/adjustCSS.js
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+define( [
+       "../core",
+       "../var/rcssNum"
+], function( jQuery, rcssNum ) {
+
+function adjustCSS( elem, prop, valueParts, tween ) {
+       var adjusted,
+               scale = 1,
+               maxIterations = 20,
+               currentValue = tween ?
+                       function() { return tween.cur(); } :
+                       function() { return jQuery.css( elem, prop, "" ); },
+               initial = currentValue(),
+               unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),
+
+               // Starting value computation is required for potential unit mismatches
+               initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) &&
+                       rcssNum.exec( jQuery.css( elem, prop ) );
+
+       if ( initialInUnit && initialInUnit[ 3 ] !== unit ) {
+
+               // Trust units reported by jQuery.css
+               unit = unit || initialInUnit[ 3 ];
+
+               // Make sure we update the tween properties later on
+               valueParts = valueParts || [];
+
+               // Iteratively approximate from a nonzero starting point
+               initialInUnit = +initial || 1;
+
+               do {
+
+                       // If previous iteration zeroed out, double until we get *something*.
+                       // Use string for doubling so we don't accidentally see scale as unchanged below
+                       scale = scale || ".5";
+
+                       // Adjust and apply
+                       initialInUnit = initialInUnit / scale;
+                       jQuery.style( elem, prop, initialInUnit + unit );
+
+               // Update scale, tolerating zero or NaN from tween.cur()
+               // Break the loop if scale is unchanged or perfect, or if we've just had enough.
+               } while (
+                       scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations
+               );
+       }
+
+       if ( valueParts ) {
+               initialInUnit = +initialInUnit || +initial || 0;
+
+               // Apply relative offset (+=/-=) if specified
+               adjusted = valueParts[ 1 ] ?
+                       initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :
+                       +valueParts[ 2 ];
+               if ( tween ) {
+                       tween.unit = unit;
+                       tween.start = initialInUnit;
+                       tween.end = adjusted;
+               }
+       }
+       return adjusted;
+}
+
+return adjustCSS;
+} );