Initial commit for OpenECOMP SDN-C OA&M
[sdnc/oam.git] / dgbuilder / dgeflows / node_modules / body-parser / node_modules / iconv-lite / lib / extend-node.js
diff --git a/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/lib/extend-node.js b/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/lib/extend-node.js
new file mode 100644 (file)
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+
+// == Extend Node primitives to use iconv-lite =================================
+
+module.exports = function (iconv) {
+    var original = undefined; // Place to keep original methods.
+
+    iconv.extendNodeEncodings = function extendNodeEncodings() {
+        if (original) return;
+        original = {};
+
+        var nodeNativeEncodings = {
+            'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true, 
+            'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
+        };
+
+        Buffer.isNativeEncoding = function(enc) {
+            return nodeNativeEncodings[enc && enc.toLowerCase()];
+        }
+
+        // -- SlowBuffer -----------------------------------------------------------
+        var SlowBuffer = require('buffer').SlowBuffer;
+
+        original.SlowBufferToString = SlowBuffer.prototype.toString;
+        SlowBuffer.prototype.toString = function(encoding, start, end) {
+            encoding = String(encoding || 'utf8').toLowerCase();
+            start = +start || 0;
+            if (typeof end !== 'number') end = this.length;
+
+            // Fastpath empty strings
+            if (+end == start)
+                return '';
+
+            // Use native conversion when possible
+            if (Buffer.isNativeEncoding(encoding))
+                return original.SlowBufferToString.call(this, encoding, start, end);
+
+            // Otherwise, use our decoding method.
+            if (typeof start == 'undefined') start = 0;
+            if (typeof end == 'undefined') end = this.length;
+            return iconv.decode(this.slice(start, end), encoding);
+        }
+
+        original.SlowBufferWrite = SlowBuffer.prototype.write;
+        SlowBuffer.prototype.write = function(string, offset, length, encoding) {
+            // Support both (string, offset, length, encoding)
+            // and the legacy (string, encoding, offset, length)
+            if (isFinite(offset)) {
+                if (!isFinite(length)) {
+                    encoding = length;
+                    length = undefined;
+                }
+            } else {  // legacy
+                var swap = encoding;
+                encoding = offset;
+                offset = length;
+                length = swap;
+            }
+
+            offset = +offset || 0;
+            var remaining = this.length - offset;
+            if (!length) {
+                length = remaining;
+            } else {
+                length = +length;
+                if (length > remaining) {
+                    length = remaining;
+                }
+            }
+            encoding = String(encoding || 'utf8').toLowerCase();
+
+            // Use native conversion when possible
+            if (Buffer.isNativeEncoding(encoding))
+                return original.SlowBufferWrite.call(this, string, offset, length, encoding);
+
+            if (string.length > 0 && (length < 0 || offset < 0))
+                throw new RangeError('attempt to write beyond buffer bounds');
+
+            // Otherwise, use our encoding method.
+            var buf = iconv.encode(string, encoding);
+            if (buf.length < length) length = buf.length;
+            buf.copy(this, offset, 0, length);
+            return length;
+        }
+
+        // -- Buffer ---------------------------------------------------------------
+
+        original.BufferIsEncoding = Buffer.isEncoding;
+        Buffer.isEncoding = function(encoding) {
+            return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
+        }
+
+        original.BufferByteLength = Buffer.byteLength;
+        Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
+            encoding = String(encoding || 'utf8').toLowerCase();
+
+            // Use native conversion when possible
+            if (Buffer.isNativeEncoding(encoding))
+                return original.BufferByteLength.call(this, str, encoding);
+
+            // Slow, I know, but we don't have a better way yet.
+            return iconv.encode(str, encoding).length;
+        }
+
+        original.BufferToString = Buffer.prototype.toString;
+        Buffer.prototype.toString = function(encoding, start, end) {
+            encoding = String(encoding || 'utf8').toLowerCase();
+
+            // Use native conversion when possible
+            if (Buffer.isNativeEncoding(encoding))
+                return original.BufferToString.call(this, encoding, start, end);
+
+            // Otherwise, use our decoding method.
+            if (typeof start == 'undefined') start = 0;
+            if (typeof end == 'undefined') end = this.length;
+            return iconv.decode(this.slice(start, end), encoding);
+        }
+
+        original.BufferWrite = Buffer.prototype.write;
+        Buffer.prototype.write = function(string, offset, length, encoding) {
+            var _offset = offset, _length = length, _encoding = encoding;
+            // Support both (string, offset, length, encoding)
+            // and the legacy (string, encoding, offset, length)
+            if (isFinite(offset)) {
+                if (!isFinite(length)) {
+                    encoding = length;
+                    length = undefined;
+                }
+            } else {  // legacy
+                var swap = encoding;
+                encoding = offset;
+                offset = length;
+                length = swap;
+            }
+
+            encoding = String(encoding || 'utf8').toLowerCase();
+
+            // Use native conversion when possible
+            if (Buffer.isNativeEncoding(encoding))
+                return original.BufferWrite.call(this, string, _offset, _length, _encoding);
+
+            offset = +offset || 0;
+            var remaining = this.length - offset;
+            if (!length) {
+                length = remaining;
+            } else {
+                length = +length;
+                if (length > remaining) {
+                    length = remaining;
+                }
+            }
+
+            if (string.length > 0 && (length < 0 || offset < 0))
+                throw new RangeError('attempt to write beyond buffer bounds');
+
+            // Otherwise, use our encoding method.
+            var buf = iconv.encode(string, encoding);
+            if (buf.length < length) length = buf.length;
+            buf.copy(this, offset, 0, length);
+            return length;
+
+            // TODO: Set _charsWritten.
+        }
+
+
+        // -- Readable -------------------------------------------------------------
+        if (iconv.supportsStreams) {
+            var Readable = require('stream').Readable;
+
+            original.ReadableSetEncoding = Readable.prototype.setEncoding;
+            Readable.prototype.setEncoding = function setEncoding(enc, options) {
+                // Try to use original function when possible.
+                if (Buffer.isNativeEncoding(enc))
+                    return original.ReadableSetEncoding.call(this, enc);
+
+                // Try to use our own decoder, it has the same interface.
+                this._readableState.decoder = iconv.getCodec(enc).decoder(options);
+                this._readableState.encoding = enc;
+            }
+
+            Readable.prototype.collect = iconv._collect;
+        }
+    }
+
+    // Remove iconv-lite Node primitive extensions.
+    iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
+        if (!original)
+            throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
+
+        delete Buffer.isNativeEncoding;
+
+        var SlowBuffer = require('buffer').SlowBuffer;
+
+        SlowBuffer.prototype.toString = original.SlowBufferToString;
+        SlowBuffer.prototype.write = original.SlowBufferWrite;
+
+        Buffer.isEncoding = original.BufferIsEncoding;
+        Buffer.byteLength = original.BufferByteLength;
+        Buffer.prototype.toString = original.BufferToString;
+        Buffer.prototype.write = original.BufferWrite;
+
+        if (iconv.supportsStreams) {
+            var Readable = require('stream').Readable;
+
+            Readable.prototype.setEncoding = original.ReadableSetEncoding;
+            delete Readable.prototype.collect;
+        }
+
+        original = undefined;
+    }
+}